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Get the Fe Aiju Trap Rifle

The Fe Aiju Trap Rifle code is below. Copy & inject it into the game. Enjoy!

------------------------
--Aiju Love Trap Rifle--
--Hat to wear: https://www.roblox.com/catalog/5552777613/R-Seven-Pink-Rifle
----------------------------------------------------------------
--By CKbackup (Sugarie Saffron)                               --
--YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
--Discord: Sugarie Saffron#4705                               --
----------------------------------------------------------------
function LoadLibrary(a)
 return loadstring(game:HttpGet("https://pastebin.com/raw/UfzKgS6T", true))()
end
local Network = coroutine.create(function()
  while true do
   game:GetService("RunService").Heartbeat:Wait()
   settings().Physics.AllowSleep = false
   sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",(7.0000001355554e+100)*7.0000001355554e+100)
   sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",(7.0000001355554e+100)*7.0000001355554e+100)
  end
 end)
 coroutine.resume(Network)
 spawn(function()
  while true do
   settings().Physics.AllowSleep = false
   sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.pow(math.huge,math.huge)*math.huge)
   sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",math.pow(math.huge,math.huge)*math.huge)
   game:GetService("RunService").Stepped:wait()
  end
 end)
 game:GetService("RunService").RenderStepped:Connect(function()
  setsimulationradius(math.huge)
 end)
 coroutine.resume(Network)
 spawn(function()
  while true do
   settings().Physics.AllowSleep = false
   sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius", 7.0000001355554e+31)
   sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", 7.0000001355554e+31)
   game:GetService("RunService").Stepped:wait()
  end
 end)
 
 wait(1)
 
 if _G.netted ~= true then
  _G.netted = true
  coroutine.wrap(function()
   settings().Physics.AllowSleep = false
   game:GetService("RunService").RenderStepped:Connect(function()
    game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
    sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
   end)
  end)()
 end
 
 wait(1)
 
 HumanDied = false
 local CountSCIFIMOVIELOL = 1
 function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
  local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
  AlignPos.ApplyAtCenterOfMass = true;
  AlignPos.MaxForce = 5772000--67752;
  AlignPos.MaxVelocity = math.huge/9e110;
  AlignPos.ReactionForceEnabled = false;
  AlignPos.Responsiveness = 200;
  AlignPos.RigidityEnabled = false;
  local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
  AlignOri.MaxAngularVelocity = math.huge/9e110;
  AlignOri.MaxTorque = 5772000
  AlignOri.PrimaryAxisOnly = false;
  AlignOri.ReactionTorqueEnabled = false;
  AlignOri.Responsiveness = 200;
  AlignOri.RigidityEnabled = false;
  local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
  local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
  AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
  AttachmentA.Position = Position or Vector3.new(0,0,0)
  AlignPos.Attachment1 = AttachmentA;
  AlignPos.Attachment0 = AttachmentB;
  AlignOri.Attachment1 = AttachmentA;
  AlignOri.Attachment0 = AttachmentB;
  CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
  return {AlignPos,AlignOri,AttachmentA,AttachmentB}
 end
 
 game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
 local hatnameclone = {}
 for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
  if v:IsA("Accessory") then
   if hatnameclone[v.Name] then
    if hatnameclone[v.Name] == "s" then
     hatnameclone[v.Name] = {}
    end
    table.insert(hatnameclone[v.Name],v)
   else
    hatnameclone[v.Name] = "s"
   end
  end
 end
 for _,v in pairs(hatnameclone) do
  if type(v) == "table" then
   local num = 1
   for _,w in pairs(v) do
    w.Name = w.Name..num
    num = num + 1
   end
  end
 end
 hatnameclone = nil
 
