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Get the Fe Achromatic Glitcher
The Fe Achromatic Glitcher code is below. Copy & inject it into the game. Enjoy!
https://www.roblox.com/catalog/4820152700/Shadow-Blademasters-Blade
https://www.roblox.com/catalog/4524991457/Blademasters-Blade
https://www.roblox.com/catalog/4794315940/Golden-Demonic-Greatsword
https://www.roblox.com/catalog/4506945409/Corrupt-Demonic-Greatsword
https://www.roblox.com/catalog/4458601937/Frozen-Demonic-Greatsword
https://www.roblox.com/catalog/4315489767/Demonic-Greatsword
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", 999999999999999999999999) --[[SYNAPSE ONLY DELETE THIS IF YOUR NOT USING SYNAPSE]]
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", 999999999999999999999999) --[[SYNAPSE ONLY DELETE THIS IF YOUR NOT USING SYNAPSE]]
Net Bypass: https://pastebin.com/raw/fXwQRn7f
--Hats you need:
--https://www.roblox.com/catalog/4820152700/Shadow-Blademasters-Blade
--https://www.roblox.com/catalog/4524991457/Blademasters-Blade
--https://www.roblox.com/catalog/4794315940/Golden-Demonic-Greatsword
--https://www.roblox.com/catalog/4506945409/Corrupt-Demonic-Greatsword
--https://www.roblox.com/catalog/4458601937/Frozen-Demonic-Greatsword
--https://www.roblox.com/catalog/4315489767/Demonic-Greatsword
HumanDied = false
local CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 5772000--67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 5772000
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
AttachmentA.Position = Position or Vector3.new(0,0,0)
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentA;
AlignOri.Attachment0 = AttachmentB;
CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
return {AlignPos,AlignOri,AttachmentA,AttachmentB}
end
if _G.netted ~= true then
_G.netted = true
coroutine.wrap(function()
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
settings().Physics.AllowSleep = false
game:GetService("RunService").RenderStepped:Connect(function()
game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
end)
end)()
end
game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
local hatnameclone = {}
for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
if v:IsA("Accessory") then
if hatnameclone[v.Name] then
if hatnameclone[v.Name] == "s" then
hatnameclone[v.Name] = {}
end
table.insert(hatnameclone[v.Name],v)
else
hatnameclone[v.Name] = "s"
end
end
end
for _,v in pairs(hatnameclone) do
if type(v) == "table" then
local num = 1
for _,w in pairs(v) do
w.Name = w.Name..num
num = num + 1
end
end
end
hatnameclone = nil
local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
fldr.Name = "DMYF"
local CloneChar = DeadChar:Clone()
local ANIMATIONHERE
if CloneChar:FindFirstChild("Animate") then
ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
CloneChar:FindFirstChild("Animate"):Destroy()
end
if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
if CloneChar.Torso:FindFirstChild("Neck") then
local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
Clonessss.Part0 = nil
Clonessss.Part1 = DeadChar.Head
Clonessss.Parent = DeadChar.Torso
end
CloneChar.Parent = fldr
CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
CloneChar.Humanoid.BreakJointsOnDeath = false
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
local topacc = false
if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
v.Handle.Massless = true
v.Handle.CanCollide = false
if v.Handle:FindFirstChildOfClass("Attachment") then
local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
topacc = ath__.Name
end
end
local bv = Instance.new("BodyVelocity",v.Handle)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
if topacc then
local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
local normaltop = allthings[1].Attachment1
local alipos = allthings[1]
local alirot = allthings[2]
local p0 = v.Handle
local p1 = DeadChar.Head
alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
coroutine.wrap(function()
if alipos.Attachment1 == normaltop then
p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
else
v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
end
end)()
end
else
SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
end
end)()
end
end
local a = DeadChar.Torso
local b = DeadChar.HumanoidRootPart
local c = DeadChar.Humanoid
a.Parent = game:FindFirstChildOfClass("Workspace")
c.Parent = game:FindFirstChildOfClass("Workspace")
local told = a:Clone()
local told1 = c:Clone()
b["RootJoint"].Part0 = told
b["RootJoint"].Part1 = DeadChar.Head
a.Name = "torso"
a.Neck:Destroy()
c.Name = "Mizt Hub Best"
told.Parent = DeadChar
told1.Parent = DeadChar
DeadChar.PrimaryPart = told
told1.Health = 0
b:Destroy()
a.Parent = DeadChar
c.Parent = DeadChar
told:Destroy()
told1:Destroy()
a.Name = "Torso"
if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
local Collider
function UnCollide()
if HumanDied then Collider:Disconnect(); return end
--[[for _,Parts in next, CloneChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end]]
for _,Parts in next, DeadChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
HumanDied = true
pcall(function()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
DeadChar.Head:Destroy()
DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
end)
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
DeadChar.Head:Destroy()
DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
end)
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
for _,v in pairs(DeadChar:GetChildren()) do
if v:IsA("BasePart") and v.Name ~= "Head" then
--[[local bv = Instance.new("BodyVelocity",v)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
v.CFrame = CloneChar[v.Name].CFrame
end
end)()]]
elseif v:IsA("BasePart") and v.Name == "Head" then
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
end
end)()
end
end
for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
game:GetService("RunService").RenderStepped:wait()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
end
end
if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
--- DO NOT PUT NORMAL ANIMATION
local data = {}
local script = game:GetObjects("rbxassetid://5446036971")[1]
