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Get the *Blatant* Hitbox Expander
The *Blatant* Hitbox Expander code is below. Copy & inject it into the game. Enjoy!
-- loop
game:GetService("RunService").Stepped:Connect(function()
-- gets all players in the server
for _, player in next, game:GetService("Players"):GetPlayers() do
-- checks if the player found was not the local player, so the local player doesnt get his hitbox extended
if player ~= game:GetService("Players").LocalPlayer then
-- finds humanoid root part, then changes transparecy and can collide so you can walk through the hitbox and it wont be wonky
if player.Character:FindFirstChild("HumanoidRootPart") then
player.Character["HumanoidRootPart"].CanCollide = false
player.Character["HumanoidRootPart"].Transparency = 0.5
end
-- changes the humanoidrootpart size (basically the main code)
if player.Character["HumanoidRootPart"].Size ~= Vector3.new(20, 20, 20) then
player.Character["HumanoidRootPart"].Size = Vector3.new(20, 20, 20)
end
end
end
end)