All content on our site is free and will always be free.

Please consider supporting us with disabling your AdBlock software and to gain access to thousands of free content!

Not sure how to disable AdBLock? Follow this tutorial: How to disable AdBlock

Get the Fe Trash Can

The Fe Trash Can code is below. Copy & inject it into the game. Enjoy!

--[[
Important: Those are the hats you need to own and wear in order for this script to work
https://www.roblox.com/catalog/4735272012/Trash-Can
https://www.roblox.com/catalog/4735336570/Trash-Can-Lid
https://www.roblox.com/catalog/4876469013/Destructive-Aura
]]--
local plr = game.Players.LocalPlayer;
local chr = plr.Character;
local hum = chr.Humanoid;
local hat1 = chr['Trash Can'];
local hat2 = chr['Trash Can Lid'];
local hat3 = chr['MeshPartAccessory'];
hat3.Name = 'Evil';
local flingmode = true;
if flingmode then print('Fling mode started.') hat3.Handle.CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) hat3.Parent = workspace end;
local b1 = hat1.Handle;
local b2 = hat2.Handle;
local b3 = hat3.Handle;
local soulcount = 0;
print('Fling: ' .. tostring(flingmode));
--[[Network]]
local NetworkAccess = coroutine.create(function()
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
coroutine.resume(NetworkAccess)

function msg(str)
 game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer('[Trash Can] ' .. str, "All");
end

local soultime = true;
function collectsoul(r)
    if soultime then
        soulcount = soulcount + 1;
        msg(r .. ' died and their soul has been collected. Total souls: ' .. soulcount);
        soultime = false;
        spawn(function() wait(3) soultime = true end);
    end
end

b1.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0);
b1.CanCollide = false;
b1:BreakJoints();
for _, k in pairs(hat1:GetChildren()) do
 if not k:IsA'SpecialMesh' and not k:IsA'Part' then
  k:Destroy();
 end
end
local still1 = Instance.new('BodyAngularVelocity', b1);
still1.MaxTorque = Vector3.new(math.huge, math.huge, math.huge);
still1.AngularVelocity = Vector3.new(0, -3, 0);
local align1 = Instance.new('AlignPosition', b1);
align1.MaxForce = 1000000;
align1.MaxVelocity = math.huge;
align1.RigidityEnabled = false;
align1.ApplyAtCenterOfMass = true;
align1.Responsiveness = 200;
local a01 = Instance.new('Attachment', b1);
local a11 = Instance.new('Attachment', chr.HumanoidRootPart);
align1.Attachment0 = a01;
align1.Attachment1 = a11;

b2.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0);
b2.CanCollide = false;
b2:BreakJoints();
for _, k in pairs(hat2:GetChildren()) do
 if not k:IsA'SpecialMesh' and not k:IsA'Part' then
  k:Destroy();
 end
end
local still2 = Instance.new('BodyAngularVelocity', b2);
still2.MaxTorque = Vector3.new(math.huge, math.huge, math.huge);
still2.AngularVelocity = Vector3.new(0, 3, 0);
local align2 = Instance.new('AlignPosition', b2);
align2.MaxForce = 1000000;
align2.MaxVelocity = math.huge;
align2.RigidityEnabled = false;
align2.ApplyAtCenterOfMass = true;
align2.Responsiveness = 200;
local a02 = Instance.new('Attachment', b2);
local a12 = Instance.new('Attachment', chr.HumanoidRootPart);
align2.Attachment0 = a02;
align2.Attachment1 = a12;

b3.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0);
b3.CanCollide = false;
b3:BreakJoints();
for _, k in pairs(hat3:GetChildren()) do
 if not k:IsA'SpecialMesh' and not k:IsA'Part' then
  k:Destroy();
 end
end
local still3 = Instance.new('BodyAngularVelocity', b3);
still3.MaxTorque = Vector3.new(math.huge, math.huge, math.huge);
still3.AngularVelocity = Vector3.new(0, 0, 0);
local align3 = Instance.new('AlignPosition', b3);
align3.MaxForce = 1000000;
align3.MaxVelocity = math.huge;
align3.RigidityEnabled = false;
align3.ApplyAtCenterOfMass = true;
align3.Responsiveness = 200;
local a03 = Instance.new('Attachment', b3);
local a13 = Instance.new('Attachment', chr.HumanoidRootPart);
align3.Attachment0 = a03;
align3.Attachment1 = a13;

local opent = false;
local opent2 = false;
local opent3 = false;
local locx = 0;
local locz = 0;
spawn(function()
    plr:GetMouse().KeyDown:Connect(function(k)
        if k == 'c' then
            opent = true;
        end
        if k == 'x' then
            locx = math.random(-4, 8) locz = math.random(-3, 3);
            opent2 = true;
        end
        if k == 'f' then
            opent3 = true;
        end
    end)
end)
spawn(function()
    plr:GetMouse().KeyUp:Connect(function(k)
        if k == 'c' then
            opent = false;
        end
        if k == 'x' then
            opent2 = false;
        end
        if k == 'f' then
            opent3 = false;
        end
    end)
end)
local ist = false;
local ist2 = false;
spawn(function()
    b3.Touched:Connect(function(c)
        if c.Parent ~= chr and c.Parent:FindFirstChildOfClass'Humanoid' and not ist2 then
            print'touch'
            spawn(function() ist2 = true wait(1.5) ist2 = false end);
            pcall(function()spawn(function()
                local pler = game.Players[c.Parent.Name];
                pler.Character.Humanoid.Died:Connect(function()
                    collectsoul(pler.Name);
                    game:disconnectscript();
                end)
            end)end);
            ist = true;
            wait(0.1);
            ist = false;
        end
    end)
end)
local rotx = 0;
local smooth = 0.07;
local rotz = math.pi / 2;
game.RunService.RenderStepped:Connect(function()
    rotx = rotx + 2 / 100;
    rotz = rotz + 2 / 100;
    b1.CanCollide = false;
    b2.CanCollide = false;
    b3.CanCollide = false;
    a13.Position = Vector3.new(3.2, -3, 0);
    if flingmode then still3.AngularVelocity = Vector3.new(0, 100000, 0) else still3.AngularVelocity = Vector3.new(0, 3, 0) end;
 if opent == false then
     a11.Position = a11.Position:Lerp(Vector3.new(3.2, -1.5, 0), smooth);
     a12.Position = a12.Position:Lerp(Vector3.new(3.2, 0.2, 0), smooth);
     a13.Position = Vector3.new(3.2, -100, 0);
 else
     a11.Position = a11.Position:Lerp(Vector3.new(0, -1.5, -4), smooth);
     a13.Position = Vector3.new(0, 1.3, -4);
     if ist then
         a12.Position = a12.Position:Lerp(Vector3.new(0, 6.8, -4), smooth);
         wait(0.5);
         a12.Position = a12.Position:Lerp(Vector3.new(0, 0.2, -4), smooth);
     else
         a12.Position = a12.Position:Lerp(Vector3.new(0, 2.4, -4), smooth);
     end
 end
 if opent2 == true then
     a12.Position = a12.Position:Lerp(Vector3.new(locx, 1.6, locz), smooth);
 end
 if opent3 == true then
     a11.Position = a11.Position:Lerp(Vector3.new(10.2, -1.5, 0), smooth);
     a12.Position = a12.Position:Lerp(Vector3.new(10.2, 0.2, 0), smooth);
     a13.Position = Vector3.new(math.sin(rotx) * 5, 0, math.sin(rotz) * 5);
 end
end)