All content on our site is free and will always be free.

Please consider supporting us with disabling your AdBlock software and to gain access to thousands of free content!

Not sure how to disable AdBLock? Follow this tutorial: How to disable AdBlock

Get the Fe Orange Justice Dance

The Fe Orange Justice Dance code is below. Copy & inject it into the game. Enjoy!

game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0

wait(1)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16

local CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
 local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
 AlignPos.ApplyAtCenterOfMass = true;
 AlignPos.MaxForce = 5772000--67752;
 AlignPos.MaxVelocity = math.huge/9e110;
 AlignPos.ReactionForceEnabled = false;
 AlignPos.Responsiveness = 200;
 AlignPos.RigidityEnabled = true;
 local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
 AlignOri.MaxAngularVelocity = math.huge/9e110;
 AlignOri.MaxTorque = 5772000
 AlignOri.PrimaryAxisOnly = false;
 AlignOri.ReactionTorqueEnabled = false;
 AlignOri.Responsiveness = 200;
 AlignOri.RigidityEnabled = false;
 local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
 local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
 AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
 AttachmentA.Position = Position or Vector3.new(0,0,0)
 AlignPos.Attachment1 = AttachmentA;
 AlignPos.Attachment0 = AttachmentB;
 AlignOri.Attachment1 = AttachmentA;
 AlignOri.Attachment0 = AttachmentB;
 CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
 return {AlignPos,AlignOri,AttachmentA,AttachmentB}
end

if _G.netted ~= true then
 _G.netted = true
 coroutine.wrap(function()
  settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  settings().Physics.AllowSleep = false
  game:GetService("RunService").RenderStepped:Connect(function()
   game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
   sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
  end)
 end)()
end

game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
local hatnameclone = {}
for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
 if v:IsA("Accessory") then
  if hatnameclone[v.Name] then
   if hatnameclone[v.Name] == "s" then
    hatnameclone[v.Name] = {}
   end
   table.insert(hatnameclone[v.Name],v)
  else
   hatnameclone[v.Name] = "s"
  end
 end
end
for _,v in pairs(hatnameclone) do
 if type(v) == "table" then
  local num = 1
  for _,w in pairs(v) do
   w.Name = w.Name..num
   num = num + 1
  end
 end
end
hatnameclone = nil

local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character

local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
fldr.Name = "DMYF"
local CloneChar = DeadChar:Clone()
local ANIMATIONHERE
if CloneChar:FindFirstChild("Animate") then
 ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
 CloneChar:FindFirstChild("Animate"):Destroy()
end
if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
if CloneChar.Torso:FindFirstChild("Neck") then
 local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
 Clonessss.Part0 = nil
 Clonessss.Part1 = DeadChar.Head
 Clonessss.Parent = DeadChar.Torso
end
CloneChar.Parent = fldr
CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
CloneChar.Humanoid.BreakJointsOnDeath = false
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"

for _,v in next, DeadChar:GetChildren() do
 if v:IsA("Accessory") then
  local topacc = false
  if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  v.Handle.Massless = true
  v.Handle.CanCollide = false
  if v.Handle:FindFirstChildOfClass("Attachment") then
   local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
   if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
    topacc = ath__.Name
   end
  end
        local bv = Instance.new("BodyVelocity",v.Handle)
  bv.Velocity = Vector3.new(0,0,0)
  coroutine.wrap(function()
   if topacc then
    local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
    local normaltop = allthings[1].Attachment1
    local alipos = allthings[1]
    local alirot = allthings[2]
    local p0 = v.Handle
    local p1 = DeadChar.Head
    alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
    alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
    while true do
     game:GetService("RunService").RenderStepped:wait()
     if HumanDied then break end
     coroutine.wrap(function()
      if alipos.Attachment1 == normaltop then
       p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
      else
       v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
      end
     end)()
    end
   else
    SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
   end
  end)()
    end
end

local a = DeadChar.Torso
local b = DeadChar.HumanoidRootPart
local c = DeadChar.Humanoid
a.Parent = game:FindFirstChildOfClass("Workspace")
c.Parent = game:FindFirstChildOfClass("Workspace")
local told = a:Clone()
local told1 = c:Clone()
b["RootJoint"].Part0 = told
b["RootJoint"].Part1 = DeadChar.Head
a.Name = "torso"
a.Neck:Destroy()
c.Name = "Humanoid"
told.Parent = DeadChar
told1.Parent = DeadChar
DeadChar.PrimaryPart = told
told1.Health = 0
b:Destroy()
a.Parent = DeadChar
c.Parent = DeadChar
told:Destroy()
told1:Destroy()
a.Name = "Torso"

