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Get the FE Wings *READ SCRIPT*
The FE Wings *READ SCRIPT* code is below. Copy & inject it into the game. Enjoy!
--Games that it works with:
--https://www.roblox.com/games/1662219031/Life-in-Paradise
--https://www.roblox.com/games/383793228/Adopt-and-Raise-a-Baby
--Might also work in some unknown games
--Controls:
--Jump Two Time to fly and press F to start flying
--Down Press/Hold Q
--Up Hold/Press Spacebar
--Wings Spin Press A Two Time
--Wings Spin Press D Two Time
local WingParts = {}
local SETHATS = {}
local Player = game.Players.LocalPlayer
local WEARITEMTHING = game:GetService("ReplicatedStorage"):FindFirstChild("WearItem")
local NotificationBindable = Instance.new("BindableFunction")
local TweenService = game:GetService("TweenService")
local MakeTween = function(timetack,easingstyle,easingdirection,repeats,flipflop)
local newtween = TweenInfo.new(
timetack,
easingstyle,
easingdirection,
repeats,
flipflop,
0
)
return newtween
end
local Msgreq = function(Title,Text,Duration,Button1Text,Button2Text)
game.StarterGui:SetCore("SendNotification", {
Title = Title;
Text = Text;
Icon = "";
Duration = Duration;
Button1 = Button1Text;
Button2 = Button2Text;
Callback = NotificationBindable;
})
end
function StickParts(Part0,Part1)
local AlignPos = Instance.new('AlignPosition', Part1)
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1)
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1)
local AttachmentB=Instance.new('Attachment',Part0)
local AttachmentC=Instance.new('Attachment',Part1)
local AttachmentD=Instance.new('Attachment',Part0)
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentC;
AlignOri.Attachment0 = AttachmentD;
spawn(function()
while true do
wait()
Part0.Velocity = Vector3.new(0,35,0)
end
end)
end
function roundVector(vector, unit)
return vector - Vector3.new(vector.X%unit, vector.Y%unit, vector.Z%unit)
end
local GenerateHats = function(amount)
Msgreq("Build Hub","Generating Parts (May take a while)",2)
local AM = 0
S = Player.Character.DescendantAdded:Connect(function(thing)
if thing:IsA("Accessory") then
thing:WaitForChild("Handle")
thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
thing.Handle:FindFirstChildWhichIsA("Weld")
AM = AM + 1
table.insert(SETHATS,(#SETHATS)+1,thing.Handle)
end
end)
repeat
game:GetService("RunService").Stepped:wait()
local args = {
[1] = {
[1] = "Wear",
[2] = "11297746",
[3] = "Hats"
}
}
WEARITEMTHING:FireServer(unpack(args))
until AM >= amount
S:Disconnect()
return "done~"
end
repeat wait() until GenerateHats(50) == "done~"
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(45,45,51)
end)
end
end
script.Parent = nil
function fly()
loadstring(game:HttpGet("https://pastebin.com/raw/jwuBjkZA", true))()
for i,v in pairs(script:GetChildren()) do
pcall(function() v.Value = "" end)
game:GetService("Debris"):AddItem(v,.1)
end
function weld(p0,p1,c0,c1,par)
local w = Instance.new("Weld",p0 or par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
return w
end
local motors = {}
function motor(p0,p1,c0,c1,des,vel,par)
local w = Instance.new("Motor6D",p0 or par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
w.MaxVelocity = tonumber(vel) or .05
w.DesiredAngle = tonumber(des) or 0
return w
end
function lerp(a,b,c)
return a+(b-a)*c
end
function clerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
function ccomplerp(c1,c2,al)
local com1 = {c1:components()}
local com2 = {c2:components()}
for i,v in pairs(com1) do
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(unpack(com1))
end
function tickwave(time,length,offset)
return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
end
function invcol(c)
c = c.Color
return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
end
local oc = oc or function(...) return ... end
local plr = game.Players.LocalPlayer
local char = plr.Character
local tor = char.Torso
local hum = char.Humanoid
hum.PlatformStand = false
pcall(function()
char.Wings:Destroy()
end)
pcall(function()
char.Angel:Destroy() -- hat
end)
