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Get the Fe Kawaii Knife
The Fe Kawaii Knife code is below. Copy & inject it into the game. Enjoy!
--SCRIPT MADE BY HDGUEST1337HD!
--Hat needed: https://www.roblox.com/catalog/4684948729/Kawaii-Knife
--Controls are: R (Stab knife in urself), c (throw knife), z(Stab knife in ur head)--
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local Hats = {Ex1 = Character:WaitForChild("YandereKnife"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
--mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
end
end)
coroutine.resume(Network)
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = false
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 200
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 200
end
align(Hats.Ex1.Handle, Character["Torso"])
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(180,-100,90)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.6, -1, -0.5)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,90,45)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -1.7)
wait(0.7)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -2)
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,45,90)
wait(0.7)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -0.7)
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(180,125,90)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5, -1, -1.7)
wait(0.1)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5, -1, -3.7)
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(180,-100,90)
wait(0.1)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5, -1, -5.7)
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(180,60,90)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 8, -0)
wait(0.2)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 5, -0)
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(180,9,90)
wait(0.2)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 3, -0)
end
end)