if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end

local Collider
function UnCollide()
    if HumanDied then Collider:Disconnect(); return end
    --[[for _,Parts in next, CloneChar:GetChildren() do
        if Parts:IsA("BasePart") then
            Parts.CanCollide = false 
        end 
    end]]
    for _,Parts in next, DeadChar:GetChildren() do
        if Parts:IsA("BasePart") then
        Parts.CanCollide = false
        end 
    end 
end
Collider = game:GetService("RunService").Stepped:Connect(UnCollide)

local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
    game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
 resetBindable:Clone()
 HumanDied = true
    pcall(function()
  game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  DeadChar.Head:Destroy()
  DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
 end)
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

coroutine.wrap(function()
    while true do
        game:GetService("RunService").RenderStepped:wait()
        if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then 
            HumanDied = true
            pcall(function()
    game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
    DeadChar.Head:Destroy()
    DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
    game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
    if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
   end)
            if resetBindable then
                game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
                resetBindable:Destroy()
            end
            break
        end  
    end
end)()


SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])

for _,v in pairs(DeadChar:GetChildren()) do
 if v:IsA("BasePart") and v.Name ~= "Head" then
  --[[local bv = Instance.new("BodyVelocity",v)
  bv.Velocity = Vector3.new(0,0,0)
  coroutine.wrap(function()
   while true do
    game:GetService("RunService").RenderStepped:wait()
    if HumanDied then break end
    v.CFrame = CloneChar[v.Name].CFrame
   end
  end)()]]
 elseif v:IsA("BasePart") and v.Name == "Head" then
  local bv = Instance.new("BodyVelocity",v)
  bv.Velocity = Vector3.new(0,0,0)
  coroutine.wrap(function()
   while true do
    game:GetService("RunService").RenderStepped:wait()
    if HumanDied then break end
    v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
   end
  end)()
 end
end

for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
game:GetService("RunService").RenderStepped:wait()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid

for _,v in next, DeadChar:GetChildren() do
 if v:IsA("Accessory") then
  if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
 end
end

if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end

print("animated by p00tp0t, converted and fixed by 123jl123")
warn("refit function (anti-death) and music added by adam222334II")
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")

Player = game:GetService("Players").LocalPlayer
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
Mouse = Player:GetMouse()
RootPart = Character["HumanoidRootPart"]
Torso = Character["Torso"]
Head = Character["Head"]
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart["RootJoint"]
Neck = Torso["Neck"]
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]

Character = Player.Character
Humanoid = Character.Humanoid

local BODY = {}
for _, c in pairs(Character:GetDescendants()) do
 if c:IsA("BasePart") and c.Name ~= "Handle" then
  if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
   c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  end
  table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
 elseif c:IsA("JointInstance") then
  table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
 end
end

function refit()
 Character.Parent = workspace
 for e = 1, #BODY do
  if BODY[e] ~= nil then
   local STUFF = BODY[e]
   local PART = STUFF[1]
   local PARENT = STUFF[2]
   local MATERIAL = STUFF[3]
   local COLOR = STUFF[4]
   local TRANSPARENCY = STUFF[5]
   --local SIZE = STUFF[6]
   local NAME = STUFF[7]
   if PART.ClassName == "Part" and PART ~= RootPart then
    PART.Material = MATERIAL
    PART.Transparency = TRANSPARENCY
    PART.Name = NAME
   end
   if PART.Parent ~= PARENT then
    Humanoid:remove()
    PART.Parent = PARENT
    Humanoid = IT("Humanoid",Character)
   end
  end
 end
end

Humanoid.Died:connect(function()
            refit()
end)

Player = game:GetService("Players").LocalPlayer
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
Mouse = Player:GetMouse()
RootPart = Character["HumanoidRootPart"]
Torso = Character["Torso"]
Head = Character["Head"]
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart["RootJoint"]
Neck = Torso["Neck"]
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
local sick = Instance.new("Sound",Torso)

IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor

local Speed = 0.1
AnimationSpeed=.8
SmoothTime=2

function swait(num)
if num==0 or num==nil then
--if Stagger.Value==false or Stun.Value<=100 then
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
script.Heartbeat.Event:wait()
--end
else
for i=0,num do
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
script.Heartbeat.Event:wait()
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
break
end]]
end
end
end
script:WaitForChild("Heartbeat")

frame = 1/60
tf = 0
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
lastframe = tick()
script.Heartbeat:Fire() --ayy lmao

game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
    tf = tf + s
    if tf >= frame then
        if allowframeloss then
            script.Heartbeat:Fire()
            lastframe=tick()
        else
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
            for i=1, math.floor(tf/frame) do
                script.Heartbeat:Fire()
            end
            lastframe=tick()
        end
        if tossremainder then
            tf = 0
        else
            tf = tf - frame * math.floor(tf/frame)
        end
    end
end)