 local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
 
 local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
 fldr.Name = "DMYF"
 local CloneChar = DeadChar:Clone()
 local ANIMATIONHERE
 if CloneChar:FindFirstChild("Animate") then
  ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
  CloneChar:FindFirstChild("Animate"):Destroy()
 end
 if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
 if CloneChar.Torso:FindFirstChild("Neck") then
  local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
  Clonessss.Part0 = nil
  Clonessss.Part1 = DeadChar.Head
  Clonessss.Parent = DeadChar.Torso
 end
 CloneChar.Parent = fldr
 CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
 CloneChar.Humanoid.BreakJointsOnDeath = false
 CloneChar.Name = "non"
 CloneChar.Humanoid.DisplayDistanceType = "None"
 
 for _,v in next, DeadChar:GetChildren() do
  if v:IsA("Accessory") then
   local topacc = false
   if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
   v.Handle.Massless = true
   v.Handle.CanCollide = false
   if v.Handle:FindFirstChildOfClass("Attachment") then
    local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
    if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
     topacc = ath__.Name
    end
   end
   local bv = Instance.new("BodyVelocity",v.Handle)
   bv.Velocity = Vector3.new(0,0,0)
   coroutine.wrap(function()
    if topacc then
     local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
     local normaltop = allthings[1].Attachment1
     local alipos = allthings[1]
     local alirot = allthings[2]
     local p0 = v.Handle
     local p1 = DeadChar.Head
     alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
     alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
     while true do
      game:GetService("RunService").RenderStepped:wait()
      if HumanDied then break end
      coroutine.wrap(function()
       if alipos.Attachment1 == normaltop then
        p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
       else
        v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
       end
      end)()
     end
    else
     SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
    end
   end)()
  end
 end
 
 local a = DeadChar.Torso
 local b = DeadChar.HumanoidRootPart
 local c = DeadChar.Humanoid
 a.Parent = game:FindFirstChildOfClass("Workspace")
 c.Parent = game:FindFirstChildOfClass("Workspace")
 local told = a:Clone()
 local told1 = c:Clone()
 b["RootJoint"].Part0 = told
 b["RootJoint"].Part1 = DeadChar.Head
 a.Name = "torso"
 a.Neck:Destroy()
 c.Name = "MiztHubReanim"
 told.Parent = DeadChar
 told1.Parent = DeadChar
 DeadChar.PrimaryPart = told
 told1.Health = 0
 b:Destroy()
 a.Parent = DeadChar
 c.Parent = DeadChar
 told:Destroy()
 told1:Destroy()
 a.Name = "Torso"
 
 if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
 if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
 
 local Collider
 function UnCollide()
  if HumanDied then Collider:Disconnect(); return end
      --[[for _,Parts in next, CloneChar:GetChildren() do
          if Parts:IsA("BasePart") then
              Parts.CanCollide = false 
          end 
      end]]
  for _,Parts in next, DeadChar:GetChildren() do
   if Parts:IsA("BasePart") then
    Parts.CanCollide = false
   end 
  end 
 end
 Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
 
 local resetBindable = Instance.new("BindableEvent")
 resetBindable.Event:connect(function()
  game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  resetBindable:Destroy()
  HumanDied = true
  pcall(function()
   game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
   DeadChar.Head:Destroy()
   DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
   game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
   if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  end)
 end)
 game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
 
 coroutine.wrap(function()
  while true do
   game:GetService("RunService").RenderStepped:wait()
   if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then 
    HumanDied = true
    pcall(function()
     game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
     DeadChar.Head:Destroy()
     DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
     game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
     if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
    end)
    if resetBindable then
     game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
     resetBindable:Destroy()
    end
    break
   end  
  end
 end)()
 
