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Get the anti-layered crash

The anti-layered crash code is below. Copy & inject it into the game. Enjoy!

Universal Script ? - just prevents server crash
local LP, Players = game:GetService('Players').LocalPlayer, game:GetService('Players')

local function AttachAnti(Player)
    local Player = assert(typeof(Player) == 'Instance' and Player:IsA('Player'), 'invalid argument #1 to \'AttachAnti\' (Instance [Player] expected, got: '..tostring(typeof(Player)..(tostring(typeof(Player) == 'Instance' and ', '..Player.ClassName or '')..')'))) and Player or nil
    local Char = Player.Character and Player.Character.Parent and Player.Character or nil
    local UpperTorso = Char and Char:FindFirstChild('UpperTorso') or nil
    
    if Char and UpperTorso then
        for _, v in next, Char:GetChildren() do
            if v:IsA('Accessory') and v:FindFirstChild('Handle') and v.Handle:FindFirstChild('SurfaceAppearance') --[[and v.Handle:FindFirstChild('AccessoryWeld')]] then
                local Accessory = v:Clone(); v:Destroy()
                Accessory.Parent = Char
            end
        end
    end
    
    Player.CharacterAdded:Connect(function(Char)
        local UpperTorso = Char and Char:FindFirstChild('UpperTorso') or Char:WaitForChild('UpperTorso', Players.RespawnTime) or nil
        
        if Char and UpperTorso then
            for _, v in next, Char:GetChildren() do
                if v:IsA('Accessory') and v:FindFirstChild('Handle') and v.Handle:FindFirstChild('SurfaceAppearance') then
                    local Accessory = v:Clone(); v:Destroy()
                    Accessory.Parent = Char
                end
            end
        end
    end)
end

for _, v in next, Players:GetPlayers() do
    if v ~= LP then
       AttachAnti(v) 
    end
end

Players.PlayerAdded:Connect(AttachAnti)