Anim = {
 Properties = {
  Looping = true,
  Priority = Enum.AnimationPriority.Core
 },
 Keyframes = {
  [0] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
     },
     ["Head"] = {
     },
    },
   },
  },
  [0.1] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
     },
    },
   },
  },
  [0.2] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
     },
    },
   },
  },
  [0.3] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
     },
    },
   },
  },
  [0.4] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
     },
    },
   },
  },
  [0.5] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
     },
    },
   },
  },
  [0.6] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
     },
    },
   },
  },
  [0.7] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
     },
    },
   },
  },
  [0.8] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
     },
    },
   },
  },
  [0.9] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
     },
    },
   },
  },
  [1] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
     },
    },
   },
  },
  [1.1] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
     },
    },
   },
  },
  [1.15] = {
   ["Torso"] = {
    ["Right Arm"] = {
     CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
    },
   },
  },
  [1.2] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
     },
    },
   },
  },
  [1.3] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
     },
    },
   },
  },
  [1.35] = {
   ["Torso"] = {
    ["Left Leg"] = {
     CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
    },
    ["Left Arm"] = {
     CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
    },
    ["Right Arm"] = {
     CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
    },
   },
  },
  [1.4] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
     },
    },
   },
  },
  [1.45] = {
   ["Torso"] = {
    ["Left Arm"] = {
     CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
    },
   },
  },
  [1.5] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
     },
    },
   },
  },
  [1.6] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
     },
    },
   },
  },
  [1.7] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
     },
    },
   },
  },
  [1.8] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
     },
    },
   },
  },
  [1.9] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
     },
    },
   },
  },
  [2] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
     },
    },
   },
  },
  [2.1] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
     },
    },
   },
  },
  [2.2] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
     },
    },
   },
  },
  [2.3] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
     },
    },
   },
  },
  [2.4] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
     },
    },
   },
  },
  [2.5] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
     },
    },
   },
  },
  [2.6] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
     },
    },
   },
  },
  [2.7] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
     },
    },
   },
  },
  [2.8] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
     },
    },
   },
  },
  [2.9] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
     },
    },
   },
  },
  [3] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
     },
    },
   },
  },
  [3.1] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
     },
    },
   },
  },
  [3.2] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
     },
    },
   },
  },
  [3.3] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
     },
     ["Head"] = {
     },
    },
   },
  },
  [3.35] = {
   ["Torso"] = {
    ["Left Arm"] = {
     CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
    },
    ["Right Arm"] = {
     CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
    },
   },
  },
  [3.4] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
     },
    },
   },
  },
  [3.5] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
     },
    },
   },
  },
  [3.6] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
     },
    },
   },
  },
  [3.7] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
     },
    },
   },
  },
  [3.8] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
     },
    },
   },
  },
  [3.9] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
     },
    },
   },
  },
  [4] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
     },
    },
   },
  },
  [4.1] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
     },
    },
   },
  },
  [4.2] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
     },
    },
   },
  },
  [4.3] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
     },
    },
   },
  },
  [4.4] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
     },
    },
   },
  },
  [4.5] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
     },
    },
   },
  },
  [4.6] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
     },
    },
   },
  },
  [4.7] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
     },
    },
   },
  },
  [4.8] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
     },
    },
   },
  },
  [4.9] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
     },
    },
   },
  },
  [5] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
     },
    },
   },
  },
  [5.1] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
     },
    },
   },
  },
  [5.2] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
     },
    },
   },
  },
  [5.3] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
     },
    },
   },
  },
  [5.4] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
     },
    },
   },
  },
  [5.5] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
     },
    },
   },
  },
  [5.6] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
     },
    },
   },
  },
  [5.7] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
     },
    },
   },
  },
  [5.8] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
     },
    },
   },
  },
  [5.9] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
     },
    },
   },
  },
  [6] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
     },
    },
   },
  },
  [6.1] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
     },
    },
   },
  },
  [6.2] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
     },
    },
   },
  },
  [6.3] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
     },
    },
   },
  },
  [6.4] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
     },
    },
   },
  },
  [6.5] = {
   ["HumanoidRootPart"] = {
    ["Torso"] = {
     CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
     ["Left Leg"] = {
      CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
     },
     ["Right Leg"] = {
      CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
     },
     ["Left Arm"] = {
      CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
     },
     ["Right Arm"] = {
      CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
     },
    },
   },
  },
 }
}

