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Get the Fe Tall Boots
The Fe Tall Boots code is below. Copy & inject it into the game. Enjoy!
HATS NEEDED:
https://www.roblox.com/catalog/376527350/Black-Ponytail
https://www.roblox.com/catalog/3814474927/Cool-Side-Shave
https://www.roblox.com/catalog/63690008/Pal-Hair
https://www.roblox.com/catalog/62234425/Brown-Hair
https://www.roblox.com/catalog/376524487/Blonde-Spiked-Hair
Get this hair from the bundle below https://www.roblox.com/catalog/4637254498/Classic-Male-v2-Hair
https://www.roblox.com/bundles/605/Dennis
--[[
HATS:
https://www.roblox.com/catalog/376527350/Black-Ponytail
https://www.roblox.com/catalog/3814474927/Cool-Side-Shave
https://www.roblox.com/catalog/63690008/Pal-Hair
https://www.roblox.com/catalog/62234425/Brown-Hair
https://www.roblox.com/catalog/376524487/Blonde-Spiked-Hair
Get this hair from the bundle below https://www.roblox.com/catalog/4637254498/Classic-Male-v2-Hair
https://www.roblox.com/bundles/605/Dennis
]]--
--Thank you to Hat Orbit scipt for some of the functions
loadstring(game:HttpGet(('https://pastebin.com/raw/XTmMzATJ'),true))()
wait(0.5)
game:GetService("RunService").Stepped:Connect(function()
setsimulationradius(9e9,9e9)
plr.ReplicationFocus = workspace
settings().Physics.AllowSleep = false
end)
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local Hats = {Ex1 = Character:WaitForChild("MessyHair"),
Ex2 = Character:WaitForChild("Pal Hair"),
Ex3 = Character:WaitForChild("Hat1"),
Ex4 = Character:WaitForChild("Hair"),
Ex5 = Character:WaitForChild("SidePonytail"),
Ex6 = Character:WaitForChild("HairAccessory"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = true
AP.ReactionForceEnabled = true
AP.ApplyAtCenterOfMass = false
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.Ex1.Handle, Character["Torso"])
align(Hats.Ex2.Handle, Character["Left Leg"])
align(Hats.Ex3.Handle, Character["Right Leg"])
align(Hats.Ex4.Handle, Character["Left Leg"])
align(Hats.Ex5.Handle, Character["Right Leg"])
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(70,0,0)
Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Humanoid").HipHeight = 1.8
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0, 0.3)
Character:WaitForChild("Left Leg").Attachment3.Position = Vector3.new(-0, -1.5, -0.3)
Character:WaitForChild("Right Leg").Attachment4.Position = Vector3.new(0, -1.5, -0.3)
Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0, -2.3, -1.1)
Character:WaitForChild("Right Leg").Attachment6.Position = Vector3.new(-0, -2.3, -1.1)