script.WingPiece.qPerfectionWeld:Destroy()
do
local NEVER_BREAK_JOINTS = false
local function CallOnChildren(Instance, FunctionToCall)
FunctionToCall(Instance)
for _, Child in next, Instance:GetChildren() do
CallOnChildren(Child, FunctionToCall)
end
end
local function GetBricks(StartInstance)
local List = {}
CallOnChildren(StartInstance, function(Item)
if Item:IsA("BasePart") then
List[#List+1] = Item;
end
end)
return List
end
local function Modify(Instance, Values)
assert(type(Values) == "table", "Values is not a table");
for Index, Value in next, Values do
if type(Index) == "number" then
Value.Parent = Instance
else
Instance[Index] = Value
end
end
return Instance
end
local function Make(ClassType, Properties)
return Modify(Instance.new(ClassType), Properties)
end
local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
local function HasWheelJoint(Part)
for _, SurfaceName in pairs(Surfaces) do
for _, HingSurfaceName in pairs(HingSurfaces) do
if Part[SurfaceName].Name == HingSurfaceName then
return true
end
end
end
return false
end
local function ShouldBreakJoints(Part)
if NEVER_BREAK_JOINTS then
return false
end
if HasWheelJoint(Part) then
return false
end
local Connected = Part:GetConnectedParts()
if #Connected == 1 then
return false
end
for _, Item in pairs(Connected) do
if HasWheelJoint(Item) then
return false
elseif not Item:IsDescendantOf(script.Parent) then
return false
end
end
return true
end
local function WeldTogether(Part0, Part1, JointType, WeldParent)
JointType = JointType or "Weld"
local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
Modify(NewWeld, {
Name = "qCFrameWeldThingy";
Part0 = Part0;
Part1 = Part1;
C0 = CFrame.new();--Part0.CFrame:inverse();
C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
Parent = Part1;
})
if not RelativeValue then
RelativeValue = Make("CFrameValue", {
Parent = Part1;
Name = "qRelativeCFrameWeldValue";
Archivable = true;
Value = NewWeld.C1;
})
end
return NewWeld
end
local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
for _, Part in pairs(Parts) do
if ShouldBreakJoints(Part) then
Part:BreakJoints()
end
end
for _, Part in pairs(Parts) do
if Part ~= MainPart then
WeldTogether(MainPart, Part, JointType, MainPart)
end
end
if not DoNotUnanchor then
for _, Part in pairs(Parts) do
Part.Anchored = false
end
MainPart.Anchored = false
end
end
local function PerfectionWeld()
local Parts = GetBricks(script.WingPiece)
WeldParts(Parts, script.WingPiece.Main, "Weld", false)
end
PerfectionWeld()
end
--// Shortcut Variables \\--
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
local R3 = {N=Region3.new}
local De = S.Debris
local WS = workspace
local Lght = S.Lighting
local RepS = S.ReplicatedStorage
local IN = Instance.new
local Plrs = S.Players
local UIS = S.UserInputService
local Player = game.Players.LocalPlayer
data.User = Player
data.Local = Player
local Char = Player.Character
local Mouse = Player:GetMouse()
local Hum = Char:FindFirstChildOfClass'Humanoid'
local Torso = Char.Torso
local RArm = Char["Right Arm"]
local LArm = Char["Left Arm"]
local RLeg = Char["Right Leg"]
local LLeg = Char["Left Leg"]
local Root = Char:FindFirstChild'HumanoidRootPart'
local Head = Char.Head
local Sine = 0;
local Change = 1
local Attack=false
local NeutralAnims=true
local timePos=30;
local walking=true;
local legAnims=true;
local movement = 8
local footsound=0;
local WalkSpeed=16;
local Combo=0;
local Mode='Achromatic'
local vaporwaveMode=false;
local WingAnim='NebG1'
local music;
local hue = 0;
local WingSine=0;
local MusicMode=1;
local visSong = 1702473314;
local EffectFolder = script:WaitForChild'FXFolder'
local PrimaryColor = Color3.new(1,1,1)
local ClickTimer = 0;
local ClickAttack = 1;
local camera = workspace.CurrentCamera
local LastSphere = time();
local Frame_Speed = 60
local VaporwaveSongs={
2231500330;
654094806;
743334292;
334283059;
2082142910;
}
local WingPiece = script:WaitForChild'WingPiece'
WingPiece.Parent=nil
local WingAnims={}
local Playlist={
Default=1702473314;
ScrapBoy=1215691669;
Defeated=860594509;
Annihilate=2116461106;
DashAndDodge=2699922745;
ZenWavy=2231500330;
Beachwalk=334283059;
Pyrowalk=2082142910;
Vapor90s=654094806;
}
--[[
Achromatic - The Big Black - Lost Soul
Iniquitous
Mythical - Legendary
Ruined - Th1rt3en
Atramentous - Vanta Black
Subzero - Frostbite
Troubadour
Infectious - Radioactive
Love - Lust
]]
--2699922745
local modeInfo={
{Name="Achromatic",Walkspeed=16,moveVal=8,Font=Enum.Font.Arcade,StrokeColor=C3.N(.5,.5,.5);Music=2533527428,LeftWing={0,BrickColor.new'White'.Color,Enum.Material.Neon};RightWing={0,BrickColor.new'White'.Color,Enum.Material.Neon};WingAnim='NebG1'};
{Name="Iniquitous",Walkspeed=16,moveVal=8,Font=Enum.Font.Garamond,StrokeColor=C3.N(.2,.2,.2);Music=2656505560,LeftWing={0,BrickColor.new'Black'.Color,Enum.Material.Neon};RightWing={0,BrickColor.new'Black'.Color,Enum.Material.Neon};WingAnim='NebG1'};
{Name="Mythical",Walkspeed=16,moveVal=8,Font=Enum.Font.Fantasy,StrokeColor=C3.N(.6,.0,.9);Music=556122490,LeftWing={0,BrickColor.new'Alder'.Color,Enum.Material.Neon};RightWing={0,BrickColor.new'Alder'.Color,Enum.Material.Neon};WingAnim='StarG'};
{Name="Ruined",Walkspeed=16,moveVal=8,Font=Enum.Font.Arcade,StrokeColor=C3.N(0,0,0);Music=2297862957,LeftWing={0,Color3.fromRGB(190,104,98),Enum.Material.Neon};RightWing={0,BrickColor.new'Black'.Color,Enum.Material.Neon};WingAnim='Aprins'};
{Name="Atramentous",Walkspeed=14,moveVal=8,Font=Enum.Font.Garamond,StrokeColor=C3.N(.1,.1,.1);Music=924339757,LeftWing={0,BrickColor.new'Dark stone grey'.Color,Enum.Material.Glass};RightWing={0,BrickColor.new'Really black'.Color,Enum.Material.Glass};WingAnim={'NebG3',2}};
{Name="Subzero",Walkspeed=10,moveVal=6,Font=Enum.Font.Gotham,StrokeColor=C3.RGB(0,190,190);Music=144121562,LeftWing={0,BrickColor.new'Pastel light blue'.Color,Enum.Material.Glass};RightWing={0,BrickColor.new'Pastel light blue'.Color,Enum.Material.Glass};WingAnim='NebG1'};
{Name="Troubadour",Walkspeed=16,moveVal=8,Font=Enum.Font.Arcade,StrokeColor=C3.N(.5,.5,.5);Music=visSong,LeftWing={0,BrickColor.new'White'.Color,Enum.Material.Neon};RightWing={0,BrickColor.new'White'.Color,Enum.Material.Neon};WingAnim='StarG'};