local number=0

LastTimeSetTotal=0
local savec0 = {}


GetAnimCF = function(limb,Time)
 
local GA = nil
 coroutine.resume(coroutine.create(function()

if limb == "Torso" then
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
else
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame

end
end))
return GA
end



local model = nil
if owner ~= nil then 
model = owner.Character
else
model = game:GetService("Players").localPlayer.Character
end
function GatherAllInstances(Parent)
 local Instances = {}
 local function GatherInstances(Parent)
  for i, v in pairs(Parent:GetChildren()) do
   GatherInstances(v)
   table.insert(Instances, v)
  end
 end
 GatherInstances(Parent)
 return Instances
end




for i, v in pairs(GatherAllInstances(model)) do
if v:IsA("BasePart") then 
for i, v2 in pairs(GatherAllInstances(model)) do
 if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 

local saveCF = v2.C0
table.insert(savec0,{v2.Name,saveCF})

end
end
end end




RunAnim = function(Time)





 
local speed = Time-LastTimeSetTotal

speed = speed*AnimationSpeed
LastTimeSetTotal = Time 
 
 
 
 local doing = true
 
 coroutine.resume(coroutine.create(function()
for i, v in pairs(GatherAllInstances(model)) do
if v:IsA("BasePart") then 
for i, v2 in pairs(GatherAllInstances(model)) do
 if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 

--print(v.Name)
local GotAnim = GetAnimCF(v.Name,Time)
--print(GotAnim)
local saveCF = nil
  for i,v3 in pairs(savec0) do 
  if v2.name == v3[1] then
   saveCF = v3[2]
  end
 end

--print(saveCF)

if GotAnim ~= nil and saveCF ~= nil then
 
 
 coroutine.resume(coroutine.create(function()
while doing == true do
 swait()
 v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
end

end))
--v2.C0 = saveCF*GotAnim 


end

 end

end
end end


end))
wait(speed)
doing = false
end
while true do
RunAnim(0) 
RunAnim(0.1) 
RunAnim(0.2)
RunAnim(0.3)
RunAnim(0.4)
RunAnim(0.5)
RunAnim(0.6)
RunAnim(0.7)
RunAnim(0.8)
RunAnim(0.9)
RunAnim(1)
-----------
RunAnim(1.1) 
RunAnim(1.15)
RunAnim(1.2) 
RunAnim(1.3)
RunAnim(1.35)
RunAnim(1.4)
RunAnim(1.45)
RunAnim(1.5)
RunAnim(1.6)
RunAnim(1.7)
RunAnim(1.8)
RunAnim(1.9)
RunAnim(2)
-----------

RunAnim(2.1) 
RunAnim(2.2)
RunAnim(2.3)
RunAnim(2.4)
RunAnim(2.5)
RunAnim(2.6)
RunAnim(2.7)
RunAnim(2.8)
RunAnim(2.9)
RunAnim(3)
-----------

RunAnim(3.1) 
RunAnim(3.2)
RunAnim(3.3)
RunAnim(3.35)
RunAnim(3.4)
RunAnim(3.5)
RunAnim(3.6)
RunAnim(3.7)
RunAnim(3.8)
RunAnim(3.9)
RunAnim(4)
-----------

RunAnim(4.1) 
RunAnim(4.2)
RunAnim(4.3)
RunAnim(4.4)
RunAnim(4.5)
RunAnim(4.6)
RunAnim(4.7)
RunAnim(4.8)
RunAnim(4.9)
RunAnim(5)
-----------

RunAnim(5.1) 
RunAnim(5.2)
RunAnim(5.3)
RunAnim(5.4)
RunAnim(5.5)
RunAnim(5.6)
RunAnim(5.7)
RunAnim(5.8)
RunAnim(5.9)
RunAnim(6)
-----------
 
RunAnim(6.1) 
RunAnim(6.2)
RunAnim(6.3)
RunAnim(6.4)
RunAnim(6.5)
LastTimeSetTotal = .1
 Humanoid.MaxHealth = "inf"
 Humanoid.Health = "inf"
  sick.SoundId = "rbxassetid://1881895904"
 sick.Looped = true
 sick.Pitch = 1
 sick.Volume = 10
 sick:Resume()
 sick.Parent = Torso
         refit()
end
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)