local mod = Instance.new("Model",char)
mod.Name = "Wings"
local topcolor = invcol(char.Torso.BrickColor)
local feacolor = char.Torso.BrickColor
local ptrans = 0
local pref = 0
local fire = false
local fmcol = Color3.new()
local fscol = Color3.new()
local part = Instance.new("Part")
part.FormFactor = "Custom"
part.Size = Vector3.new(1,1,1)--1,1,1)
part.TopSurface,part.BottomSurface = 0,0
part.CanCollide = false
part.BrickColor = topcolor
part.Transparency = 1
part.Reflectance = pref
local ef = Instance.new("Fire",fire and part or nil)
ef.Size = .15
ef.Color = fmcol or Color3.new()
ef.SecondaryColor = fscol or Color3.new()
part:BreakJoints()
function newpart()
local clone = part:Clone()
clone.Parent = mod
clone:BreakJoints()
return clone
end
local feath = newpart()
feath.BrickColor = feacolor
feath.Transparency = 1
local Can = true
function newfeather()
local clone = feath:Clone()
clone.Parent = mod
clone:BreakJoints()
table.insert(WingParts,(#WingParts)+1,clone)
if Can == true then
if SETHATS[1]:FindFirstChildWhichIsA("SpecialMesh") ~= nil then
SETHATS[1]:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
end
SETHATS[1]:FindFirstChildWhichIsA("Weld"):Destroy()
StickParts(SETHATS[1],clone)
SETHATS[1].Parent = workspace
table.remove(SETHATS,1)
Can = true
else
Can = true
end
print(#WingParts)
return clone
end
---------- RIGHT WING
local r1 = newpart()
r1.Size = Vector3.new(1,1,1)--.3,1.5,.3)*1.2
local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
local r2 = newpart()
r2.Size = Vector3.new(1,1,1)--.4,1.8,.4)*1.2
local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
local r3 = newpart()
r3.Size = Vector3.new(1,1,1)--.3,2.2,.3)*1.2
local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
local r4 = newpart()
r4.Size = Vector3.new(1,1,1)--.25,1.2,.25)*1.2
local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
local feather = newfeather()
weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.4,2.3,.3)
weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.35,2.2,.25)
weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
local rf3 = {}
for i=0,7 do
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.45,2.2,.35)
table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local rf2 = {}
for i=0,6 do
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.45,2.2-i*.08,.3)
table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local rf1 = {}
for i=0,6 do
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.37,1.65-i*.06,.25)
table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
end
---------- LEFT WING
local l1 = newpart()
l1.Size = Vector3.new(1,1,1)--.3,1.5,.3)*1.2
local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
local l2 = newpart()
l2.Size = Vector3.new(1,1,1)--.4,1.8,.4)*1.2
local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
local l3 = newpart()
l3.Size = Vector3.new(1,1,1)--.3,2.2,.3)*1.2
local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
local l4 = newpart()
l4.Size = Vector3.new(1,1,1)--.25,1.2,.25)*1.2
local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
local feather = newfeather()
weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.4,2.3,.3)
weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.35,2.2,.25)
weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
local lf3 = {}
for i=0,7 do
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.45,2.2,.35)
table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local lf2 = {}
for i=0,6 do
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.45,2.2-i*.08,.3)
table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local lf1 = {}
for i=0,6 do
feather = newfeather()
feather.Size = Vector3.new(1,1,1)--.37,1.65-i*.06,.25)
table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local rwing = {rm1,rm2,rm3,rm4}
local lwing = {lm1,lm2,lm3,lm4}
local oc0 = {}
for i,v in pairs(rwing) do
oc0[v] = v.C0
end
for i,v in pairs(lwing) do
oc0[v] = v.C0
end
function gotResized()
if lastsize then
if tor.Size == lastsize then return end -- This shouldn't happen?
