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Get the Fe Table
The Fe Table code is below. Copy & inject it into the game. Enjoy!
--made by Creatar#4019
local plr = game.Players.LocalPlayer
game:GetService("RunService").Stepped:Connect(function()
setsimulationradius(9e9,9e9)
plr.ReplicationFocus = workspace
settings().Physics.AllowSleep = false
end)
--- thank you to ou1z to the script above
local runservice=game:service"RunService";
local player=game:service"Players"["LocalPlayer"];
local character=player["Character"];
character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
character["Humanoid"].HipHeight=-2;
character["Left Leg"]:BreakJoints();
character["Right Leg"]:BreakJoints();
character["Left Arm"]:BreakJoints();
character["Right Arm"]:BreakJoints();
while runservice["Heartbeat"]:Wait() do
character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,1.5,1.5) * CFrame.Angles(math.rad(90), 0, 0);
character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,1.5,1.5) * CFrame.Angles(math.rad(90), 0, 0);
character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,0,2);
character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,0,2);
end
-- made by Creatar aca Robloit aca Creatar#4019