{Name="Infectious",Walkspeed=16,moveVal=8,Font=Enum.Font.Gotham,StrokeColor=C3.RGB(98,37,209);Music=603291385,LeftWing={0,BrickColor.new'Dark indigo'.Color,Enum.Material.DiamondPlate};RightWing={0,BrickColor.new'Dark indigo'.Color,Enum.Material.DiamondPlate};WingAnim='NebG1'};
{Name="Love",Walkspeed=16,moveVal=8,Font=Enum.Font.Arcade,StrokeColor=C3.RGB(255,152,220);Music=1030177093,LeftWing={0,BrickColor.new'Pink'.Color,Enum.Material.Neon};RightWing={0,BrickColor.new'Pink'.Color,Enum.Material.Neon};WingAnim='StarG'};
--MAJORS--
{Name="The Big Black",Walkspeed=64,moveVal=20,Font=Enum.Font.Arcade,StrokeColor=C3.N(.2,.2,.2);Music=183142252,LeftWing={0,BrickColor.new'Really black'.Color,Enum.Material.Neon};RightWing={0,BrickColor.new'Dark stone grey'.Color,Enum.Material.Glass};WingAnim={'NebG3',10}};
{Name="Legendary",Walkspeed=64,moveVal=20,Font=Enum.Font.Gotham,StrokeColor=C3.N(.4,.4,0);Music=468018712,LeftWing={0,BrickColor.new'Gold'.Color,Enum.Material.Glass};RightWing={0,BrickColor.new'Gold'.Color,Enum.Material.Glass};WingAnim={'NebG2',10}};
{Name="Lust",Walkspeed=16,moveVal=8,Font=Enum.Font.Fantasy,StrokeColor=C3.N(1,0,1);Music=391089144,LeftWing={0,BrickColor.new'Hot pink'.Color,Enum.Material.Neon};RightWing={0,BrickColor.new'Hot pink'.Color,Enum.Material.Neon};WingAnim='LustFrench'};
}
NewInstance = function(instance,parent,properties)
local inst = Instance.new(instance)
inst.Parent = parent
if(properties)then
for i,v in next, properties do
pcall(function() inst[i] = v end)
end
end
return inst;
end
function newMotor(P0,P1,C0,C1)
return NewInstance('Motor',P0,{Part0=P0,Part1=P1,C0=C0,C1=C1})
end
local welds = {}
local WeldDefaults = {}
table.insert(welds,newMotor(Torso,Head,CF.N(0,1.5,0),CF.N()))
table.insert(welds,newMotor(Root,Torso,CF.N(),CF.N()))
table.insert(welds,newMotor(Torso,RLeg,CF.N(.5,-1,0),CF.N(0,1,0)))
table.insert(welds,newMotor(Torso,RArm,CF.N(1.5,.5,0),CF.N(0,.5,0)))
table.insert(welds,newMotor(Torso,LLeg,CF.N(-.5,-1,0),CF.N(0,1,0)))
table.insert(welds,newMotor(Torso,LArm,CF.N(-1.5,.5,0),CF.N(0,.5,0)))
WeldDefaults={}
for i = 1,#welds do
local v=welds[i]
WeldDefaults[i]=v.C0
end
local NK,RJ,RH,RS,LH,LS=unpack(welds)
local NKC0,RJC0,RHC0,RSC0,LHC0,LSC0=unpack(WeldDefaults)
function makeMusic(id,pit,timePos)
local sound = Torso:FindFirstChild(Player.Name.."song") or Char:FindFirstChild(Player.Name.."song")
local parent = (MusicMode==2 and Char or Torso)
if(not sound)then
sound = NewInstance("Sound",parent,{Name=Player.Name.."song",Volume=(MusicMode==3 and 0 or 5),Pitch=(pit or 1),Looped=true})
NewInstance("EqualizerSoundEffect",sound,{HighGain=0,MidGain=2,LowGain=10})
end
if(id=='stop')then
if(sound)then
sound:Stop()
end
else
local timePos = typeof(timePos)=='number' and timePos or sound.TimePosition
sound.Volume = (MusicMode==3 and 0 or 5)
sound.Name = Player.Name.."song"
sound.Looped=true
sound.SoundId = "rbxassetid://"..id
sound.Pitch=(pit or 1)
sound:Play()
sound.TimePosition = timePos
end
return sound;
end
function playMusic(id,pitch,timePos)
return makeMusic(id,pitch,timePos)
end
for _,v in next, Hum:GetPlayingAnimationTracks() do
v:Stop(0);
end
-- SCRIPT STUFF --
function swait(num)
if num == 0 or num == nil then
game:GetService("RunService").RenderStepped:wait()
else
for i = 0, num do
game:GetService("RunService").RenderStepped:wait()
end
end
end
--// Effects \\--
function Tween(obj,props,time,easing,direction,repeats,backwards)
local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
local tween = S.TweenService:Create(obj, info, props)
tween:Play()
end
function StartShake(Settings)
return true
end
function Camshake(shakedata)
StartShake(shakedata)
end
local Effects=NewInstance("Folder",Char)
Effects.Name=Player.Name..'Effects'
function ShowDamage(Pos, Text, Time, Color)
local Pos = Pos or V3.N(0, 0, 0)
local Text = tostring(Text or "")
local Time = Time or 2
local Color = Color or C3.N(1, 0, 1)
local EffectPart = Part(Effects,Color,Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),CFrame.new(Pos),true,false)
EffectPart.Transparency=1
local BillboardGui = NewInstance("BillboardGui",EffectPart,{
Size = UDim2.new(3,0,3,0),
Adornee = EffectPart,
})
local TextLabel = NewInstance("TextLabel",BillboardGui,{
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
TextColor3 = Color,
TextScaled = true,
Font = Enum.Font.ArialBold,
})
S.Debris:AddItem(EffectPart, Time+.5)
delay(0, function()
local rot=math.random(-10,10)/15
local raise=.2
local Frames = Time/Frame_Speed
for i=0,1.1,.02 do
swait()
TextLabel.Rotation=TextLabel.Rotation+rot
raise=raise-.008
EffectPart.Position = EffectPart.Position + Vector3.new(0, raise, 0)
TextLabel.TextTransparency=i
TextLabel.TextStrokeTransparency=i
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
local baseSound = IN("Sound")
function Soond(parent,id,pitch,volume,looped,effect,autoPlay)
local Sound = baseSound:Clone()
Sound.SoundId = "rbxassetid://".. tostring(id or 0)
Sound.Pitch = pitch or 1
Sound.Volume = volume or 1
Sound.Looped = looped or false
if(autoPlay)then
coroutine.wrap(function()
repeat wait() until Sound.IsLoaded
Sound.Playing = autoPlay or false
end)()
end
if(not looped and effect)then
Sound.Stopped:connect(function()
Sound.Volume = 0
Sound:destroy()
end)
elseif(effect)then
warn("Sound can't be looped and a sound effect!")
end
Sound.Parent =parent or Torso
return Sound
end
function SoondPart(id,pitch,volume,looped,effect,autoPlay,cf)
local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
local Sound = IN("Sound")
Sound.SoundId = "rbxassetid://".. tostring(id or 0)
Sound.Pitch = pitch or 1
Sound.Volume = volume or 1
Sound.Looped = looped or false
if(autoPlay)then
coroutine.wrap(function()
repeat wait() until Sound.IsLoaded
Sound.Playing = autoPlay or false
end)()
end
if(not looped and effect)then
Sound.Stopped:connect(function()
Sound.Volume = 0
soundPart:destroy()
end)
elseif(effect)then
warn("Sound can't be looped and a sound effect!")
end
Sound.Parent = soundPart
return Sound,soundPart
end
function SoundPart(...)
return SoondPart(...)
end
function Sound(...)
return Soond(...)
