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Get the Fe Trash Can
The Fe Trash Can code is below. Copy & inject it into the game. Enjoy!
https://www.roblox.com/catalog/4735272012/Trash-Can
https://www.roblox.com/catalog/4735336570/Trash-Can-Lid
https://www.roblox.com/catalog/4876469013/Destructive-Aura
--[[
Important: Those are the hats you need to own and wear in order for this script to work
https://www.roblox.com/catalog/4735272012/Trash-Can
https://www.roblox.com/catalog/4735336570/Trash-Can-Lid
https://www.roblox.com/catalog/4876469013/Destructive-Aura
]]--
local plr = game.Players.LocalPlayer;
local chr = plr.Character;
local hum = chr.Humanoid;
local hat1 = chr['Trash Can'];
local hat2 = chr['Trash Can Lid'];
local hat3 = chr['MeshPartAccessory'];
hat3.Name = 'Evil';
local flingmode = true;
if flingmode then print('Fling mode started.') hat3.Handle.CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) hat3.Parent = workspace end;
local b1 = hat1.Handle;
local b2 = hat2.Handle;
local b3 = hat3.Handle;
local soulcount = 0;
print('Fling: ' .. tostring(flingmode));
--[[Network]]
local NetworkAccess = coroutine.create(function()
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
coroutine.resume(NetworkAccess)
function msg(str)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer('[Trash Can] ' .. str, "All");
end
local soultime = true;
function collectsoul(r)
if soultime then
soulcount = soulcount + 1;
msg(r .. ' died and their soul has been collected. Total souls: ' .. soulcount);
soultime = false;
spawn(function() wait(3) soultime = true end);
end
end
b1.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0);
b1.CanCollide = false;
b1:BreakJoints();
for _, k in pairs(hat1:GetChildren()) do
if not k:IsA'SpecialMesh' and not k:IsA'Part' then
k:Destroy();
end
end
local still1 = Instance.new('BodyAngularVelocity', b1);
still1.MaxTorque = Vector3.new(math.huge, math.huge, math.huge);
still1.AngularVelocity = Vector3.new(0, -3, 0);
local align1 = Instance.new('AlignPosition', b1);
align1.MaxForce = 1000000;
align1.MaxVelocity = math.huge;
align1.RigidityEnabled = false;
align1.ApplyAtCenterOfMass = true;
align1.Responsiveness = 200;
local a01 = Instance.new('Attachment', b1);
local a11 = Instance.new('Attachment', chr.HumanoidRootPart);
align1.Attachment0 = a01;
align1.Attachment1 = a11;
b2.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0);
b2.CanCollide = false;
b2:BreakJoints();
for _, k in pairs(hat2:GetChildren()) do
if not k:IsA'SpecialMesh' and not k:IsA'Part' then
k:Destroy();
end
end
local still2 = Instance.new('BodyAngularVelocity', b2);
still2.MaxTorque = Vector3.new(math.huge, math.huge, math.huge);
still2.AngularVelocity = Vector3.new(0, 3, 0);
local align2 = Instance.new('AlignPosition', b2);
align2.MaxForce = 1000000;
align2.MaxVelocity = math.huge;
align2.RigidityEnabled = false;
align2.ApplyAtCenterOfMass = true;
align2.Responsiveness = 200;
local a02 = Instance.new('Attachment', b2);
local a12 = Instance.new('Attachment', chr.HumanoidRootPart);
align2.Attachment0 = a02;
align2.Attachment1 = a12;
b3.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0);
b3.CanCollide = false;
b3:BreakJoints();
for _, k in pairs(hat3:GetChildren()) do
if not k:IsA'SpecialMesh' and not k:IsA'Part' then
k:Destroy();
end
end
local still3 = Instance.new('BodyAngularVelocity', b3);
still3.MaxTorque = Vector3.new(math.huge, math.huge, math.huge);
still3.AngularVelocity = Vector3.new(0, 0, 0);
local align3 = Instance.new('AlignPosition', b3);
align3.MaxForce = 1000000;
align3.MaxVelocity = math.huge;
align3.RigidityEnabled = false;
align3.ApplyAtCenterOfMass = true;
align3.Responsiveness = 200;
local a03 = Instance.new('Attachment', b3);
local a13 = Instance.new('Attachment', chr.HumanoidRootPart);
align3.Attachment0 = a03;
align3.Attachment1 = a13;
local opent = false;
local opent2 = false;
local opent3 = false;
local locx = 0;
local locz = 0;
spawn(function()
plr:GetMouse().KeyDown:Connect(function(k)
if k == 'c' then
opent = true;
end
if k == 'x' then
locx = math.random(-4, 8) locz = math.random(-3, 3);
opent2 = true;
end
if k == 'f' then
opent3 = true;
end
end)
end)
spawn(function()
plr:GetMouse().KeyUp:Connect(function(k)
if k == 'c' then
opent = false;
end
if k == 'x' then
opent2 = false;
end
if k == 'f' then
opent3 = false;
end
end)
end)
local ist = false;
local ist2 = false;
spawn(function()
b3.Touched:Connect(function(c)
if c.Parent ~= chr and c.Parent:FindFirstChildOfClass'Humanoid' and not ist2 then
print'touch'
spawn(function() ist2 = true wait(1.5) ist2 = false end);
pcall(function()spawn(function()
local pler = game.Players[c.Parent.Name];
pler.Character.Humanoid.Died:Connect(function()
collectsoul(pler.Name);
game:disconnectscript();
end)
end)end);
ist = true;
wait(0.1);
ist = false;
end
end)
end)
local rotx = 0;
local smooth = 0.07;
local rotz = math.pi / 2;
game.RunService.RenderStepped:Connect(function()
rotx = rotx + 2 / 100;
rotz = rotz + 2 / 100;
b1.CanCollide = false;
b2.CanCollide = false;
b3.CanCollide = false;
a13.Position = Vector3.new(3.2, -3, 0);
if flingmode then still3.AngularVelocity = Vector3.new(0, 100000, 0) else still3.AngularVelocity = Vector3.new(0, 3, 0) end;
if opent == false then
a11.Position = a11.Position:Lerp(Vector3.new(3.2, -1.5, 0), smooth);
a12.Position = a12.Position:Lerp(Vector3.new(3.2, 0.2, 0), smooth);
a13.Position = Vector3.new(3.2, -100, 0);
else
a11.Position = a11.Position:Lerp(Vector3.new(0, -1.5, -4), smooth);
a13.Position = Vector3.new(0, 1.3, -4);
if ist then
a12.Position = a12.Position:Lerp(Vector3.new(0, 6.8, -4), smooth);
wait(0.5);
a12.Position = a12.Position:Lerp(Vector3.new(0, 0.2, -4), smooth);
else
a12.Position = a12.Position:Lerp(Vector3.new(0, 2.4, -4), smooth);
end
end
if opent2 == true then
a12.Position = a12.Position:Lerp(Vector3.new(locx, 1.6, locz), smooth);
end
if opent3 == true then
a11.Position = a11.Position:Lerp(Vector3.new(10.2, -1.5, 0), smooth);
a12.Position = a12.Position:Lerp(Vector3.new(10.2, 0.2, 0), smooth);
a13.Position = Vector3.new(math.sin(rotx) * 5, 0, math.sin(rotz) * 5);
end
end)