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Get the anti-layered crash
The anti-layered crash code is below. Copy & inject it into the game. Enjoy!
local LP, Players = game:GetService('Players').LocalPlayer, game:GetService('Players')
local function AttachAnti(Player)
local Player = assert(typeof(Player) == 'Instance' and Player:IsA('Player'), 'invalid argument #1 to \'AttachAnti\' (Instance [Player] expected, got: '..tostring(typeof(Player)..(tostring(typeof(Player) == 'Instance' and ', '..Player.ClassName or '')..')'))) and Player or nil
local Char = Player.Character and Player.Character.Parent and Player.Character or nil
local UpperTorso = Char and Char:FindFirstChild('UpperTorso') or nil
if Char and UpperTorso then
for _, v in next, Char:GetChildren() do
if v:IsA('Accessory') and v:FindFirstChild('Handle') and v.Handle:FindFirstChild('SurfaceAppearance') --[[and v.Handle:FindFirstChild('AccessoryWeld')]] then
local Accessory = v:Clone(); v:Destroy()
Accessory.Parent = Char
end
end
end
Player.CharacterAdded:Connect(function(Char)
local UpperTorso = Char and Char:FindFirstChild('UpperTorso') or Char:WaitForChild('UpperTorso', Players.RespawnTime) or nil
if Char and UpperTorso then
for _, v in next, Char:GetChildren() do
if v:IsA('Accessory') and v:FindFirstChild('Handle') and v.Handle:FindFirstChild('SurfaceAppearance') then
local Accessory = v:Clone(); v:Destroy()
Accessory.Parent = Char
end
end
end
end)
end
for _, v in next, Players:GetPlayers() do
if v ~= LP then
AttachAnti(v)
end
end
Players.PlayerAdded:Connect(AttachAnti)