end
function Part(parent,color,material,size,cframe,anchored,cancollide)
local part = IN("Part")
part.Parent = parent or Char
part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
part.Material = material or Enum.Material.SmoothPlastic
part.TopSurface,part.BottomSurface=10,10
part.Size = size or V3.N(1,1,1)
part.CFrame = cframe or CF.N(0,0,0)
part.CanCollide = cancollide or false
part.Anchored = anchored or false
return part
end
function Weld(part0,part1,c0,c1)
local weld = IN("Weld")
weld.Parent = part0
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0 or CF.N()
weld.C1 = c1 or CF.N()
return weld
end
function Mesh(parent,meshtype,meshid,textid,scale,offset)
local part = IN("SpecialMesh")
part.MeshId = meshid or ""
part.TextureId = textid or ""
part.Scale = scale or V3.N(1,1,1)
part.Offset = offset or V3.N(0,0,0)
part.MeshType = meshtype or Enum.MeshType.Sphere
part.Parent = parent
return part
end
function GotEffect(data)
-- just for easy reference
local color = data.Color or Color3.new(.7,.7,.7);
local endcolor = data.EndColor or nil;
local mat = data.Material or Enum.Material.SmoothPlastic;
local cframe = data.CFrame or CFrame.new();
local endpos = data.EndPos or nil;
local meshdata = data.Mesh or {}
local sounddata = data.Sound or {}
local size = data.Size or Vector3.new(1,1,1)
local endsize = data.EndSize or Vector3.new(6,6,6)
local rotinc = data.RotInc or {0,0,0} -- ONLY FOR LEGACY SYSTEM
local transparency = data.Transparency or NumberRange.new(0,1)
local acceleration = data.Acceleration or nil; -- ONLY FOR LEGACY SYSTEM
local endrot = data.EndRotation or {0,0,0} -- ONLY FOR EXPERIMENTAL SYSTEM
local style = data.Style or false; -- ONLY FOR EXPERIMENTAL SYSTEM
local lifetime = data.Lifetime or 1;
local system = data.FXSystem;
local setpart = typeof(data.Part)=='string' and EffectFolder:FindFirstChild(tostring(data.Part)):Clone() or typeof(data.Part)=='Instance' and data.Part or nil
local S,PM;
local P = setpart or Part(Effects,color,mat,Vector3.new(1,1,1),cframe,true,false)
if(not P:IsA'MeshPart' and not P:IsA'UnionOperation')then
if(meshdata == "Blast")then
PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://20329976','',size,Vector3.new(0,0,-size.X/8))
elseif(meshdata == 'Ring')then
PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://559831844','',size,Vector3.new(0,0,0))
elseif(meshdata == 'Slash1')then
PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://662586858','',Vector3.new(size.X/10,.001,size.Z/10),Vector3.new(0,0,0))
elseif(meshdata == 'Slash2')then
PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://448386996','',Vector3.new(size.X/1000,size.Y/100,size.Z/100),Vector3.new(0,0,0))
elseif(meshdata == 'Tornado1')then
PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://443529437','',size/10,Vector3.new(0,0,0))
elseif(meshdata == 'Tornado2')then
PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://168892432','',size/4,Vector3.new(0,0,0))
elseif(meshdata == 'Skull')then
PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',size*2,Vector3.new(0,0,0))
elseif(meshdata == 'Crystal')then
PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://9756362','',size,Vector3.new(0,0,0))
elseif(meshdata == 'Cloud')then
PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://1095708','',size,Vector3.new(0,0,0))
elseif(typeof(meshdata) == 'table')then
local Type = meshdata.Type or Enum.MeshType.Brick
local ID = meshdata.ID or '';
local Tex = meshdata.Texture or '';
local Offset = meshdata.Offset or Vector3.new(0,0,0)
PM = Mesh(P,Type,ID,Tex,size,Offset)
else
PM = Mesh(P,Enum.MeshType.Brick,'','',size)
end
end
local startTrans = typeof(transparency) == 'number' and transparency or typeof(transparency) == 'NumberRange' and transparency.Min or typeof(transparency) == 'table' and transparency[1] or 0
local endTrans = typeof(transparency) == 'NumberRange' and transparency.Max or typeof(transparency) == 'table' and transparency[2] or 1
P.Material = mat
P.CFrame = cframe
P.Color = (typeof(color)=='BrickColor' and color.Color or color)
P.Anchored = true
P.CanCollide = false
P.Transparency = startTrans
P.Parent = Effects
local random = Random.new();
game:service'Debris':AddItem(P,lifetime+3)
-- actual effect stuff
local mult = 1;
if(PM)then
if(PM.MeshId == 'rbxassetid://20329976')then
PM.Offset = Vector3.new(0,0,-PM.Scale.Z/8)
elseif(PM.MeshId == 'rbxassetid://4770583')then
mult = 2
elseif(PM.MeshId == 'rbxassetid://168892432')then
mult = .25
elseif(PM.MeshId == 'rbxassetid://443529437')then
mult = .1
elseif(PM.MeshId == 'rbxassetid://443529437')then
mult = .1
end
end
coroutine.wrap(function()
if(system == 'Legacy' or system == 1 or system == nil)then
local frames = (typeof(lifetime) == 'NumberRange' and random:NextNumber(lifetime.Min,lifetime.Max) or typeof(lifetime) == 'number' and lifetime or 1)*Frame_Speed
for i = 0, frames do
local div = (i/frames)
P.Transparency=(startTrans+(endTrans-startTrans)*div)
if(PM)then PM.Scale = size:lerp(endsize*mult,div) else P.Size = size:lerp(endsize*mult,div) end
local RotCF=CFrame.Angles(0,0,0)
if(rotinc == 'random')then
RotCF=CFrame.Angles(math.rad(random:NextNumber(-180,180)),math.rad(random:NextNumber(-180,180)),math.rad(random:NextNumber(-180,180)))
elseif(typeof(rotinc) == 'table')then
RotCF=CFrame.Angles(unpack(rotinc))
end
if(PM and PM.MeshId == 'rbxassetid://20329976')then
PM.Offset = Vector3.new(0,0,-PM.Scale.Z/8)
end
if(endpos and typeof(endpos) == 'CFrame')then
P.CFrame=cframe:lerp(endpos,div)*RotCF
elseif(acceleration and typeof(acceleration) == 'table' and acceleration.Force)then
local force = acceleration.Force;
if(typeof(force)=='CFrame')then
force=force.p;
end
if(typeof(force)=='Vector3')then
if(acceleration.LookAt)then
P.CFrame=(CFrame.new(P.Position,force)+force)*RotCF
else
P.CFrame=(P.CFrame+force)*RotCF
end
end
else
P.CFrame=P.CFrame*RotCF
