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Get the [Aimbot ESP More!]
The [Aimbot ESP More!] code is below. Copy & inject it into the game. Enjoy!
repeat wait() until game:IsLoaded()
-- Fail checks
if game.PlaceId ~= 901793731 then
game.Players.LocalPlayer:Kick("D-Day Destroyer only works on D-Day .")
return
end
if getgenv().ddestroyer_executed == true then
game.Players.LocalPlayer:Kick("DDestroyer was already executed once.")
return
else
getgenv().ddestroyer_executed = true
end
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local FrameworkLib = require(game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Universal"):WaitForChild("Framework"))
-- Needed map things
local map = workspace:WaitForChild("Map")
local vegetation = workspace:WaitForChild("Vegetation")
local map_boundaries = workspace:WaitForChild("Map_Boundaries")
local boundaries = workspace:WaitForChild("Boundaries")
local helmet_crates = workspace:WaitForChild("Helmet_Crates")
local medic_bags = workspace:WaitForChild("Medic_Bags")
-- Settings
local can_shoot = true
-- Triggerbot X
getgenv().triggerbot = false
-- Aimbot X
getgenv().aimbot = false
getgenv().aiming = false
getgenv().aimbotfov = 0
getgenv().closest_to_cursor = false
getgenv().aimbotfovcircle = false
getgenv().aimbotfovcolor = Color3.new(255, 0, 0)
getgenv().aimbotparts = {}
getgenv().silent = false
getgenv().silentautoshoot = false
getgenv().aimbot_button = Enum.KeyCode.LeftAlt
getgenv().aimbot_always_on = false
-- Gun settings X
getgenv().everygunauto = false
getgenv().nocamerashake = false
getgenv().nospread = false
getgenv().infiniteammo = false
getgenv().aimview_tog = false
getgenv().aimview = 0
-- Esp X
getgenv().player_esp = false
getgenv().player_esp_color = Color3.new(255,0,0)
getgenv().player_tracers = false
getgenv().player_tracers_color = Color3.new(255,0,0)
getgenv().mine_esp = false
getgenv().mine_esp_color = Color3.new(255,0,0)
-- Cursor Silent kill X
getgenv().cursor_silentkill = false
-- Shoot aura X
getgenv().shootaura = false
getgenv().shootauraparts = {"Head", "HumanoidRootPart", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "RightUpperArm", "LeftUpperArm"}
getgenv().shootaurafov = 0
getgenv().shootaura_range = math.huge
getgenv().shootaurafovcircle = false
getgenv().shootaurafovcolor = Color3.new(255,0,0)
-- Local Player stuff X
getgenv().walkspeedtog = false
getgenv().walkspeedval = 64
getgenv().jumppowertog = false
getgenv().jumppowerval = 64
getgenv().walkspeedtog = false
getgenv().walkspeedval = 64
getgenv().collide = true
-- Player data
local possible_player_parts =
{
"Helmet",
"Head",
"UpperTorso",
"LowerTorso",
"LeftUpperArm",
"RightUpperArm",
"LeftLowerArm",
"RightLowerArm",
"LeftHand",
"RightHand",
"LeftUpperLeg",
"RightUpperLeg",
"LeftLowerLeg",
"RightLowerLeg",
"LeftFoot",
"RightFoot"
}
local player_data = {}
-- Universal functions
local function updatePlayerData()
player_data["player"] = Players.LocalPlayer
player_data["character"] = player_data["player"].Character or player_data["player"].CharacterAdded:Wait()
player_data["humanoid"] = player_data["character"]:WaitForChild("Humanoid")
player_data["root"] = player_data["character"]:WaitForChild("HumanoidRootPart")
player_data["camera"] = workspace.CurrentCamera
end
updatePlayerData()
local function getDistanceFromPlayer(part)
return (player_data["root"].Position - part.Position).Magnitude
end
local function createInstance(inst, args)
local instance = Instance.new(inst)
-- Instance properties
for key, value in pairs(args) do
instance[key] = value
end
return instance
end
-- Cheat functions
-- COOL GUN STUFF
local function setGunSettings(gun)
if gun == nil or not gun:IsA("Tool") then
return
end
local gun_info = FrameworkLib.weapons:FindFirstChild(gun.Name)
if not gun_info then
return
end
local gun_settings = gun_info:FindFirstChild("Setting")
if not gun_settings then
return
end
gun_settings = require(gun_settings)
local unequipped = false
local unequipped_e
unequipped_e = gun.Unequipped:Connect(function()
unequipped = true
