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Get the Fe Fly

The Fe Fly code is below. Copy & inject it into the game. Enjoy!

MyWorld#4430
--[[
    fe fly script 
    required accessory:
    https://www.roblox.com/catalog/6311978305
    by MyWorld
    discord.gg/pYVHtSJmEY
]]

local speed = 20

local lp = game:GetService("Players").LocalPlayer
local c = lp.Character
if not (c and c.Parent) then return nil end
local uis = game:GetService("UserInputService")
local function gp(parent, name, className)
    if typeof(parent) == "Instance" then
        for i, v in pairs(parent:GetChildren()) do
            if (v.Name == name) and v:IsA(className) then
                return v
            end
        end
    end
    return nil
end
local Vector3_101 = Vector3.new(1, 0, 1)
local netless_Y = Vector3.new(0, 25.1, 0)
local function getNetlessVelocity(realPartVelocity)
    local mag = realPartVelocity.Magnitude
    if mag > 1 then
        local unit = realPartVelocity.Unit
        if (unit.Y > 0.25) or (unit.Y < -0.75) then
            return realPartVelocity * (25.1 / realPartVelocity.Y)
        end
        realPartVelocity = unit * 125
    end
    return (realPartVelocity * Vector3_101) + netless_Y
end
local ws = game:GetService("Workspace")
if not c:IsDescendantOf(ws) then return nil end
local hat = gp(c, "Pet FlyAccessory", "Accessory")
local handle = gp(hat, "Handle", "BasePart")
if not handle then return "skill issue" end
local hum = c:FindFirstChildOfClass("Humanoid")
if not hum then return end
local rs = game:GetService("RunService")
local heartbeat, renderstepped = rs.Heartbeat, rs.RenderStepped
pcall(c.Destroy, gp(handle, "AccessoryWeld", "Weld"))
hum.WalkSpeed = 0
local v3 = Vector3.new
local v3_9e9 = v3(9e9, 9e9, 9e9)
local pos = handle.Position
local bg = nil
local con = nil 
con = renderstepped:Connect(function(delta)
    if not handle then 
        return con:Disconenct() 
    end
    ws.CurrentCamera.CameraSubject = handle
    if not uis:GetFocusedTextBox() then
        if uis:IsKeyDown(Enum.KeyCode.W) then
            pos += ws.CurrentCamera.CFrame.LookVector * speed * delta
        end
        if uis:IsKeyDown(Enum.KeyCode.S) then
            pos -= ws.CurrentCamera.CFrame.LookVector * speed * delta
        end
        if uis:IsKeyDown(Enum.KeyCode.D) then
            pos += ws.CurrentCamera.CFrame.RightVector * speed * delta
        end
        if uis:IsKeyDown(Enum.KeyCode.A) then
            pos -= ws.CurrentCamera.CFrame.RightVector * speed * delta
        end
    end
    handle.Velocity = (pos - handle.Position) / delta
    if not bg then
        bg = Instance.new("BodyGyro")
    end
    bg.Name = tostring(math.random(69, 6969))
    bg.D = 50
    bg.P = 200
    bg.MaxTorque = v3_9e9
    bg.Parent = handle
    bg.CFrame = ws.CurrentCamera.CFrame
end)
local con = nil
con = heartbeat:Connect(function()
    if not handle then
        return con:Disconnect()
    end
    handle.Velocity = getNetlessVelocity(handle.Velocity)
 if bg then bg:Destroy() bg = nil end
end)
handle.AncestryChanged:Connect(function()
    if (handle.Parent ~= c) or (not c:IsDescendantOf(ws)) then
        handle = nil
    end
end)