end
if(endcolor and typeof(endcolor) == 'Color3')then
P.Color = color:lerp(endcolor,div)
end
swait()
end
P:destroy()
elseif(system == 'Experimental' or system == 2)then
local info = TweenInfo.new(lifetime,style,Enum.EasingDirection.InOut,0,false,0)
local info2 = TweenInfo.new(lifetime,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0)
if(style == Enum.EasingStyle.Elastic)then
info = TweenInfo.new(lifetime*2,style,Enum.EasingDirection.Out,0,false,0)
elseif(style == Enum.EasingStyle.Bounce)then
info = TweenInfo.new(lifetime,style,Enum.EasingDirection.Out,0,false,0)
end
local tweenPart = game:service'TweenService':Create(P,info2,{
CFrame=(typeof(endpos) == 'CFrame' and endpos or P.CFrame)*CFrame.Angles(unpack(endrot)),
Color=typeof(endcolor) == 'Color3' and endcolor or color,
Transparency=endTrans,
})
local off = Vector3.new(0,0,0)
if(PM.MeshId == 'rbxassetid://20329976')then off=Vector3.new(0,0,(endsize*mult).Z/8) end
local tweenMesh = game:service'TweenService':Create(PM,info,{
Scale=endsize*mult,
Offset=off,
})
tweenPart:Play()
tweenMesh:Play()
end
end)()
end
function Effect(edata)
GotEffect(edata)
end
function Trail(data)
coroutine.wrap(function()
data.Frames = typeof(data.Frames)=='number' and data.Frames or 60
data.CFrame = typeof(data.CFrame)=='CFrame' and data.CFrame or Root.CFrame
local ep = typeof(data.EndPos)=='CFrame' and data.EndPos or data.CFrame*CFrame.new(0,5,0);
data.EndPos=nil
local trailPart = Part(Effects,BrickColor.new'White',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),data.CFrame,true,false)
trailPart.Transparency=1
local start = data.CFrame
for i = 1, data.Frames do
trailPart.CFrame = start:lerp(ep,i/data.Frames)
data.CFrame = trailPart.CFrame
Effect(data)
swait()
end
end)()
end
function ClientTrail(data)
coroutine.wrap(function()
data.Frames = typeof(data.Frames)=='number' and data.Frames or 60
data.CFrame = typeof(data.CFrame)=='CFrame' and data.CFrame or Root.CFrame
local ep = typeof(data.EndPos)=='CFrame' and data.EndPos or data.CFrame*CFrame.new(0,5,0);
data.EndPos=nil
local trailPart = Part(Effects,BrickColor.new'White',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),data.CFrame,true,false)
trailPart.Transparency=1
local start = data.CFrame
for i = 1, data.Frames do
trailPart.CFrame = start:lerp(ep,i/data.Frames)
data.CFrame = trailPart.CFrame
GotEffect(data)
swait()
end
end)()
end
if(Char:FindFirstChild('NGRWings'..Player.Name))then
Char['NGRWings'..Player.Name]:destroy()
end
for _,v in next, Char:children() do
if(v.Name:lower():find'wings')then
v:destroy()
end
end
local wingModel = Instance.new("Model",Char)
wingModel.Name="NGRWings"..Player.Name
local rightWing = NewInstance("Model",wingModel,{Name='Right'})
local leftWing = NewInstance("Model",wingModel,{Name='Left'})
local MPASword = {}
for _,v in pairs(Char:GetChildren()) do
if v:IsA("Accessory") and v.Name:find("MeshPartAccessory") and v.Handle.Size == Vector3.new(4,4,1) then
table.insert(MPASword,v)
end
end
local LWP1 = WingPiece:Clone();
if MPASword[1] then
for _,v in pairs(LWP1:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end
local athp = Instance.new("Attachment",LWP1.PrimaryPart)
local atho = Instance.new("Attachment",LWP1.PrimaryPart)
local HatChoice = MPASword[1]
print(MPASword[1].Handle.Name)
HatChoice.Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp
HatChoice.Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho
athp.Position = Vector3.new(0,-2,0)
atho.Rotation = Vector3.new(0,0,45)
table.remove(MPASword,1)
end
LWP1.Parent = leftWing
local LWP2 = WingPiece:Clone();
if MPASword[1] then
for _,v in pairs(LWP2:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end
local athp = Instance.new("Attachment",LWP2.PrimaryPart)
local atho = Instance.new("Attachment",LWP2.PrimaryPart)
local HatChoice = MPASword[1]
HatChoice.Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp
HatChoice.Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho
athp.Position = Vector3.new(0,-2,0)
atho.Rotation = Vector3.new(0,0,45)
table.remove(MPASword,1)
end
LWP2.Parent = leftWing
local LWP3 = WingPiece:Clone();
if Char:FindFirstChild("BladeMasterAccessory") then
for _,v in pairs(LWP3:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end
local athp = Instance.new("Attachment",LWP3.PrimaryPart)
local atho = Instance.new("Attachment",LWP3.PrimaryPart)
local HatChoice = Char:FindFirstChild("BladeMasterAccessory")
HatChoice.Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp
HatChoice.Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho
athp.Position = Vector3.new(0,-1.75,0)
atho.Rotation = Vector3.new(0,0,48)
end
LWP3.Parent = leftWing
local RWP1 = WingPiece:Clone();
if MPASword[1] then
for _,v in pairs(RWP1:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end
local athp = Instance.new("Attachment",RWP1.PrimaryPart)
local atho = Instance.new("Attachment",RWP1.PrimaryPart)
local HatChoice = MPASword[1]
HatChoice.Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp
HatChoice.Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho
athp.Position = Vector3.new(0,-2,0)
atho.Rotation = Vector3.new(0,0,45)
table.remove(MPASword,1)
end
RWP1.Parent = rightWing
local RWP2 = WingPiece:Clone();
if MPASword[1] then
for _,v in pairs(RWP2:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end
local athp = Instance.new("Attachment",RWP2.PrimaryPart)
local atho = Instance.new("Attachment",RWP2.PrimaryPart)
local HatChoice = MPASword[1]
HatChoice.Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp
HatChoice.Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho
athp.Position = Vector3.new(0,-2,0)
atho.Rotation = Vector3.new(0,0,45)
table.remove(MPASword,1)
end
RWP2.Parent = rightWing
local RWP3 = WingPiece:Clone();
if Char:FindFirstChild("ShadowBladeMasterAccessory") then
