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Get the FE2 2017 autofarm
The FE2 2017 autofarm code is below. Copy & inject it into the game. Enjoy!
for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do
v:Disable()
end
while wait(4) do
if game.Workspace.Multiplayer.Map.Settings.MapName.Value ~= "Sinking Ship" then
game.Workspace.Multiplayer.Map:FindFirstChild("ExitRegion").CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
else
game:GetService("Workspace").Multiplayer.Map["_Button1"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
wait(1)
game:GetService("Workspace").Multiplayer.Map["_Button2"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
wait(1)
game:GetService("Workspace").Multiplayer.Map.Section2["_Button3"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
wait(1)
game:GetService("Workspace").Multiplayer.Map.Section2["_Button4"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
wait(1)
game:GetService("Workspace").Multiplayer.Map.Section2["_Button5"].Hitbox.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
wait(1)
game.Workspace.Multiplayer.Map.Section2.ExitRegion.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
end