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Get the Fe Pyramid

The Fe Pyramid code is below. Copy & inject it into the game. Enjoy!

local plr = game.Players.LocalPlayer
game:GetService("RunService").Stepped:Connect(function()
   setsimulationradius(9e9,9e9)
   plr.ReplicationFocus = workspace
   settings().Physics.AllowSleep = false
end)

local runservice=game:service"RunService";
local player=game:service"Players"["LocalPlayer"];
local character=player["Character"];
local blacklisted="Head Torso HumanoidRootPart";
local limbs={};

character["Humanoid"].HipHeight=2;
--character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();

for i,v in next,character:children() do
    if (v.ClassName=="Part") and not blacklisted:find(v.Name) then
        v:BreakJoints();
        limbs[v.Name]=v;
    end
end

while runservice["Heartbeat"]:Wait() do
    limbs["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1,-2,0);
    limbs["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1,-2,0);
    limbs["Left Arm"].CFrame=character["Left Leg"].CFrame*CFrame.new(-1,-2,0);
    limbs["Right Arm"].CFrame=character["Right Leg"].CFrame*CFrame.new(1,-2,0);
end