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Get the Fe Hat Giver
The Fe Hat Giver code is below. Copy & inject it into the game. Enjoy!
--https://v3rmillion.net/showthread.php?tid=1063479
--You do need to be wearing the hat yourself
local hatid = "HatIdHere"
local hatname = game:GetObjects("rbxassetid://".. hatid)[1].Name
local victimname = "VictimNameHere"
local plrs = game:GetService("Players")
local plr = plrs.LocalPlayer
local hat = plr.Character:FindFirstChild(hatname)
local hatc = hat:Clone()
hatc.Parent = plr.Character
local bp = Instance.new("BodyPosition", hat.Handle)
local victim = plrs:FindFirstChild(victimname)
local heartbeat = game:GetService("RunService").Heartbeat
hat.Handle.AccessoryWeld:Destroy()
hatc.Handle.Transparency = 1
if getgenv().netted then
if getgenv().netted == false then
spawn(function()
plrs.PlayerAdded:Connect(function(player)
player.MaximumSimulationRadius = 0.1;
sethiddenproperty(player, "SimulationRadius", 0);
end)
for _,player in pairs(plrs:GetPlayers()) do
if player ~= plr then
player.MaximumSimulationRadius = 0.1;
sethiddenproperty(player, "SimulationRadius", 0);
end
end
while true do
heartbeat:Wait();
settings().Physics.AllowSleep = false;
plr.MaximumSimulationRadius = math.huge;
if setsimulationradius then
setsimulationradius(math.huge);
else
sethiddenproperty(plr, "SimulationRadius", math.huge);
end
end
end)
end
else
getgenv().netted = true
spawn(function()
plrs.PlayerAdded:Connect(function(player)
player.MaximumSimulationRadius = 0.1;
sethiddenproperty(player, "SimulationRadius", 0);
end)
for _,player in pairs(plrs:GetPlayers()) do
if player ~= plr then
player.MaximumSimulationRadius = 0.1;
sethiddenproperty(player, "SimulationRadius", 0);
end
end
while true do
heartbeat:Wait();
settings().Physics.AllowSleep = false;
plr.MaximumSimulationRadius = math.huge;
if setsimulationradius then
setsimulationradius(math.huge);
else
sethiddenproperty(plr, "SimulationRadius", math.huge);
end
end
end)
end
local function weld(attachment0, attachment1, part0)
local weldpos = Instance.new("AlignPosition", part0)
weldpos.Attachment0 = attachment0
weldpos.Attachment1 = attachment1
weldpos.RigidityEnabled = false
weldpos.ReactionForceEnabled = false
weldpos.ApplyAtCenterOfMass = false
weldpos.MaxForce = 5000
weldpos.MaxVelocity = 5000
weldpos.Responsiveness = 200
local weldrot = Instance.new("AlignOrientation", part0)
weldrot.Attachment0 = attachment0
weldrot.Attachment1 = attachment1
weldrot.ReactionTorqueEnabled = true
weldrot.PrimaryAxisOnly = false
weldrot.MaxTorque = 1000
weldrot.MaxAngularVelocity = 1000
weldrot.Responsiveness = 200
end
local attname = hat.Handle:FindFirstChildOfClass("Attachment").Name
if victim.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
if victim.Character.Torso:FindFirstChild(attname) then
hatc.Handle.AccessoryWeld.Part1 = victim.Character.Torso
elseif victim.Character.Head:FindFirstChild(attname) then
hatc.Handle.AccessoryWeld.Part1 = victim.Character.Head
end
else
if victim.Character.UpperTorso:FindFirstChild(attname) then
hatc.Handle.AccessoryWeld.Part1 = victim.Character.UpperTorso
elseif victim.Character.Head:FindFirstChild(attname) then
hatc.Handle.AccessoryWeld.Part1 = victim.Character.Head
end
end
bp.Position = hatc.Handle.Position
bp.D = 999999999999999
bp.P = 999999999999999999999999999999
bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
spawn(function()
repeat
heartbeat:Wait()
bp.Position = hatc.Handle.Position
hat.Handle.Orientation = hatc.Handle.Orientation
until (bp == nil)
end)
plr.CharacterRemoving:Connect(function()
if (bp ~= nil) then
bp = nil
end
end)
plrs.PlayerRemoving:Connect(function(player)
if player == victim then
hatc:Destroy()
hat:Destroy()
end
end)
victim.CharacterAdded:Connect(function(chary)
hatc.Handle.CanCollide = false
hat.Handle.CanCollide = false
repeat wait() until victim.Character:FindFirstChildOfClass("Humanoid")
wait()
local hum = victim.Character:FindFirstChildOfClass("Humanoid")
if hum.RigType == Enum.HumanoidRigType.R6 then
repeat wait() until chary:FindFirstChild("Head")
repeat wait() until chary:FindFirstChild("Torso")
else
repeat wait() until chary:FindFirstChild("Head")
repeat wait() until chary:FindFirstChild("UpperTorso")
end
hatc.Handle.Anchored = false
if hum.RigType == Enum.HumanoidRigType.R6 then
if victim.Character.Torso:FindFirstChild(attname) then
hatc.Handle.AccessoryWeld.Part1 = victim.Character.Torso
elseif victim.Character.Head:FindFirstChild(attname) then
hatc.Handle.AccessoryWeld.Part1 = victim.Character.Head
end
else
if victim.Character.UpperTorso:FindFirstChild(attname) then
hatc.Handle.AccessoryWeld.Part1 = victim.Character.UpperTorso
elseif victim.Character.Head:FindFirstChild(attname) then
hatc.Handle.AccessoryWeld.Part1 = victim.Character.Head
end
end
end)
victim.Character:FindFirstChildOfClass("Humanoid").Died:Connect(function()
hatc.Handle.CanCollide = true
hat.Handle.CanCollide = true
end)