 
 SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
 SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
 SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
 SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
 SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
 SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
 
 for _,v in pairs(DeadChar:GetChildren()) do
  if v:IsA("BasePart") and v.Name ~= "Head" then
    --[[local bv = Instance.new("BodyVelocity",v)
    bv.Velocity = Vector3.new(0,0,0)
    coroutine.wrap(function()
     while true do
      game:GetService("RunService").RenderStepped:wait()
      if HumanDied then break end
      v.CFrame = CloneChar[v.Name].CFrame
     end
    end)()]]
  elseif v:IsA("BasePart") and v.Name == "Head" then
   local bv = Instance.new("BodyVelocity",v)
   bv.Velocity = Vector3.new(0,0,0)
   coroutine.wrap(function()
    while true do
     game:GetService("RunService").RenderStepped:wait()
     if HumanDied then break end
     v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
    end
   end)()
  end
 end
 
 for _,BodyParts in next, CloneChar:GetDescendants() do
  if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
   BodyParts.Transparency = 1 end end
 game:GetService("RunService").RenderStepped:wait()
 game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
 game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
 
 for _,v in next, DeadChar:GetChildren() do
  if v:IsA("Accessory") then
   if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  end
 end
 
 if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
 
 wait(1)
 
 local function align(i, v)
  local att0 = Instance.new("Attachment", i)
  att0.Position = Vector3.new(0, 0, 0)
  local att1 = Instance.new("Attachment", v)
  att1.Position = Vector3.new(0, 0, 0)
  local AP = Instance.new("AlignPosition", i)
  AP.Attachment0 = att0
  AP.Attachment1 = att1
  AP.RigidityEnabled = false
  AP.ReactionForceEnabled = false
  AP.ApplyAtCenterOfMass = true
  AP.MaxForce = 9999999
  AP.MaxVelocity = math.huge
  AP.Responsiveness = 65
  local AO = Instance.new("AlignOrientation", i)
  AO.Attachment0 = att0
  AO.Attachment1 = att1
  AO.ReactionTorqueEnabled = true
  AO.PrimaryAxisOnly = false
  AO.MaxTorque = 9999999
  AO.MaxAngularVelocity = math.huge
  AO.Responsiveness = 50
 end 
Player = game.Players.LocalPlayer
 Character = Player.Character
 Character.Humanoid.Name = "noneofurbusiness"
 hum = Character.noneofurbusiness
 LeftArm = Character["Left Arm"]
 LeftLeg = Character["Left Leg"]
 RightArm = Character["Right Arm"]
 RightLeg = Character["Right Leg"]
 Root = Character["HumanoidRootPart"]
 Head = Character["Head"]
 Torso = Character["Torso"]
 Neck = Torso["Neck"]
 mouse = Player:GetMouse()
wait(1/60)
Effects = { }
local Player = game:service'Players'.localPlayer
local chara = Player.Character
local Humanoid = chara:FindFirstChildOfClass("Humanoid")
local Mouse = Player:GetMouse()
local LeftArm = chara["Left Arm"]
local RightArm = chara["Right Arm"]
local LeftLeg = chara["Left Leg"]
local RightLeg = chara["Right Leg"]
local Head = chara.Head
local Torso = chara.Torso
local Camera = workspace.CurrentCamera
local RootPart = chara.HumanoidRootPart
local RootJoint = RootPart.RootJoint
local attack = false
local Anim = 'Idle'
local attacktype = 1
local delays = false
local play = true
local targetted = nil
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
local velocity = RootPart.Velocity.y
local sine = 0
local change = 1
local doe = 0
local Create = LoadLibrary("RbxUtility").Create
local debby = game:GetService("Debris")
Humanoid.WalkSpeed = 16

Humanoid.Animator.Parent = nil
chara.Animate.Parent = nil

local newMotor = function(part0, part1, c0, c1)
local w = Create('Motor'){
Parent = part0,
Part0 = part0,
Part1 = part1,
C0 = c0,
C1 = c1,
}
return w
end

function clerp(a, b, t)
return a:lerp(b, t)
end

RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)

local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
RootJoint.C1 = CFrame.new(0, 0, 0)
RootJoint.C0 = CFrame.new(0, 0, 0)
Torso.Neck.C1 = CFrame.new(0, 0, 0)
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)

local rarmc1 = RW.C1
local larmc1 = LW.C1
local rlegc1 = RH.C1
local llegc1 = LH.C1

