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Get the AC Bypass

The AC Bypass code is below. Copy & inject it into the game. Enjoy!

local Remote;
game.ChildAdded:Connect(function(Obj)
  Remote = Obj
end)

local oldnamecall; oldnamecall = hookmetamethod(game, "__namecall", function(self, ...)
  local args = {...}
 
  if Remote then
      if self.Name == Remote.Name then
          if args[1] == "Gamer" then
              return wait(9e9)
          end
      end
  end
 
  return oldnamecall(self, unpack(args))
end)

for i, v in pairs(getconnections(game.Players.LocalPlayer.Character.CharacterHandler.Stats.Walkspeed.Changed)) do
  v:Disable()
end    


local x = getsenv(game.Players.LocalPlayer.Character:WaitForChild("CharacterHandler").LocalScript)

x.Fall_Damage = function() end