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Get the fullbright

The fullbright code is below. Copy & inject it into the game. Enjoy!

Universal Script ? - a simple fullbright script.
if not _G.FullBrightExecuted then

	_G.FullBrightEnabled = false

	_G.NormalLightingSettings = {
		Brightness = game:GetService("Lighting").Brightness,
		ClockTime = game:GetService("Lighting").ClockTime,
		FogEnd = game:GetService("Lighting").FogEnd,
		GlobalShadows = game:GetService("Lighting").GlobalShadows,
		Ambient = game:GetService("Lighting").Ambient
	}

	game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function()
		if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
			_G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").Brightness = 1
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function()
		if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
			_G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").ClockTime = 12
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
		if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
			_G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").FogEnd = 786543
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function()
		if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
			_G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").GlobalShadows = false
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
		if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then
			_G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
		end
	end)

	game:GetService("Lighting").Brightness = 1
	game:GetService("Lighting").ClockTime = 12
	game:GetService("Lighting").FogEnd = 786543
	game:GetService("Lighting").GlobalShadows = false
	game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)

	local LatestValue = true
	spawn(function()
		repeat
			wait()
		until _G.FullBrightEnabled
		while wait() do
			if _G.FullBrightEnabled ~= LatestValue then
				if not _G.FullBrightEnabled then
					game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness
					game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime
					game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd
					game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows
					game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient
				else
					game:GetService("Lighting").Brightness = 1
					game:GetService("Lighting").ClockTime = 12
					game:GetService("Lighting").FogEnd = 786543
					game:GetService("Lighting").GlobalShadows = false
					game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
				end
				LatestValue = not LatestValue
			end
		end
	end)
end

_G.FullBrightExecuted = true
_G.FullBrightEnabled = not _G.FullBrightEnabled