for _,v in pairs(RWP3:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end
local athp = Instance.new("Attachment",RWP3.PrimaryPart)
local atho = Instance.new("Attachment",RWP3.PrimaryPart)
local HatChoice = Char:FindFirstChild("ShadowBladeMasterAccessory")
HatChoice.Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp
HatChoice.Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho
athp.Position = Vector3.new(0,-1.75,0)
atho.Rotation = Vector3.new(0,0,48)
end
RWP3.Parent = rightWing
local LWP1W=Weld(LWP1.PrimaryPart,Torso,CF.N(2,-2,-1)*CF.A(0,0,0))
local LWP2W=Weld(LWP2.PrimaryPart,Torso,CF.N(4.25,-1,-1)*CF.A(0,0,M.R(15)))
local LWP3W=Weld(LWP3.PrimaryPart,Torso,CF.N(6.5,.5,-1)*CF.A(0,0,M.R(30)))
local RWP1W=Weld(RWP1.PrimaryPart,Torso,CF.N(-2,-2,-1)*CF.A(0,0,0))
local RWP2W=Weld(RWP2.PrimaryPart,Torso,CF.N(-4.25,-1,-1)*CF.A(0,0,M.R(-15)))
local RWP3W=Weld(RWP3.PrimaryPart,Torso,CF.N(-6.5,.5,-1)*CF.A(0,0,M.R(-30)))
local bbg=Head:FindFirstChild'Nametag' or NewInstance("BillboardGui",Head,{
Adornee=Head;
Name='Nametag';
Size=UDim2.new(4,0,1.2,0);
StudsOffset=V3.N(-8,5.3,0);
})
local text=bbg:FindFirstChild'TextLabel' or NewInstance("TextLabel",bbg,{
Size=UDim2.new(5,0,3.5,0);
TextScaled=true;
BackgroundTransparency=1;
TextStrokeTransparency=0;
Font=Enum.Font.Arcade;
TextColor3=C3.N(1,1,1);
Text='Achromatic'
})
function getMode(modeName)
for i,v in next, modeInfo do
if(v.Name==modeName)then
return v
end
end
return modeInfo[1]
end
function IsVaporwave(song)
for i = 1,#VaporwaveSongs do
if(VaporwaveSongs[i]==song)then
return true
end
end
return false
end
local blush = NewInstance('Decal',Head,{Transparency=1,Texture='rbxassetid://0',Color3=(Player.UserId==5719877 and C3.N(.45,0,1) or C3.N(1,0,0))})
function changeMudo(modeName)
local info = getMode(modeName)
Mode=info.Name
WalkSpeed=info.Walkspeed
movement=info.moveVal
music=makeMusic(info.Music or 0,info.Pitch or 1,info.TimePos or music and music.TimePosition or 0)
WingAnim=info.WingAnim or 'NebG1'
text.Text = info.Name
text.TextColor3 = info.LeftWing[2]
text.TextStrokeColor3 = info.StrokeColor
text.Font=info.Font;
if(Mode=='Love' or Mode=='Lust')then
blush.Transparency=0
blush.Texture='rbxassetid://2664127437'
else
blush.Transparency=1
blush.Texture='rbxassetid://0'
end
for _,v in next,leftWing:GetDescendants() do
if(v:IsA'BasePart' and v.Name~='Main')then
--v.Transparency=info.LeftWing[1]
v.Color=info.LeftWing[2]
v.Material=info.LeftWing[3]
elseif(v:IsA'Trail')then
--v.Transparency=NumberSequence.new(info.LeftWing[1],1)
v.Color=ColorSequence.new(info.LeftWing[2])
end
end
for _,v in next,rightWing:GetDescendants() do
if(v:IsA'BasePart' and v.Name~='Main')then
--v.Transparency=info.RightWing[1]
v.Color=info.RightWing[2]
v.Material=info.RightWing[3]
elseif(v:IsA'Trail')then
--v.Transparency=NumberSequence.new(info.RightWing[1],1)
v.Color=ColorSequence.new(info.RightWing[2])
end
end
PrimaryColor = info.PrimaryColor or info.LeftWing[2]
end
function changeMode(modeName)
changeMudo(modeName)
end
function syncStuff(data)
local neut,legwelds,c0s,c1s,sine,mov,walk,inc,musicmode,tpos,pit,wingsin,visSett,mode,newhue=unpack(data)
local head0,torso0,rleg0,rarm0,lleg0,larm0=unpack(c0s)
local head1,torso1,rleg1,rarm1,lleg1,larm1=unpack(c1s)
legAnims=legwelds
NeutralAnims=neut
if(not neut)then
NK.C0=head0
RJ.C0=torso0
RH.C0=rleg0
RS.C0=rarm0
LH.C0=lleg0
LS.C0=larm0
NK.C1=head1
RJ.C1=torso1
RH.C1=rleg1
RS.C1=rarm1
LH.C1=lleg1
LS.C1=larm1
end
if(Mode~=mode)then
changeMudo(mode)
end
movement=mov
walking=walk
Change=inc
print(MusicMode,musicmode)
if(musicmode~=MusicMode and music)then
MusicMode=musicmode
if(MusicMode==1)then
music:Pause()
music.Volume=5
music.Parent=Torso
music:Resume()
elseif(MusicMode==2)then
music:Pause()
music.Volume=5
music.Parent=Char
music:Resume()
elseif(MusicMode==3)then
music.Volume = 0
end
end
if(Sine-sine>.8 or Sine-sine<-.8)then
Sine=sine
end
if(hue-newhue>.8 or hue-newhue<-.8)then
hue=newhue
end
if(WingSine-wingsin>.8 or WingSine-wingsin<-.8)then
WingSine=wingsin
end
if(music and (music.TimePosition-tpos>.8 or music.TimePosition-tpos<-.8))then
music.TimePosition=tpos
end
if(music and pit)then
music.Pitch = pit
end
if(Mode=='Troubadour' and music.SoundId~='rbxassetid://'..visSett.Music)then
music.SoundId='rbxassetid://'..visSett.Music
end
getMode('Troubadour').Music = visSett.Music
getMode('Troubadour').Pitch = visSett.Pitch
end
local footstepSounds = {
[Enum.Material.Grass]=510933218;
[Enum.Material.Metal]=1263161138;
[Enum.Material.CorrodedMetal]=1263161138;
[Enum.Material.DiamondPlate]=1263161138;
[Enum.Material.Wood]=2452053757;
[Enum.Material.WoodPlanks]=2452053757;
[Enum.Material.Sand]=134456884;
[Enum.Material.Snow]=2452051182;
}
function Vaporwaveify(s)
local function wide(a)
if a<'!' or a>'~' then return a end
if a==' ' then return ' ' end
a = a:byte()+160
if a3)then MusicMode=1 end
if(MusicMode==1)then
music:Pause()
music.Volume=5
music.Parent=Torso
music:Resume()
elseif(MusicMode==2)then
music:Pause()
music.Volume=5
music.Parent=Char
music:Resume()
elseif(MusicMode==3)then
music.Volume = 0
end
elseif(io.KeyCode==Enum.KeyCode.B)then
--TAUNTS
if(vaporwaveMode and Mode=='Troubadour')then
VaporTaunt()
end
end
if(vaporwaveMode)then return end
--ATTACKS
if(io.UserInputType==Enum.UserInputType.MouseButton1)then
ClickCombo()
end
end)
WingAnims.StarG=function()
LWP1W.C0 = LWP1W.C0:lerp(CF.N(2,-2,-1)*CF.A(M.R(5+10*M.C(WingSine/32)),0,M.R(0+5*M.C(WingSine/32))),.2)
LWP2W.C0 = LWP2W.C0:lerp(CF.N(4.25,-1,-1)*CF.A(M.R(10+15*M.C(WingSine/32)),0,M.R(15+7.5*M.C(WingSine/32))),.2)
LWP3W.C0 = LWP3W.C0:lerp(CF.N(6.5,.5,-1)*CF.A(M.R(15+20*M.C(WingSine/32)),0,M.R(30+9*M.C(WingSine/32))),.2)
RWP1W.C0 = RWP1W.C0:lerp(CF.N(-2,-2,-1)*CF.A(M.R(5+10*M.C(WingSine/32)),0,M.R(0-5*M.C(WingSine/32))),.2)
RWP2W.C0 = RWP2W.C0:lerp(CF.N(-4.25,-1,-1+.05*M.S(WingSine/35))*CF.A(M.R(10+15*M.C(WingSine/32)),0,M.R(-15-7.5*M.C(WingSine/32))),.2)
