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Get the Fe Invisible

The Fe Invisible code is below. Copy & inject it into the game. Enjoy!

-- FE Invisible

Local = game:GetService('Players').LocalPlayer
Char  = Local.Character
touched,tpdback = false, false
Local.CharacterAdded:connect(function(char)
    if script.Disabled ~= true then
        wait(.25)
        loc = Char.HumanoidRootPart.Position
        Char:MoveTo(box.Position + Vector3.new(0,.5,0))
    end
end)
game:GetService('UserInputService').InputBegan:connect(function(key)
    if key.KeyCode == Enum.KeyCode.Equals then
        if script.Disabled ~= true then
            script.Disabled = true
            print'you may re-execute'
        end
    end
end)
box = Instance.new('Part',workspace)
box.Anchored = true
box.CanCollide = true
box.Size = Vector3.new(10,1,10)
box.Position = Vector3.new(0,10000,0)
box.Touched:connect(function(part)
    if (part.Parent.Name == Local.Name) then
        if touched == false then
            touched = true
            function apply()
                if script.Disabled ~= true then
                    no = Char.HumanoidRootPart:Clone()
                    wait(.25)
                    Char.HumanoidRootPart:Destroy()
                    no.Parent = Char
                    Char:MoveTo(loc)
                    touched = false
                end end
            if Char then
                apply()
            end
        end
    end
end)
repeat wait() until Char
loc = Char.HumanoidRootPart.Position
Char:MoveTo(box.Position + Vector3.new(0,.5,0))