local resetc1 = false

function PlayAnimationFromTable(table, speed, bool)
RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
RW.C0 = clerp(RW.C0, table[3], speed) 
LW.C0 = clerp(LW.C0, table[4], speed) 
RH.C0 = clerp(RH.C0, table[5], speed) 
LH.C0 = clerp(LH.C0, table[6], speed) 
if bool == true then
if resetc1 == false then
resetc1 = true
RootJoint.C1 = RootJoint.C1
Torso.Neck.C1 = Torso.Neck.C1
RW.C1 = rarmc1
LW.C1 = larmc1
RH.C1 = rlegc1
LH.C1 = llegc1
end
end
end

ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 0.03333333333333
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end

function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end

function so(id,par,pit,vol)
local sou = Instance.new("Sound", par or workspace)
if par == chara then
sou.Parent = chara.Torso
end
sou.Volume = vol
sou.Pitch = pit or 1
sou.SoundId = "rbxassetid://" .. id
sou.PlayOnRemove = true
sou:Destroy()
end

--This is just for builds--
player = game:GetService("Players").LocalPlayer
character = game.Players.LocalPlayer.Character
item = character["R-Seven Pink Rifle"].Handle -- change to your hat name
item:BreakJoints()


alignOr = Instance.new("AlignOrientation",character["Head"])
alignPosition = Instance.new("AlignPosition",character["Head"])
a0 = Instance.new("Attachment",item)
a1 = Instance.new("Attachment",character["Right Arm"]) -- change to where you want your hat
alignPosition.Attachment0 = a0
alignPosition.Attachment1 = a1
alignPosition.Responsiveness = 200
alignPosition.RigidityEnabled = true
alignOr.Attachment0 = a0
alignOr.Attachment1 = a1
alignOr.Responsiveness = 200
alignOr.RigidityEnabled = true

a0.Position = Vector3.new(-1.6,-1.5,0.2) -- change this
a0.Orientation = Vector3.new(45, 90,-180) -- and this 
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
LuvGun = New("Model",chara,"LuvGun",{})
Handle = New("Part",LuvGun,"Handaru",{BrickColor = BrickColor.new("Carnation pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0, 0, 0),CFrame = CFrame.new(-55.7999725, 3.16094255, -23.6752853, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.596078, 0.862745),})
HWeld = New("ManualWeld",Handle,"HWeld",{Part0 = Handle,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),C1 = CFrame.new(-0.164215088, -1.07379532, 0.339058399, -1, 0, 0, 0, 0, -1, -0, -1, -0),})
ShotPt = New("Part",LuvGun,"ShotPt",{Transparency = 1,Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999983624, 0.100000001, 0.100000001),CFrame = CFrame.new(-55.7999687, 3.84997725, -19.3500118, 0, 0, 1, 0, 1.00000012, 0, -1.00000012, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Weld = New("ManualWeld",ShotPt,"Weld",{Part0 = ShotPt,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(3.81469727e-06, 1.42964172, 4.13991356, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),})
---------------------------

function rayCast(Position, Direction, Range, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
end 