unequipped_e:Disconnect()
end)
local gun_script = gun:FindFirstChild("GunScript_Local")
if not gun_script then
return
end
local script_env = getsenv(gun_script)
local ToolAction = script_env.ToolAction
local DetermineSpread = script_env.DetermineSpread
if getgenv().everygunauto then
local table_ = getupvalue(ToolAction, 10)
table_.Auto = true
setupvalue(ToolAction, 10, table_)
end
local fake_camera = Instance.new("Camera")
while not unequipped do
if getgenv().nocamerashake then
setupvalue(ToolAction, 9, fake_camera)
end
if getgenv().infiniteammo then
setupvalue(ToolAction, 5, gun_settings.AmmoPerClip)
end
if getgenv().aimview_tog then
local table_ = getupvalue(ToolAction, 10)
table_.AimView = getgenv().aimview
setupvalue(ToolAction, 10, table_)
end
wait()
end
fake_camera:Destroy()
end
player_data["character"].ChildAdded:Connect(function(child)
setGunSettings(child)
end)
player_data["player"].CharacterAdded:Connect(function()
updatePlayerData()
player_data["character"].ChildAdded:Connect(function(child)
setGunSettings(child)
end)
end)
-- ESP
local function drawBoxOnPlayer(player)
local box = Drawing.new("Square")
box.Visible = false
box.Thickness = 1
box.Transparency = 1
box.Filled = false
local connection
connection = RunService.RenderStepped:Connect(function()
box.Visible = false
if player == nil or player.Parent == nil then
connection:Disconnect()
box:Remove()
return
end
local character = player.Character
if player == player_data["player"] or character == nil then
return
end
local root = character:FindFirstChild("HumanoidRootPart")
if root == nil then
return
end
if (root.Position - player_data["root"].Position).Magnitude 0 then
box.Size = Vector2.new(1000 / root_position.Z, head_position.Y - legs_position.Y)
box.Position = Vector2.new(root_position.X - box.Size.X / 2, root_position.Y - box.Size.Y / 2)
box.Color = getgenv().player_esp_color
box.Visible = getgenv().player_esp
end
end)
end
local function playerEsp()
for index, player in pairs(Players:GetPlayers()) do
drawBoxOnPlayer(player)
end
Players.PlayerAdded:Connect(function(player)
drawBoxOnPlayer(player)
end)
end
-- Mine ESP
local function drawBoxOnPart(part)
local box = Drawing.new("Square")
box.Visible = false
box.Thickness = 1
box.Transparency = 1
box.Filled = false
local connection
connection = RunService.RenderStepped:Connect(function()
box.Visible = false
if part == nil or part.Parent == nil then
connection:Disconnect()
box:Remove()
return
end
if not part:IsDescendantOf(workspace) then
return
end
local position, on_screen = player_data["camera"]:worldToViewportPoint(part.Position)
if on_screen then
box.Size = Vector2.new(500 / position.Z, 500 / position.Z)
box.Position = Vector2.new(position.X - box.Size.X / 2, position.Y - box.Size.Y / 2)
box.Color = getgenv().mine_esp_color
box.Visible = getgenv().mine_esp
end
end)
end
local function mineEsp()
for index, part in pairs(map:GetChildren()) do
if part.Name == "Static_Landmine" then
drawBoxOnPart(part)
end
end
map.ChildAdded:Connect(function(part)
if part.Name == "Static_Landmine" then
drawBoxOnPart(part)
end
end)
end
-- Tracers
local function drawLineToPlayer(player)
local line = Drawing.new("Line")
line.Visible = true
line.Transparency = 1
line.Thickness = 2
line.Color = getgenv().player_tracers_color
local connection
connection = RunService.RenderStepped:Connect(function()
line.Visible = false
if player == nil then
line:Remove()
connection:Disconnect()
return
end
if player == player_data["player"] then
return
end
if player.TeamColor == player_data["player"].TeamColor then
return
end
local character = player.Character
if character == nil then
return
end
local root = character:FindFirstChild("HumanoidRootPart")
if root == nil then
return
end
if (root.Position - player_data["root"].Position).Magnitude fov then
continue
end
if distance_from_cursor > current_distance_from_cursor and closest_to_cursor then
continue
end
local humanoid = character:FindFirstChild("Humanoid")
if humanoid == nil or humanoid:GetState() == Enum.HumanoidStateType.Dead or humanoid.Health