RWP3W.C0 = RWP3W.C0:lerp(CF.N(-6.5,.5,-1)*CF.A(M.R(15+20*M.C(WingSine/32)),0,M.R(-30-9*M.C(WingSine/32))),.2)
end
WingAnims.Cytus=function()
LWP1W.C0 = LWP1W.C0:lerp(CF.N(.15*M.C(WingSine/32),1.5+.35*M.S(WingSine/32),-1)*CF.A(0,0,M.R(60+5*M.C(WingSine/32))),.2)
LWP2W.C0 = LWP2W.C0:lerp(CF.N(.1*M.C(WingSine/32),1.5+.25*M.C(WingSine/32),-1)*CF.A(0,0,M.R(90+2.5*M.C(WingSine/32))),.2)
LWP3W.C0 = LWP3W.C0:lerp(CF.N(.25*M.C(WingSine/32),1.5-.05*M.S(WingSine/32),-1)*CF.A(0,0,M.R(120-5*M.C(WingSine/32))),.2)
RWP1W.C0 = RWP1W.C0:lerp(CF.N(-.15*M.C(WingSine/32),1.5-.15*M.C(WingSine/32),-1)*CF.A(0,0,M.R(-60-5*M.C(WingSine/32))),.2)
RWP2W.C0 = RWP2W.C0:lerp(CF.N(-.1*M.C(WingSine/32),1.5+.3*M.S(WingSine/32),-1)*CF.A(0,0,M.R(-90-2.5*M.C(WingSine/32))),.2)
RWP3W.C0 = RWP3W.C0:lerp(CF.N(-.25*M.C(WingSine/32),1.5+.15*M.S(WingSine/32),-1)*CF.A(0,0,M.R(-120+5*M.C(WingSine/32))),.2)
end
WingAnims.Aprins=function()
LWP1W.C0 = LWP1W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+2.5*M.C(WingSine/36)),M.R(60+5000*M.C(WingSine/400))),.2)
LWP2W.C0 = LWP2W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+7.5*M.C(WingSine/32)),M.R(90+5000*M.C(WingSine/400))),.2)
LWP3W.C0 = LWP3W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+5*M.C(WingSine/39)),M.R(120+5000*M.C(WingSine/400))),.2)
RWP1W.C0 = RWP1W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+2.5*M.C(WingSine/36)),M.R(-60+5000*M.C(WingSine/400))),.2)
RWP2W.C0 = RWP2W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+7.5*M.C(WingSine/32)),M.R(-90+5000*M.C(WingSine/400))),.2)
RWP3W.C0 = RWP3W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+5*M.C(WingSine/39)),M.R(-120+5000*M.C(WingSine/400))),.2)
end
WingAnims.NebG1=function()
LWP1W.C0 = LWP1W.C0:lerp(CF.N(.15,1.5,-1)*CF.A(M.R(5+10*M.C(WingSine/32)),0,M.R(60)),.2)
LWP2W.C0 = LWP2W.C0:lerp(CF.N(.1,1.5,-1)*CF.A(M.R(10+15*M.C(WingSine/32)),0,M.R(90)),.2)
LWP3W.C0 = LWP3W.C0:lerp(CF.N(.25,1.5,-1)*CF.A(M.R(15+20*M.C(WingSine/32)),0,M.R(120)),.2)
RWP1W.C0 = RWP1W.C0:lerp(CF.N(-.15,1.5,-1)*CF.A(M.R(5+10*M.C(WingSine/32)),0,M.R(-60)),.2)
RWP2W.C0 = RWP2W.C0:lerp(CF.N(-.1,1.5,-1)*CF.A(M.R(10+15*M.C(WingSine/32)),0,M.R(-90)),.2)
RWP3W.C0 = RWP3W.C0:lerp(CF.N(-.25,1.5,-1)*CF.A(M.R(15+20*M.C(WingSine/32)),0,M.R(-120)),.2)
end
WingAnims.NebG2=function(div)
div=div or 25
LWP1W.C0 = LWP1W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+2.5*M.C(WingSine/36)),M.R(0+2000*M.R(WingSine/div))),.2)
LWP2W.C0 = LWP2W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+7.5*M.C(WingSine/32)),M.R(120+2000*M.R(WingSine/div))),.2)
LWP3W.C0 = LWP3W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+5*M.C(WingSine/39)),M.R(-120+2000*M.R(WingSine/div))),.2)
RWP1W.C0 = RWP1W.C0:lerp(CF.N(0,4.5,-1)*CF.A(0,M.R(0+2.5*M.C(WingSine/36)),M.R(0-2000*M.R(WingSine/div))),.2)
RWP2W.C0 = RWP2W.C0:lerp(CF.N(0,4.5,-1)*CF.A(0,M.R(0+7.5*M.C(WingSine/32)),M.R(120-2000*M.R(WingSine/div))),.2)
RWP3W.C0 = RWP3W.C0:lerp(CF.N(0,4.5,-1)*CF.A(0,M.R(0+5*M.C(WingSine/39)),M.R(-120-2000*M.R(WingSine/div))),.2)
end
WingAnims.NebG3=function(mult)
mult=mult or 1
LWP1W.C0 = LWP1W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+2.5*M.C(WingSine/36)),M.R(0+WingSine*mult)),.2)
LWP2W.C0 = LWP2W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+7.5*M.C(WingSine/32)),M.R(135+WingSine*mult)),.2)
LWP3W.C0 = LWP3W.C0:lerp(CF.N(0,1.5,-1)*CF.A(0,M.R(0+5*M.C(WingSine/39)),M.R(225+WingSine*mult)),.2)
RWP1W.C0 = RWP1W.C0:lerp(CF.N(0,1.5,-1.5)*CF.A(0,M.R(0+2.5*M.C(WingSine/36)),M.R(0-WingSine*mult)),.2)
RWP2W.C0 = RWP2W.C0:lerp(CF.N(0,1.5,-1.5)*CF.A(0,M.R(0+7.5*M.C(WingSine/32)),M.R(135-WingSine*mult)),.2)
RWP3W.C0 = RWP3W.C0:lerp(CF.N(0,1.5,-1.5)*CF.A(0,M.R(0+5*M.C(WingSine/39)),M.R(225-WingSine*mult)),.2)
end
WingAnims.LustFrench=function()
LWP1W.C0 = LWP1W.C0:lerp(CF.N(0,1.5,0)*CF.A(0,M.R(0+2.5*M.C(WingSine/36)),M.R(0+WingSine))*CF.A(0,M.R(90),0)*CF.N(-2,0,0),.2)
LWP2W.C0 = LWP2W.C0:lerp(CF.N(0,1.5,0)*CF.A(0,M.R(0+7.5*M.C(WingSine/32)),M.R(135+WingSine))*CF.A(0,M.R(90),0)*CF.N(-2,0,0),.2)
LWP3W.C0 = LWP3W.C0:lerp(CF.N(0,1.5,0)*CF.A(0,M.R(0+5*M.C(WingSine/39)),M.R(225+WingSine))*CF.A(0,M.R(90),0)*CF.N(-2,0,0),.2)
RWP1W.C0 = RWP1W.C0:lerp(CF.N(0,1.5,0)*CF.A(0,M.R(0+2.5*M.C(WingSine/36)),M.R(0-WingSine))*CF.A(0,M.R(90),0)*CF.N(-2,0,0),.2)
RWP2W.C0 = RWP2W.C0:lerp(CF.N(0,1.5,0)*CF.A(0,M.R(0+7.5*M.C(WingSine/32)),M.R(135-WingSine))*CF.A(0,M.R(90),0)*CF.N(-2,0,0),.2)
RWP3W.C0 = RWP3W.C0:lerp(CF.N(0,1.5,0)*CF.A(0,M.R(0+5*M.C(WingSine/39)),M.R(225-WingSine))*CF.A(0,M.R(90),0)*CF.N(-2,0,0),.2)
end
if(data.User==data.Local)then
Player.Chatted:connect(function(m)
if(m:sub(1,3) == "/e")then m=m:sub(4) end
if(m:sub(1,5) == "play/")then
getMode('Troubadour').Music=Playlist[m:sub(6)] or tonumber(m:sub(6)) or 0
music.SoundId="rbxassetid://"..getMode('Troubadour').Music;
elseif(m:sub(1,5) == "tpos/")then
music.TimePosition = tonumber(m:sub(6)) or 0
elseif(m:sub(1,6) == "pitch/")then
music.Pitch = tonumber(m:sub(7)) or 0
getMode('Troubadour').Pitch=music.Pitch
end
end)
end
while true do
swait()
ClickTimer=math.max(ClickTimer-1,0)
if(ClickTimer<=0 and Combo~=1)then
print('reset')
Combo=1
end
Sine=Sine+Change
hue=hue+1
if(hue>360)then hue=1 end
local hitfloor,posfloor = workspace:FindPartOnRayWithIgnoreList(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), {Effects,Char,workspace[Player.Name]})
local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or (not hitfloor or hitfloor.CanCollide==false) and Root.Velocity.y < -1 and "Fall" or (not hitfloor or hitfloor.CanCollide==false) and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
Hum.WalkSpeed = WalkSpeed
local sidevec = math.clamp((Torso.Velocity*Torso.CFrame.rightVector).X+(Torso.Velocity*Torso.CFrame.rightVector).Z,-Hum.WalkSpeed,Hum.WalkSpeed)
