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Get the fixed talking ben
The fixed talking ben code is below. Copy & inject it into the game. Enjoy!
-- Made by Brickmane#0447
-- fixed by swat turret#5653
local Players = game:GetService("Players")
function changeName(n)
local A_1 = "Update"
local A_2 = {
["DescriptionText"] = n,
["ImageId"] = nil,
}
local event = game:GetService("ReplicatedStorage").CustomiseBooth
event:FireServer(A_1, A_2)
end
function changeImage(n)
local A_1 = "Update"
local A_2 = {
["DescriptionText"] = nil,
["ImageId"] = n,
}
local event = game:GetService("ReplicatedStorage").CustomiseBooth
event:FireServer(A_1, A_2)
end
local function BenDialogue()
local Randomize = math.random(1, 4)
if Randomize == 1 then
changeName("Yes.")
elseif Randomize == 2 then
changeName("No.")
elseif Randomize == 3 then
changeName("HOHOHO")
elseif Randomize == 4 then
changeName("Ough.")
end
end
changeName("Talking Ben")
changeImage(8962954473)
Players.PlayerChatted:Connect(function(chatType, plr, message) --When a player speaks
if chatType ~= Enum.PlayerChatType.All then return end
if
(Players.LocalPlayer.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).Magnitude