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Get the FE Cart Ride GUI
The FE Cart Ride GUI code is below. Copy & inject it into the game. Enjoy!
--Made by AlperSocial
local Mercury = loadstring(game:HttpGet("https://raw.githubusercontent.com/deeeity/mercury-lib/master/src.lua"))()
local GUI = Mercury:Create{
Name = "Cart GUI",
Size = UDim2.fromOffset(600, 400),
Theme = Mercury.Themes.Dark,
Link = "https://alpersocial.xyz/cartgui"
}
local Tab = GUI:Tab{
Name = "Main",
Icon = "rbxassetid://8950630642"
}
local Tab2 = GUI:Tab{
Name = "Rdite",
Icon = "rbxassetid://7824017871"
}
local Tab3 = GUI:Tab{
Name = "Extra",
Icon = "rbxassetid://52756151"
}
GUI:Notification{
Title = "Alert from AlperSocial",
Text = "btw credit me when showcasing this GUI.",
Duration = 10,
Callback = function() end
}
Tab:Button{
Name = "Spam Up On Carts",
Description = nil,
Callback = function()
for i, v in pairs(workspace:GetDescendants()) do
if v.Parent.Name == "Up" and v.ClassName == "ClickDetector" then
spawn(function()
while true do
wait()
if v then
fireclickdetector(v)
else
break;
end
end
end)
elseif v.Parent.Name == "On" and v.ClassName == "ClickDetector" then
if v.Parent.BrickColor ~= BrickColor.new("Dark green") then
fireclickdetector(v)
end
v.Parent:GetPropertyChangedSignal("BrickColor"):Connect(function()
if v.Parent.BrickColor ~= BrickColor.new("Dark green") then
fireclickdetector(v)
end
end)
end
end
workspace.DescendantAdded:Connect(function(descendant)
if descendant.Parent.Name == "Up" and descendant.ClassName == "ClickDetector" then
spawn(function()
while true do
wait()
if descendant then
fireclickdetector(descendant)
else
break;
end
end
end)
elseif descendant.Parent.Name == "On" and descendant.ClassName == "ClickDetector" then
if descendant.Parent.BrickColor ~= BrickColor.new("Dark green") then
fireclickdetector(descendant)
end
descendant.Parent:GetPropertyChangedSignal("BrickColor"):Connect(function()
if descendant.Parent.BrickColor ~= BrickColor.new("Dark green") then
fireclickdetector(descendant)
end
end)
end
end)
end,
}
Tab:Button{
Name = "Spam Down On Carts",
Description = nil,
Callback = function()
for i, v in pairs(workspace:GetDescendants()) do
if v.Parent.Name == "Down" and v.ClassName == "ClickDetector" then
spawn(function()
while true do
wait()
if v then
fireclickdetector(v)
else
break;
end
end
end)
elseif v.Parent.Name == "On" and v.ClassName == "ClickDetector" then
if v.Parent.BrickColor ~= BrickColor.new("Dark green") then
fireclickdetector(v)
end
v.Parent:GetPropertyChangedSignal("BrickColor"):Connect(function()
if v.Parent.BrickColor ~= BrickColor.new("Dark green") then
fireclickdetector(v)
end
end)
end
end
workspace.DescendantAdded:Connect(function(descendant)
if descendant.Parent.Name == "Down" and descendant.ClassName == "ClickDetector" then
spawn(function()
while true do
wait()
if descendant then
fireclickdetector(descendant)
else
break;
end
end
end)
elseif descendant.Parent.Name == "On" and descendant.ClassName == "ClickDetector" then
if descendant.Parent.BrickColor ~= BrickColor.new("Dark green") then
fireclickdetector(descendant)
end
descendant.Parent:GetPropertyChangedSignal("BrickColor"):Connect(function()
if descendant.Parent.BrickColor ~= BrickColor.new("Dark green") then
fireclickdetector(descendant)
end
end)
end
end)
end,
}
Tab:Button{
Name = "Invis Fling",
Description = nil,
Callback = function()
spawn(function()
local message = Instance.new("Message",workspace)
message.Text = "Loaded press z to execute inviseble , press x to respawn)"
wait(3)
message:Destroy()
end)
local mouse = game.Players.LocalPlayer:GetMouse()
local groot = nil
mouse.KeyDown:connect(function(k)
if k == "z" then
spawn(function()
local message = Instance.new("Message",workspace)
message.Text = "Fe Invisible Fling By Diemiers#4209 Loaded (wait 11 seconds to load)"
wait(11)
message:Destroy()
end)
local ch = game.Players.LocalPlayer.Character
local prt=Instance.new("Model", workspace)
local z1 = Instance.new("Part", prt)
z1.Name="Torso"
z1.CanCollide = false
z1.Anchored = true
local z2 =Instance.new("Part", prt)
z2.Name="Head"
z2.Anchored = true
z2.CanCollide = false
local z3 =Instance.new("Humanoid", prt)
z3.Name="Humanoid"
z1.Position = Vector3.new(0,9999,0)
z2.Position = Vector3.new(0,9991,0)
game.Players.LocalPlayer.Character=prt
wait(5)