function FindNearestTorso(Position, Distance, SinglePlayer)
if SinglePlayer then
return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance xss=removed xss=removed xss=removed xss=removed xss=removed Name = "Effects" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed i=0,1,factor xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed m.MeshType = "Sphere" xss=removed i=0,1,factor xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed i=0,1,factor xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed m.MeshId = "rbxassetid://20329976" xss=removed i=0,1,factor xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed m.MeshId = "rbxassetid://3270017" xss=removed i=0,1,factor xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed i=0,1,factor xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed m.MeshType = "Sphere" xss=removed i=0,1,factor xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed debounce.Name = "TURAPPU" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed b.Material = "Neon" xss=removed xss=removed xss=removed xss=removed bm.MeshType = "Sphere" xss=removed i=0,1,.05 xss=removed xss=removed i=0,1,.05 xss=removed xss=removed xss=removed xss=removed bcols.Name = "NeoCols" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://506240548" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://398987591" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://164382853" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://561963999" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://487000462" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://437152207" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://10871984" TextureId = "rbxassetid://10871968" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://1072759" TextureId = "rbxassetid://1072760" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://1374148" TextureId = "rbxassetid://413143035" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://361948302" TextureId = "rbxassetid://361948503" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed MeshId = "rbxassetid://1095510" TextureId = "rbxassetid://1095511" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed pn.PantsTemplate = "rbxassetid://56903591" xss=removed sh.ShirtTemplate = "rbxassetid://242933637" pn.PantsTemplate = "rbxassetid://745334066" xss=removed sh.ShirtTemplate = "rbxassetid://1238151974" pn.PantsTemplate = "rbxassetid://1340645290" xss=removed sh.ShirtTemplate = "rbxassetid://583471131" pn.PantsTemplate = "rbxassetid://460147365" xss=removed pn.PantsTemplate = "rbxassetid://45541243" xss=removed pn.PantsTemplate = "rbxassetid://41162775" Texture = "rbxassetid://985062039" xss=removed xss=removed xss=removed xss=removed naeeym2.Name = "TalkingBillBoard" xss=removed xss=removed xss=removed tecks2.Text = "Trapped! In another sense.." tecks2.Font = "Cartoon" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed>= mag and c ~= chara then
Dmg(c)
end
end
end
end
end

local mus = Instance.new("Sound",Head)
mus.Name = "mus"
mus.SoundId = "rbxassetid://1131624146"
mus.Looped = true
mus.Volume = 1
mus:Play()

zhold = false
function shoot()
attack = true
for i=0,1,.3 do
swait()
PlayAnimationFromTable({  
CFrame.new(0, 0, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
CFrame.new(0.0823832005, 1.55974865, -0.0981806219, 0.604022264, 0.219845936, 0.766044974, -0.342019916, 0.939692736, 0, -0.719846904, -0.262002617, 0.64278698),
CFrame.new(1.02804303, 0.5, -0.52656126, 0.64278698, 0.766044974, 0, 0, 0, -1, -0.766044974, 0.64278698, 0),
CFrame.new(-1.28728318, 0.203263342, -0.756378591, 0.875030518, -0.0895627737, 0.475710154, 0.480547935, 0.0424276218, -0.875941575, 0.0582684875, 0.995077074, 0.0801646709),
CFrame.new(0.499997735, -1.99999893, -1.11758709e-06, 0.866025209, 0, -0.500000298, 0, 1, 0, 0.500000298, 0, 0.866025209),
CFrame.new(-0.500001431, -1.99999893, -9.983778e-07, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782),
}, .4, false)
end
Humanoid.WalkSpeed = 2
local ref = Instance.new("Part",chara)
ref.Size = Vector3.new(0,0,0)
ref.Anchored = true
ref.CanCollide = false
ref.Transparency = 1
repeat
so(1145251796,ShotPt,math.random(95,105)/100,3)
ref.CFrame = Mouse.Hit
MagnitudeDmg(ref,2)
Effects.Block(ShotPt.CFrame,Vector3.new(1,1,1),Vector3.new(),Vector3.new(.2,.2,.2),"Neon","Pink",true,false,.1)
Effects.Block(CFrame.new((ShotPt.Position + Mouse.Hit.p)/2,Mouse.Hit.p),Vector3.new(1,1,(ShotPt.Position - Mouse.Hit.p).magnitude),Vector3.new(.2,.2,1),Vector3.new(.1,.1,0),"Neon","Pink",false,false,.1)
Effects.Block(Mouse.Hit,Vector3.new(1,1,1),Vector3.new(),Vector3.new(.2,.2,.2),"Neon","Pink",true,false,.1)
for i=0,1,.5 do
swait()
PlayAnimationFromTable({  
CFrame.new(2.25380063e-06, 0, 0.100001052, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
CFrame.new(0.0823859125, 1.55974913, -0.0981838703, 0.604022264, 0.219845936, 0.766044974, -0.342019916, 0.939692736, 0, -0.719846904, -0.262002617, 0.64278698),
CFrame.new(1.25785875, 0.5, -0.333723217, 0.64278698, 0.766044974, 0, 0, 0, -1, -0.766044974, 0.64278698, 0),
CFrame.new(-1.05747044, 0.203263938, -0.563540041, 0.875030518, -0.0895627737, 0.475710154, 0.480547935, 0.0424276218, -0.875941575, 0.0582684875, 0.995077074, 0.0801646709),
CFrame.new(0.423390329, -1.99999893, -0.0642812699, 0.866025209, 0, -0.500000298, 0, 1, 0, 0.500000298, 0, 0.866025209),
CFrame.new(-0.57660532, -1.99999893, -0.0642794371, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782),
}, .4, false)
end
for i=0,1,.5 do
swait()
PlayAnimationFromTable({  
CFrame.new(0, 0, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
CFrame.new(0.0823832005, 1.55974865, -0.0981806219, 0.604022264, 0.219845936, 0.766044974, -0.342019916, 0.939692736, 0, -0.719846904, -0.262002617, 0.64278698),
CFrame.new(1.02804303, 0.5, -0.52656126, 0.64278698, 0.766044974, 0, 0, 0, -1, -0.766044974, 0.64278698, 0),
CFrame.new(-1.28728318, 0.203263342, -0.756378591, 0.875030518, -0.0895627737, 0.475710154, 0.480547935, 0.0424276218, -0.875941575, 0.0582684875, 0.995077074, 0.0801646709),
CFrame.new(0.499997735, -1.99999893, -1.11758709e-06, 0.866025209, 0, -0.500000298, 0, 1, 0, 0.500000298, 0, 0.866025209),
CFrame.new(-0.500001431, -1.99999893, -9.983778e-07, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782),
}, .4, false)
end
until zhold == false
ref:Destroy()
Humanoid.WalkSpeed = 16
attack = false
end

