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Get the Fe Hold Hats

The Fe Hold Hats code is below. Copy & inject it into the game. Enjoy!

made by Nightmare#0930
--made by Nightmare#0930
local lp = game.Players.LocalPlayer
local char = lp.Character

for i, v in pairs(char:GetChildren()) do
    if v:IsA("BallSocketConstraint") then
        v:Destroy()
    end
end

for i, v in pairs(char:GetChildren()) do
    if v:IsA("HingeConstraint") then
        v:Destroy()
    end
end

for i, v in pairs(char.Humanoid:GetAccessories()) do
local hat = v.Name

char[hat].Archivable = true
local fake = char[hat]:Clone()
fake.Parent = char
fake.Handle.Transparency = 1

local hold = false
local enabled = false

char[hat].Handle.AccessoryWeld:Destroy()

local tool = Instance.new("Tool", lp.Backpack)
tool.RequiresHandle = true
tool.CanBeDropped = false
tool.Name = hat

local handle = Instance.new("Part", tool)
handle.Name = "Handle"
handle.Size = Vector3.new(1, 1, 1)
handle.Massless = true
handle.Transparency = 1

local positions = {
    forward = tool.GripForward,
    pos = tool.GripPos,
    right = tool.GripRight,
    up = tool.GripUp
}

tool.Equipped:connect(function()
 hold = true
end)

tool.Unequipped:connect(function()
   hold = false
end)

tool.Activated:connect(function()
    if enabled == false then
        enabled = true
        tool.GripForward = Vector3.new(-0.976,0,-0.217)
    tool.GripPos = Vector3.new(.95,-0.76,1.4)
    tool.GripRight = Vector3.new(0.217,0, 0.976)
    tool.GripUp = Vector3.new(0,1,0)
    wait(.8)
    tool.GripForward = positions.forward
    tool.GripPos = positions.pos
    tool.GripRight = positions.right
    tool.GripUp = positions.up
    enabled = false
    end
end)

game:GetService("RunService").Heartbeat:connect(function()
    pcall(function()
       char[hat].Handle.Velocity = Vector3.new(30, 0, 0)
if hold == false then
    char[hat].Handle.CFrame = fake.Handle.CFrame
elseif hold == true then
    char[hat].Handle.CFrame = handle.CFrame
    end
end)
end)
end