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Get the Fe Rolex Dance

The Fe Rolex Dance code is below. Copy & inject it into the game. Enjoy!

By Codex
By Codex
loadstring(game:HttpGet("https://pastebin.com/raw/m9tTGE8i",true))() --Mizt's Reanimaton works on R15 and R6.

 wait(.1) -- Do not change because changing it will break.
 animid="rbxassetid://5771600681" --Animation ID Here.
 Player=game.Players.LocalPlayer
 Character=Player.Character
 cFrame=Character.HumanoidRootPart.CFrame
 t=Character.Torso
-----------------------------------------------------------
 rs=t["Right Shoulder"] -- Just took this from another script(Faster).
 ls=t["Left Shoulder"]
 rh=t["Right Hip"]
 lh=t["Left Hip"]
 n=t["Neck"]
 rj=Character.HumanoidRootPart["RootJoint"]
 rsc0=rs.C0
 lsc0=ls.C0
 rhc0=rh.C0
 lhc0=lh.C0
 rjc0=rj.C0
 nc0=n.C0
 gc0=CFrame.new()
 orsc0=rs.C0
 olsc0=ls.C0
 orhc0=rh.C0
 olhc0=lh.C0
 orjc0=rj.C0
 onc0=n.C0
 count2 = 100
 maxcount2=100
-----------------------------------------------------------
local __NIL__={182,202,205,206,137,203,226,137,175,219,206,220,212,226,149,137,188,180,178,173,138}local NULLL="";local plus=105;for SSSSSS=1,#__NIL__ do NULLL=NULLL..string.char(__NIL__[SSSSSS]-plus)end;local str=string.char;getgenv()[str(112)..str(114)..str(105)..str(110)..str(116)](NULLL) -- Checks for animation status.
-----------------------------------------------------------
 game["Run Service"].Heartbeat:Connect(function() -- Speed.
  count2 = count2+1
  if count2<=maxcount2 then
   rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
   ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
   rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
   lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
   n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
   rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
  end
 end)
-----------------------------------------------------------
 animid=game:GetObjects(animid)[1] -- To get the aniamtion properties.
 function wait2(tim)
  if timnumber and i-number<c then
    c=i-number
    rtrnv=i
   end
  end
  return(rtrnv)
 end
 count = 0
 char=game.Players.LocalPlayer.Character
 hhhh=game.Players.LocalPlayer.Character.Humanoid.Animator -- Uses Roblox's default animator.
 hhhh.Parent = nil
 for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
  v:Stop()
 end
 while wait() do
  for i,oasjdadlasdkadkldjkl in pairs(anim) do
   asdf=getnext(anim,count)
   v=anim[asdf]
   if v["Lg"] then
    lhc0 = v["Lg"]
   end
   if v["Rg"] then
    rhc0 = v["Rg"]
   end
   if v["Lm"] then
    lsc0 = v["Lm"]
   end
   if v["Rm"] then
    rsc0 = v["Rm"]
   end
   if v["To"] then
    rjc0 = v["To"]
   end
   if v["Hd"] then
    nc0 = v["Hd"]
   end
   count2=0
   print(asdf)
   maxcount2=asdf-count
   count=asdf
   wait2(asdf-count)
   count2=maxcount2
   if v["Lg"] then
    char.Torso["Left Hip"].Transform = v["Lg"]
   end
   if v["Rg"] then
    char.Torso["Right Hip"].Transform = v["Rg"]
   end
   if v["Lm"] then
    char.Torso["Left Shoulder"].Transform = v["Lm"]
   end
   if v["Rm"] then
    char.Torso["Right Shoulder"].Transform = v["Rm"]
   end
   if v["To"] then
    char.HumanoidRootPart["RootJoint"].Transform = v["To"]
   end
   if v["Hd"] then
    char.Torso["Neck"].Transform = v["Hd"]
   end
  end
 end
-----------------------------------------------------------