function doge()
attack = true
Humanoid.WalkSpeed = 0
so(536642316,Torso,1,1)
local bodyvel = Instance.new("BodyVelocity",RootPart)
local pep = 10000000
bodyvel.P = pep
bodyvel.MaxForce = Vector3.new(pep,pep,pep)
bodyvel.Velocity = RootPart.CFrame.lookVector*50
for i=0,1,.2 do
swait()
PlayAnimationFromTable({  
CFrame.new(0, -0.413182259, -0.492409885, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001),
CFrame.new(0, 1.39017391, 0.409808099, 1, 0, 0, 0, 0.499998748, -0.866026163, 0, 0.866026163, 0.499998748),
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
CFrame.new(0.5, -2, -2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(-0.5, -2, -2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
}, .4, false)
bodyvel.Velocity = RootPart.CFrame.lookVector*50
end
for i=0,1,.2 do
swait()
PlayAnimationFromTable({  
CFrame.new(0, -1.30470812, -0.622091293, 1, 0, 0, 0, -0.866025984, 0.499998987, 0, -0.499998987, -0.866025984),
CFrame.new(0, 1.47984993, -0.230206192, 1, 0, 0, 0, 0.939693034, 0.34201926, 0, -0.34201926, 0.939693034),
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
CFrame.new(0.5, -1.19999313, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(-0.5, -1.19999313, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
}, .4, false)
bodyvel.Velocity = RootPart.CFrame.lookVector*50
end
for i=0,1,.2 do
swait()
PlayAnimationFromTable({  
CFrame.new(0, -2.22375727, 0.305265486, 1, 0, 0, 0, 0.500000238, -0.866025388, 0, 0.866025388, 0.500000238),
CFrame.new(0, 1.35128808, -0.383415997, 1, 0, 0, 0, 0.766043901, 0.642788529, 0, -0.64278847, 0.766043901),
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
CFrame.new(0.5, -1.19999337, -0.599998593, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),
CFrame.new(-0.500003815, -1.35979521, -0.923200667, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388),
}, .4, false)
bodyvel.Velocity = RootPart.CFrame.lookVector*50
end
bodyvel:Destroy()
Humanoid.WalkSpeed = 16
attack = false
end

