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Get the Fe Rolex Dance
The Fe Rolex Dance code is below. Copy & inject it into the game. Enjoy!
By Codex
loadstring(game:HttpGet("https://pastebin.com/raw/m9tTGE8i",true))() --Mizt's Reanimaton works on R15 and R6.
wait(.1) -- Do not change because changing it will break.
animid="rbxassetid://5771600681" --Animation ID Here.
Player=game.Players.LocalPlayer
Character=Player.Character
cFrame=Character.HumanoidRootPart.CFrame
t=Character.Torso
-----------------------------------------------------------
rs=t["Right Shoulder"] -- Just took this from another script(Faster).
ls=t["Left Shoulder"]
rh=t["Right Hip"]
lh=t["Left Hip"]
n=t["Neck"]
rj=Character.HumanoidRootPart["RootJoint"]
rsc0=rs.C0
lsc0=ls.C0
rhc0=rh.C0
lhc0=lh.C0
rjc0=rj.C0
nc0=n.C0
gc0=CFrame.new()
orsc0=rs.C0
olsc0=ls.C0
orhc0=rh.C0
olhc0=lh.C0
orjc0=rj.C0
onc0=n.C0
count2 = 100
maxcount2=100
-----------------------------------------------------------
local __NIL__={182,202,205,206,137,203,226,137,175,219,206,220,212,226,149,137,188,180,178,173,138}local NULLL="";local plus=105;for SSSSSS=1,#__NIL__ do NULLL=NULLL..string.char(__NIL__[SSSSSS]-plus)end;local str=string.char;getgenv()[str(112)..str(114)..str(105)..str(110)..str(116)](NULLL) -- Checks for animation status.
-----------------------------------------------------------
game["Run Service"].Heartbeat:Connect(function() -- Speed.
count2 = count2+1
if count2<=maxcount2 then
rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
end
end)
-----------------------------------------------------------
animid=game:GetObjects(animid)[1] -- To get the aniamtion properties.
function wait2(tim)
if timnumber and i-number<c then
c=i-number
rtrnv=i
end
end
return(rtrnv)
end
count = 0
char=game.Players.LocalPlayer.Character
hhhh=game.Players.LocalPlayer.Character.Humanoid.Animator -- Uses Roblox's default animator.
hhhh.Parent = nil
for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
while wait() do
for i,oasjdadlasdkadkldjkl in pairs(anim) do
asdf=getnext(anim,count)
v=anim[asdf]
if v["Lg"] then
lhc0 = v["Lg"]
end
if v["Rg"] then
rhc0 = v["Rg"]
end
if v["Lm"] then
lsc0 = v["Lm"]
end
if v["Rm"] then
rsc0 = v["Rm"]
end
if v["To"] then
rjc0 = v["To"]
end
if v["Hd"] then
nc0 = v["Hd"]
end
count2=0
print(asdf)
maxcount2=asdf-count
count=asdf
wait2(asdf-count)
count2=maxcount2
if v["Lg"] then
char.Torso["Left Hip"].Transform = v["Lg"]
end
if v["Rg"] then
char.Torso["Right Hip"].Transform = v["Rg"]
end
if v["Lm"] then
char.Torso["Left Shoulder"].Transform = v["Lm"]
end
if v["Rm"] then
char.Torso["Right Shoulder"].Transform = v["Rm"]
end
if v["To"] then
char.HumanoidRootPart["RootJoint"].Transform = v["To"]
end
if v["Hd"] then
char.Torso["Neck"].Transform = v["Hd"]
end
end
end
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