local scaleVec = tor.Size/lastsize
for i,v in pairs(oc0) do
oc0[i] = v-v.p+scaleVec*v.p
end
lastsize = tor.Size
end
lastsize = tor.Size
end
tor.Changed:connect(function(p)
if p == "Size" then
gotResized()
end
end)
gotResized()
local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
function setwings(tab,time)
time = time or 10
for i=1,4 do
rwing[i].DesiredAngle = tab[i]
lwing[i].DesiredAngle = tab[i]
rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
end
for i,v in pairs(rf1) do
v.DesiredAngle = tab[9]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(lf1) do
v.DesiredAngle = tab[9]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(rf2) do
v.DesiredAngle = tab[10]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(lf2) do
v.DesiredAngle = tab[10]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(rf3) do
v.DesiredAngle = tab[11]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(lf3) do
v.DesiredAngle = tab[11]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
end
setwings(outhigh,1)
flying = false
moving = false
for i,v in pairs(tor:GetChildren()) do
if v.ClassName:lower():match("body") then
v:Destroy()
end
end
local ctor = tor:Clone()
ctor:ClearAllChildren()
ctor.Name = "cTorso"
ctor.Transparency = 1
ctor.CanCollide = false
ctor.FormFactor = "Custom"
ctor.Size = Vector3.new(1,1,1)--.2,.2,.2)
ctor.Parent = mod
weld(tor,ctor)
local bg = Instance.new("BodyGyro",ctor)
bg.maxTorque = Vector3.new()
bg.P = 15000
bg.D = 1000
local bv = Instance.new("BodyVelocity",ctor)
bv.maxForce = Vector3.new()
bv.P = 15000
vel = Vector3.new()
cf = CFrame.new()
flspd = 0
keysdown = {}
keypressed = {}
ktime = {}
descendtimer = 0
jumptime = tick()
hum.Jumping:connect(function()
jumptime = tick()
end)
cam = workspace.CurrentCamera
kd = plr:GetMouse().KeyDown:connect(oc(function(key)
keysdown[key] = true
keypressed[key] = true
if key == "q" then
descendtimer = tick()
elseif key == " " and not hum.Jump then
jumptime = tick()
elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
reqrotx = key == "a" and math.pi*2 or -math.pi*2
end
ktime[key] = tick()
end))
ku = plr:GetMouse().KeyUp:connect(function(key)
keysdown[key] = false
if key == " " then
descendtimer = tick()
end
end)
function mid(a,b,c)
return math.max(a,math.min(b,c or -a))
end
function bn(a)
return a and 1 or 0
end
function gm(tar)
local m = 0
for i,v in pairs(tar:GetChildren()) do
if v:IsA("BasePart") then
m = m + v:GetMass()
end
m = m + gm(v)
end
return m
end
reqrotx = 0
local grav = 196.2
local con
con = game:GetService("RunService").Stepped:connect(oc(function()
--[[if not mod:IsDescendantOf(workspace) then
pcall(function() kd:disconnect() end)
pcall(function() ku:disconnect() end)
bg:Destroy()
bv:Destroy()
con:disconnect()
script:Destroy()
return
end]]
local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
if flying then
local lfldir = fldir
fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
local lmoving = moving
moving = fldir.magnitude > .1
if lmoving and not moving then
idledir = lfldir*Vector3.new(1,0,1)
descendtimer = tick()
end
local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
if moving and keysdown["0"] and lmoving then
fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
end
local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
local descending = (not moving and keysdown["q"] and not keysdown[" "])
cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
hum.PlatformStand = true
bg.maxTorque = Vector3.new(1,1,1)*9e5
local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
reqrotx = reqrotx - reqrotx/10
bv.maxForce = Vector3.new(1,1,1)*9e4*.5
local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
local ani = tickwave(1.5-anioff,1)
bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
vel = moving and cf.lookVector*flspd or Vector3.new()
flspd = math.min(120,lerp(flspd,moving and (fldir.Y 1 then
flying = false
hum.PlatformStand = false
tor.Velocity = Vector3.new()
end
else
bg.maxTorque = Vector3.new()
bv.maxForce = Vector3.new()
local ani = tickwave(walking and .8 or 4.5,1)
setwings(idle,10)
local x,y,z = fspd/160,uspd/700,sspd/900
for i=1,4 do
rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
end
if keypressed["f"] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
vel = Vector3.new(0,50,0)
bv.velocity = vel
idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
cf = tor.CFrame * CFrame.Angles(-.01,0,0)
tor.CFrame = cf
bg.cframe = cf
flystart = tick()
flying = true
end
end
keypressed = {}
end))
end fly()
--Bird Wings By TXrangers222
-- Converted to FE by Creo