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Get the Auto Stack V2 [TDS]
The Auto Stack V2 [TDS] code is below. Copy & inject it into the game. Enjoy!
local times = 10
local event = game:GetService("ReplicatedStorage").RemoteFunction
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/banbuskox/dfhtyxvzexrxgfdzgzfdvfdz/main/jsdnfjdsfdjnsmvkjhlkslzLIB", true))()
local w = library:CreateWindow("Auto Stack V2")
local va = nil
local mainpos = nil
local Mouse = game.Players.LocalPlayer:GetMouse()
w:Section("Stacking")
local Toggle = w:Toggle('Stacking Enabled', {flag = "toggle1"})
w:Slider("Amount",
{
precise = false,
default = 10,
min = 1,
max = 15,
},
function(v)
times = v
end)
w:Button("Set Main Pos", function()
conn = Mouse.Button1Down:connect(function()
mainpos = Mouse.Hit.p
va.Text = "Status : Set"
conn:Disconnect()
end)
end)
w:Section('Status : Not Set')
w:Section('')
for i, v in pairs(game.CoreGui:GetDescendants()) do
if v:IsA("TextLabel") and v.Text == "Status : Not Set" then
va = v
end
end
w:Button('Upgrade All', function()
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
event:InvokeServer("Troops","Upgrade","Set",{["Troop"] = v})
wait()
end
end
end)
w:Section('DANGER ZONE')
w:Button('Sell All', function()
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
event:InvokeServer("Troops","Sell",{["Troop"] = v})
wait()
end
end
end)
local Events = {
["Troops"] = {
["Place"] = function(Tower, PositionData)
if w.flags.toggle1 and not PositionData.CuntEmpire then
if mainpos ~= nil then
connection = game.Workspace.Towers.ChildAdded:Connect(function(v)
connection:Disconnect()
event:InvokeServer("Troops","Sell",{["Troop"] = v})
wait()
local roz = PositionData.Position-mainpos
for c=1,times do
event:InvokeServer("Troops","Place",Tower,{["Rotation"] = CFrame.new(roz.X,roz.Y,roz.Z),["Position"] = mainpos,["CuntEmpire"] = true})
wait(0.1)
end
end)
else
va.Text = "Status : -> Not Set