function bdoge()
attack = true
Humanoid.WalkSpeed = 0
so(536642316,Torso,1,1)
local bodyvel = Instance.new("BodyVelocity",RootPart)
local pep = 10000000
bodyvel.P = pep
bodyvel.MaxForce = Vector3.new(pep,pep,pep)
bodyvel.Velocity = RootPart.CFrame.lookVector*-50
for i=0,1,.2 do
swait()
PlayAnimationFromTable({  
CFrame.new(0, -2.22375727, 0.305265486, 1, 0, 0, 0, 0.500000238, -0.866025388, 0, 0.866025388, 0.500000238),
CFrame.new(0, 1.35128808, -0.383415997, 1, 0, 0, 0, 0.766043901, 0.642788529, 0, -0.64278847, 0.766043901),
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
CFrame.new(0.5, -1.19999337, -0.599998593, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),
CFrame.new(-0.500003815, -1.35979521, -0.923200667, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388),
}, .4, false)
bodyvel.Velocity = RootPart.CFrame.lookVector*-50
end
for i=0,1,.2 do
swait()
PlayAnimationFromTable({  
CFrame.new(0, -1.30470812, -0.622091293, 1, 0, 0, 0, -0.866025984, 0.499998987, 0, -0.499998987, -0.866025984),
CFrame.new(0, 1.47984993, -0.230206192, 1, 0, 0, 0, 0.939693034, 0.34201926, 0, -0.34201926, 0.939693034),
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
CFrame.new(0.5, -1.19999313, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(-0.5, -1.19999313, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
}, .4, false)
bodyvel.Velocity = RootPart.CFrame.lookVector*-50
end
bodyvel:Destroy()
Humanoid.WalkSpeed = 16
attack = false
end

function adoge()
attack = true
Humanoid.WalkSpeed = 0
so(536642316,Torso,1,1)
Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,.1,1),"White",math.random(-10,10),false,.1)
BodyVel(RootPart,RootPart.CFrame.lookVector*50)
for i=0,1,.1 do
swait()
PlayAnimationFromTable({  
CFrame.new(0, -0.095761165, -0.251516223, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
CFrame.new(0, 1.43075883, 0.149916381, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
CFrame.new(0.5, -1.96527231, 0.196966231, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
CFrame.new(-0.5, -1.43618584, -0.205210268, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438),
}, .4, false)
end
Humanoid.WalkSpeed = 16
attack = false
end

function badoge()
attack = true
Humanoid.WalkSpeed = 0
so(536642316,Torso,1,1)
Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(-90),0,0),Vector3.new(),Vector3.new(1,.1,1),"White",math.random(-10,10),false,.1)
BodyVel(RootPart,RootPart.CFrame.lookVector*-50)
for i=0,1,.1 do
swait()
PlayAnimationFromTable({  
CFrame.new(0, -0.210508779, 0.312937856, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388),
CFrame.new(0, 1.4075644, -0.288293391, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388),
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
CFrame.new(0.5, -1.9652698, 0.196958005, 1, 0, 0, 0, 0.984807789, 0.173648715, 0, -0.173648685, 0.984807789),
CFrame.new(-0.5, -1.43618536, -0.205215126, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
}, .4, false)
end
Humanoid.WalkSpeed = 16
attack = false
end

Mouse.Button1Down:connect(function()
if attack == false then
zhold = true
shoot()
end
end)

Mouse.Button1Up:connect(function()
zhold = false
end)

local sprintt = 0
Mouse.KeyDown:connect(function(k)
k = k:lower()
if k=='m' then
if mus.IsPlaying == true then
mus:Stop()
elseif mus.IsPaused == true then
mus:Play()
end
end
if attack == false then
if k == 'q' then
if Anim == "Fall" or Anim == "Jump" then
badoge()
else
bdoge()
end
elseif k == 'e' then
if Anim == "Fall" or Anim == "Jump" then
adoge()
else
doge()
end
end
end
end)