local forwardvec = math.clamp((Torso.Velocity*Torso.CFrame.lookVector).X+(Torso.Velocity*Torso.CFrame.lookVector).Z,-Hum.WalkSpeed,Hum.WalkSpeed)
local sidevelocity = sidevec/Hum.WalkSpeed
local forwardvelocity = forwardvec/Hum.WalkSpeed
local lhit,lpos = workspace:FindPartOnRayWithIgnoreList(Ray.new(LLeg.CFrame.p,((CFrame.new(LLeg.Position,LLeg.Position - Vector3.new(0,1,0))).lookVector).unit * (2)), {Effects,Char,workspace[Player.Name]})
local rhit,rpos = workspace:FindPartOnRayWithIgnoreList(Ray.new(RLeg.CFrame.p,((CFrame.new(RLeg.Position,RLeg.Position - Vector3.new(0,1,0))).lookVector).unit * (2)), {Effects,Char,workspace[Player.Name]})
if(Mode=='Troubadour' and IsVaporwave(getMode'Troubadour'.Music))then
vaporwaveMode=true
text.Text='Vaporwave'
WingAnim='NebG3'
else
if(Mode=='Troubadour')then
text.Text='Troubadour'
WingAnim=getMode'Troubadour'.WingAnim
end
vaporwaveMode=false
end
if(Mode~='Lust' and WingAnim and WingAnims[WingAnim])then
WingAnims[WingAnim]()
elseif(Mode=='Lust')then
if(State=='Idle')then
WingAnims.LustFrench()
else
WingAnims.NebG3(1)
end
elseif(WingAnim and typeof(WingAnim)=='table' and WingAnims[WingAnim[1]])then
local gay={unpack(WingAnim)};
table.remove(gay,1)
WingAnims[WingAnim[1]](unpack(gay))
else
WingAnims.NebG1()
end
if(Mode=='Troubadour' and NeutralAnims)then
WingSine=WingSine+(0.1+music.PlaybackLoudness/300)
else
WingSine=WingSine+1
end
if(music)then
if(Mode=='Troubadour')then
local clr = Color3.fromHSV(hue/360,1,math.clamp(music.PlaybackLoudness/475,0,1))
local clr2 = Color3.fromHSV(hue/360,1,math.clamp(music.PlaybackLoudness/950,0,1))
text.TextColor3 = clr
PrimaryColor = clr2
for _,v in next, wingModel:GetDescendants() do
if(v:IsA'BasePart')then
v.Color = clr2
elseif(v:IsA'Trail')then
v.Color = ColorSequence.new(clr2)
end
end
end
end
if(Mode=='The Big Black')then
local pos = Head.Position
local dist = (camera.CFrame.p-pos).magnitude
local DropDist = 1
local IneffectiveDist = 15
local modifier = dist < DropDist xss=removed xss=removed Tween(camera,{FieldOfView=70-(music.PlaybackLoudness/20)},.2,Enum.EasingStyle.Linear,Enum.EasingDirection.Out) Tween(camera,{FieldOfView=70},.2,Enum.EasingStyle.Linear,Enum.EasingDirection.Out) xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed Lifetime=.5; Mesh={Type CFrame=LArm.CFrame*CF.N(0,-1,0)*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)); Color=BrickColor.new Transparency={.5,1}; Material=Enum.Material.Neon; Size=Vector3.new(.3,2,.3); EndSize=Vector3.new(.1,1,.1); xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed Lifetime=.2; Mesh={Type CFrame=LArm.CFrame*CF.N(0,-1,0)*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)); Color=BrickColor.new Transparency={0,1}; Material=Enum.Material.Neon; Size=Vector3.new(.5,1,.5); EndSize=Vector3.new(.1,3,.1); Lifetime=.2; Mesh={Type CFrame=RArm.CFrame*CF.N(0,-1,0)*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)); Color=BrickColor.new Transparency={0,1}; Material=Enum.Material.Neon; Size=Vector3.new(.5,1,.5); EndSize=Vector3.new(.1,3,.1); xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed Lifetime=.5; Mesh={Type CFrame=RArm.CFrame*CF.N(0,-1,0)*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)); Color=BrickColor.new Transparency={0,1}; Material=Enum.Material.Neon; Size=Vector3.new(.5,1,.5); EndSize=Vector3.new(.1,3,.1); xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed Change=.3 xss=removed xss=removed Change=1 Change=.5 xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed>=160 and lhit.Color.g*255>=160 and lhit.Color.b*255>=160)then
footstepIds[1] = footstepSounds[Enum.Material.Snow]
else
footstepIds[1] = footstepSounds[lhit.Material]
end
end
if(rhit and rhit.CanCollide and footstepSounds[rhit.Material])then
if(rhit.Material==Enum.Material.Sand and rhit.Color.r*255>=160 and rhit.Color.g*255>=160 and rhit.Color.b*255>=160)then
footstepIds[2] = footstepSounds[Enum.Material.Snow]
else
footstepIds[2] = footstepSounds[rhit.Material]
end
end
if(M.C(Sine/wsVal)/2>=.2 and footsound==0 and lhit)then
local step = Part(Effects,lhit.Color,lhit.Material,V3.N(1,.1,1),CF.N(lpos),true,false)
step.Transparency=(footstepIds[1]==footstepSounds[Enum.Material.Snow] and 0 or 1)
local snd = Soond(step,footstepIds[1],M.RNG(80,100)/100,3,false,true,true)
footsound=1
S.Debris:AddItem(step,snd.TimeLength+2)
elseif(M.C(Sine/wsVal)/2<=-.2 and footsound==1 and rhit)then
local step = Part(Effects,rhit.Color,rhit.Material,V3.N(1,.1,1),CF.N(rpos),true,false)
step.Transparency=(footstepIds[2]==footstepSounds[Enum.Material.Snow] and 0 or 1)
local snd = Soond(step,footstepIds[2],M.RNG(80,100)/100,3,false,true,true)
footsound=0
S.Debris:AddItem(step,snd.TimeLength+2)
end
end
--end
elseif(State == 'Jump')then
local Alpha = .1
local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
if(NeutralAnims)then
LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
end
if(legAnims)then
LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
end
elseif(State == 'Fall')then
local Alpha = .1
local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
if(NeutralAnims)then
LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
end
if(legAnims)then
LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
end
elseif(State == 'Paralyzed')then
local Alpha = .1
if(NeutralAnims)then
LS.C0 = LS.C0:lerp(LSC0,Alpha)
RS.C0 = RS.C0:lerp(RSC0,Alpha)
RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
NK.C0 = NK.C0:lerp(NKC0,Alpha)
end
if(legAnims)then
LH.C0 = LH.C0:lerp(LHC0,Alpha)
RH.C0 = RH.C0:lerp(RHC0,Alpha)
end
elseif(State == 'Sit')then
end
if(data.User==data.Local)then
local syncStuff={
NeutralAnims;
legAnims;
{NK.C0,RJ.C0,RH.C0,RS.C0,LH.C0,LS.C0};
{NK.C1,RJ.C1,RH.C1,RS.C1,LH.C1,LS.C1};
Sine;
movement;
walking;
Change;
--// OPTIONAL SYNC \\--
MusicMode;
(music and music.TimePosition or 0);
(music and music.Pitch or 1);
WingSine;
getMode('Troubadour');
Mode;
hue;
}
end
end