game.Players.LocalPlayer.Character=ch
wait(6)
local plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
local Hum = Instance.new("Humanoid")
Hum.Parent = game.Players.LocalPlayer.Character
local root = game.Players.LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(plr.Character:GetChildren()) do
if v ~= root and v.Name ~= "Humanoid" then
v:Destroy()
end
end
workspace.CurrentCamera.CameraSubject = root
local se = Instance.new("SelectionBox",root)
se.Adornee = root
game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
game:GetService('RunService').RenderStepped:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
power = 999999 -- change this to make it more or less powerful
power = power*10
---
wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local plr = game.Players.LocalPlayer
local torso = root
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 120
local speed = 15
---local bambam = Instance.new("BodyThrust")
---bambam.Parent = torso
--bambam.Force = Vector3.new(9999999,0,9999999)
--bambam.Location = torso.Position
---
groot = root
function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(0, 0, 0)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.2
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
elseif key:lower() == "r" then
end
end)
Fly()
elseif k == "x" then
spawn(function()
local message = Instance.new("Message",workspace)
message.Text = "Respawning dont spam"
wait(1)
message:Destroy()
end)
local saved = groot.Position
local ch = game.Players.LocalPlayer.Character
local prt=Instance.new("Model", workspace)
local z1 = Instance.new("Part", prt)
z1.Name="Torso"
z1.CanCollide = false
z1.Anchored = true
local z2 =Instance.new("Part", prt)
z2.Name="Head"
z2.Anchored = true
z2.CanCollide = false
local z3 =Instance.new("Humanoid", prt)
z3.Name="Humanoid"
z1.Position = Vector3.new(0,9999,0)
z2.Position = Vector3.new(0,9991,0)
game.Players.LocalPlayer.Character=prt
wait(5)
game.Players.LocalPlayer.Character=ch
local poop = nil
repeat wait() poop = game.Players.LocalPlayer.Character:FindFirstChild("Head") until poop ~= nil
wait(1)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(saved)
end
end)
end,
}
Tab:Button{
Name = "Rejoin to stop",
Description = nil,
Callback = function()
local tpservice= game:GetService("TeleportService")
local plr = game.Players.LocalPlayer
tpservice:Teleport(game.PlaceId, plr)
end,
}
Tab2:Button{
Name = "Mess With Carts",
Description = nil,
Callback = function()
getgenv().AutoBreakCarts = true
spawn(function()
while AutoBreakCarts do wait(0.3)
pcall(function()
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end end) end end)
end,
}
Tab2:Button{
Name = "Break the Game",
Description = nil,
Callback = function()
for i, v in next, workspace:GetDescendants() do
if v:IsA"ClickDetector" and v.Parent.Name ~= "Down" then
spawn(function()
while v:IsDescendantOf(workspace) and wait() do
if v.Parent.Name ~= "On" then fireclickdetector(v)
elseif tostring(v.Parent.BrickColor) == "Bright red" then fireclickdetector(v) end
end
end)
end
end
workspace.DescendantAdded:Connect(function(v)
if v:IsA"ClickDetector" and v.Parent.Name ~= "Down" then
while v:IsDescendantOf(workspace) and wait() do
if v.Parent.Name ~= "On" then fireclickdetector(v)
elseif tostring(v.Parent.BrickColor) == "Bright red" then fireclickdetector(v) end
end
end
end)
end,
}
Tab2:Button{
Name = "Finish",
Description = nil,
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(310.683014, 849.75, 321.389221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
end,
}
Tab2:Button{
Name = "Teleport To Start",
Description = nil,
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(44, 0.049999997, -76, 1, 0, 0, 0, 1, 0, 0, 0, 1)
end,
}
Tab3:Slider{
Name = "WalkSpeed",
Default = 16,
Min = 16,
Max = 1000,
Callback = function(deez)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (deez)
end,
}
Tab3:Slider{
Name = "JumpPower",
Default = 50,
Min = 50,
Max = 1000,
Callback = function(nuts)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (nuts)
end,
}
Tab3:Button{
Name = "Admin (Infinite Yield)",
Description = nil,
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end,
}
GUI:Credit{
Name = "AlperSocial",
Description = "Maker of the GUI",
V3rm = "https://v3rmillion.net/member.php?action=profile&uid=1709383",
Discord = "AlperSocial#3169"
}