Please consider supporting us with disabling your AdBlock software and to gain access to thousands of free content!
Not sure how to disable AdBLock? Follow this tutorial: How to disable AdBlock
Get the Fe Henry Stickmin Distraction Dance
The Fe Henry Stickmin Distraction Dance code is below. Copy & inject it into the game. Enjoy!
HumanDied = false
local CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 5772000--67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 5772000
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
AttachmentA.Position = Position or Vector3.new(0,0,0)
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentA;
AlignOri.Attachment0 = AttachmentB;
CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
return {AlignPos,AlignOri,AttachmentA,AttachmentB}
end
if _G.netted ~= true then
_G.netted = true
coroutine.wrap(function()
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
settings().Physics.AllowSleep = false
game:GetService("RunService").RenderStepped:Connect(function()
game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
end)
end)()
end
game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
local hatnameclone = {}
for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
if v:IsA("Accessory") then
if hatnameclone[v.Name] then
if hatnameclone[v.Name] == "s" then
hatnameclone[v.Name] = {}
end
table.insert(hatnameclone[v.Name],v)
else
hatnameclone[v.Name] = "s"
end
end
end
for _,v in pairs(hatnameclone) do
if type(v) == "table" then
local num = 1
for _,w in pairs(v) do
w.Name = w.Name..num
num = num + 1
end
end
end
hatnameclone = nil
local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
fldr.Name = "DMYF"
local CloneChar = DeadChar:Clone()
local ANIMATIONHERE
if CloneChar:FindFirstChild("Animate") then
ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
CloneChar:FindFirstChild("Animate"):Destroy()
end
if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
if CloneChar.Torso:FindFirstChild("Neck") then
local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
Clonessss.Part0 = nil
Clonessss.Part1 = DeadChar.Head
Clonessss.Parent = DeadChar.Torso
end
CloneChar.Parent = fldr
CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
CloneChar.Humanoid.BreakJointsOnDeath = false
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
local topacc = false
if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
v.Handle.Massless = true
v.Handle.CanCollide = false
if v.Handle:FindFirstChildOfClass("Attachment") then
local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
topacc = ath__.Name
end
end
local bv = Instance.new("BodyVelocity",v.Handle)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
if topacc then
local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
local normaltop = allthings[1].Attachment1
local alipos = allthings[1]
local alirot = allthings[2]
local p0 = v.Handle
local p1 = DeadChar.Head
alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
coroutine.wrap(function()
if alipos.Attachment1 == normaltop then
p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
else
v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
end
end)()
end
else
SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
end
end)()
end
end
local a = DeadChar.Torso
local b = DeadChar.HumanoidRootPart
local c = DeadChar.Humanoid
a.Parent = game:FindFirstChildOfClass("Workspace")
c.Parent = game:FindFirstChildOfClass("Workspace")
local told = a:Clone()
local told1 = c:Clone()
b["RootJoint"].Part0 = told
b["RootJoint"].Part1 = DeadChar.Head
a.Name = "torso"
a.Neck:Destroy()
c.Name = "Mizt Hub Best"
told.Parent = DeadChar
told1.Parent = DeadChar
DeadChar.PrimaryPart = told
told1.Health = 0
b:Destroy()
a.Parent = DeadChar
c.Parent = DeadChar
told:Destroy()
told1:Destroy()
a.Name = "Torso"
if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
local Collider
function UnCollide()
if HumanDied then Collider:Disconnect(); return end
--[[for _,Parts in next, CloneChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end]]
for _,Parts in next, DeadChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
HumanDied = true
pcall(function()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
DeadChar.Head:Destroy()
DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
end)
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
DeadChar.Head:Destroy()
DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
end)
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
for _,v in pairs(DeadChar:GetChildren()) do