Mouse.KeyUp:connect(function(k)
k = k:lower()
if k == 'z' then
zhold = false
end
end)

coroutine.wrap(function()
while 1 do
swait()
if doe <= 360 then
doe = doe + 2
else
doe = 0
end
end
end)()
while true do
swait()
while true do
swait()
if Head:FindFirstChild("mus")==nil then
mus = Instance.new("Sound",Head)
mus.Name = "mus"
mus.SoundId = "rbxassetid://1131624146"
mus.Looped = true
mus.Volume = 1
mus:Play()
end
if sprintt >= 1 then
sprintt = sprintt - 1
end
Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
velocity = RootPart.Velocity.y
sine = sine + change
local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, chara)
if RootPart.Velocity.y > 1 and hit == nil then 
Anim = "Jump"
if attack == false then
PlayAnimationFromTable({
CFrame.new(0, 0.0382082276, -0.0403150208, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
CFrame.new(0, 1.46579528, 0.0939689279, 1, 0, 0, 0, 0.939692855, -0.342019796, 0, 0.342019796, 0.939692855),
CFrame.new(1.20945489, -0.213504896, 3.55388607e-07, 0.939692736, 0.342019916, 1.53461215e-07, -0.342019945, 0.939692736, 1.93715096e-07, -8.56816769e-08, -2.23517418e-07, 1.00000012),
CFrame.new(-1.20945573, -0.213503733, 5.0439985e-07, 0.939692736, -0.342019916, -1.53461215e-07, 0.342019945, 0.939692736, 1.93715096e-07, 8.56816769e-08, -2.23517418e-07, 1.00000012),
CFrame.new(0.5, -1.99739456, -0.0180913229, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
CFrame.new(-0.5, -1.30000103, -0.39999947, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
}, .3, false)
end
elseif RootPart.Velocity.y < -1 and hit == nil then 
Anim = "Fall"
if attack == false then
PlayAnimationFromTable({
CFrame.new(0, -0.0646628663, 0.0399149321, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
CFrame.new(0, 1.4913609, -0.128171027, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855),
CFrame.new(1.55285025, 0.466259956, -9.26282269e-08, 0.766043842, -0.642788351, -6.46188241e-08, 0.642788291, 0.766043961, -7.4505806e-08, 1.04308128e-07, 1.49011612e-08, 1.00000012),
CFrame.new(-1.5605253, 0.475036323, -2.10609159e-07, 0.766043842, 0.642788351, 6.46188241e-08, -0.642788291, 0.766043961, -7.4505806e-08, -1.04308128e-07, 1.49011612e-08, 1.00000012),
CFrame.new(0.500000954, -1.9973948, -0.0180922765, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
CFrame.new(-0.499999046, -1.30000043, -0.400000483, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855),
}, .3, false)
end
elseif Torsovelocity < 1 xss=removed Anim = "Idle" xss=removed xss=removed> 2 and hit ~= nil then
Anim = "Walk"
if attack == false then
Humanoid.WalkSpeed = 16
PlayAnimationFromTable({
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0- .08 * math.cos((sine) / 2.5), 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0, 1.48263013, -0.0984808952, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
CFrame.new(0.858022809, 0.339910388, -0.78796947, 0.296197057, 0.813798428, 0.499999553, 0.171009049, 0.469846249, -0.866025627, -0.939693213, 0.342018723, 1.7801861e-07),
CFrame.new(-1.12680423, -0.351213962, -0.287614167, 0.0669000372, 0.109107949, 0.991776109, 0.843825459, 0.52423954, -0.114593051, -0.532431304, 0.844552159, -0.05699642),
CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0), 
CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0), 
}, .3, false)
end
end
end
end