if v:IsA("BasePart") and v.Name ~= "Head" then
--[[local bv = Instance.new("BodyVelocity",v)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
v.CFrame = CloneChar[v.Name].CFrame
end
end)()]]
elseif v:IsA("BasePart") and v.Name == "Head" then
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
end
end)()
end
end
for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
game:GetService("RunService").RenderStepped:wait()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
end
end
wait(0.1)
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
NS = NumberSequence.new
NSK = NumberSequenceKeypoint.new
RAY = Ray.new
CS = ColorSequence.new
NR = NumberRange.new
TI = TweenInfo.new
RAND = Random.new
ANGLES = CFrame.Angles
COS = math.cos
ACOS = math.acos
RAD = math.rad
SIN = math.sin
MRANDOM = math.random
MHUGE = math.huge
FLOOR = math.floor
SQRT = math.sqrt
CEIL = math.ceil
Character = game.Players.LocalPlayer.Character
Torso = Character.Torso
Root = Character.HumanoidRootPart
Neck = Torso.Neck
RootJoint = Root.RootJoint
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
--values and other stuff
NeckOrg = CF(0,-.5,0) * ANGLES(RAD(-90),0,RAD(180))
RootJointOrg = CF(0,0,0) * ANGLES(RAD(-90),0,RAD(180))
LeftShoulderOrg = CF(.5,.5,0) * ANGLES(0,RAD(-90),0)
RightShoulderOrg = CF(-.5,.5,0) * ANGLES(0,RAD(90),0)
LeftHipOrg = CF(-.5,1,0) * ANGLES(0,RAD(-90),0)
RightHipOrg = CF(.5,1,0) * ANGLES(0,RAD(90),0)
HB = game["Run Service"].Heartbeat
local so = IT("Sound")
so.SoundId = "rbxassetid://5599347184"
so.Looped = true
so.Volume = 4
so.Parent = Root
repeat wait() until so.IsLoaded
function co(f)
coroutine.resume(coroutine.create(f))
end
function Clerp(joint,cf,bool)
local s = .45/1.825
local dir = Enum.EasingDirection.Out
if bool == false then
dir = Enum.EasingDirection.In
s = .35/1.825
end
game.TweenService:Create(joint,TweenInfo.new(s,Enum.EasingStyle.Sine,dir),{C1 = cf}):Play()
if joint == RightHip then
wait(s)
end
end
function swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
HB:Wait()
else
for i=1,NUMBER do
HB:Wait()
end
end
end
Clerp(Neck,NeckOrg,false)
Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(60),0,RAD(15)),false)
Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(60),0,RAD(-15)),false)
Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
so:Play()
while true do
Clerp(Neck,NeckOrg)
Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(-45)))
Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(105),0,RAD(120)))
Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(105),0,RAD(-120)))
Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0))
Clerp(RightHip,RightHipOrg)
Clerp(Neck,NeckOrg,false)
Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(-45),0,RAD(120)),false)
Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(-45),0,RAD(-120)),false)
Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
Clerp(Neck,NeckOrg)
Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(45)))
Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(0,0,RAD(120)))
Clerp(RightShoulder,RightShoulderOrg * ANGLES(0,0,RAD(-120)))
Clerp(LeftHip,LeftHipOrg)
Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0))
Clerp(Neck,NeckOrg,false)
Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(25),0,0),false)
Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(25),0,0),false)
Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
Clerp(Neck,NeckOrg)
Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(-45)))
Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(60),0,RAD(15)))
Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(60),0,RAD(-15)))
Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0))
Clerp(RightHip,RightHipOrg)
Clerp(Neck,NeckOrg,false)
Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
Clerp(LeftShoulder,LeftShoulderOrg * CF(0,-.5,0) * ANGLES(RAD(-45),0,RAD(15)),false)
Clerp(RightShoulder,RightShoulderOrg * CF(0,-.5,0) * ANGLES(RAD(-45),0,RAD(-15)),false)
Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
Clerp(Neck,NeckOrg)
Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(45)))
Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(-105),0,RAD(20)))
Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(-105),0,RAD(-20)))
Clerp(LeftHip,LeftHipOrg)
Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0))
Clerp(Neck,NeckOrg,false)
Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(60),0,RAD(15)),false)
Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(60),0,RAD(-15)),false)
Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
end