All content on our site is free and will always be free.

Please consider supporting us with disabling your AdBlock software and to gain access to thousands of free content!

Not sure how to disable AdBLock? Follow this tutorial: How to disable AdBlock

Get the gun?

The gun? code is below. Copy & inject it into the game. Enjoy!

Universal Script ? - idk gun or shitty gun
--https://www.roblox.com/catalog/4933294084/Type-37-Pulse-Rifle
local unanchoredparts = {}
		local movers = {}
		local tog = true
		local move = false
		local Player = game:GetService("Players").LocalPlayer
		local Character = Player.Character
		local mov = {};
		local mov2 = {};
		 

       

		local Hats = {Ex1 = Character:WaitForChild("Black Type-37 Pulse Rifle"),
        }



		for i,v in next, Hats do
			v.Handle.AccessoryWeld:Remove()
			for _,mesh in next, v:GetDescendants() do
				if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then 
					--mesh:Remove()
				end
			end
		end
        
        local Network = coroutine.create(function()
            while true do
                game:GetService("RunService").Heartbeat:Wait()
                settings().Physics.AllowSleep = false
                game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
                game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
            end
        end)
coroutine.resume(Network)
        
		function ftp(str)
			local pt = {};
			if str ~= 'me' and str ~= 'random' then
				for i, v in pairs(game.Players:GetPlayers()) do
					if v.Name:lower():find(str:lower()) then
						table.insert(pt, v);
					end
				end
			elseif str == 'me' then
				table.insert(pt, plr);
			elseif str == 'random' then
				table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
			end
			return pt;
		end
		
        
        local function align(i,v)
			local att0 = Instance.new("Attachment", i)
			att0.Position = Vector3.new(0,0,0)
			local att1 = Instance.new("Attachment", v)
			att1.Position = Vector3.new(0,0,0)
			local AP = Instance.new("AlignPosition", i)
			AP.Attachment0 = att0
			AP.Attachment1 = att1
			AP.RigidityEnabled = false
			AP.ReactionForceEnabled = false
			AP.ApplyAtCenterOfMass = false
			AP.MaxForce = 9999999
			AP.MaxVelocity = math.huge
			AP.Responsiveness = 200
			local AO = Instance.new("AlignOrientation", i)
			AO.Attachment0 = att0
			AO.Attachment1 = att1
			AO.ReactionTorqueEnabled = false
			AO.PrimaryAxisOnly = false
			AO.MaxTorque = 9999999
			AO.MaxAngularVelocity = math.huge
			AO.Responsiveness = 200
		end




		align(Hats.Ex1.Handle, Character["Torso"])





		Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,45,90)

        

        
		Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" 


        Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -2) 


game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
    if KeyPressed ==  "r" then 
        Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,90,45)
        Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -1.7)
        wait(0.7)
        Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -2)
        Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,45,90)
    end  
end)


-- made by Creatar aca Robloit for Dark Eccentric --

Bypass = "death"
loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
plr = game.Players.LocalPlayer
dead = false
char = plr.Character

bullet = workspace[plr.Name]["HumanoidRootPart"]
bullet.Transparency = 0.5
bhandle = bullet
bullet.Massless = true
bullet:FindFirstChildOfClass("Attachment"):Destroy()
bullet:FindFirstChildOfClass("Attachment"):Destroy()
bullet:FindFirstChildOfClass("Attachment"):Destroy()

mouse = plr:GetMouse()
head = char.Head
camera = workspace.CurrentCamera
lt = true
ltt = false

local function IsFirstPerson()
     return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
end

     bbv = Instance.new("BodyPosition",bhandle)
     bbv.Position = char.Torso.CFrame.p

     rarm = char["Right Arm"]
     larm = char["Left Arm"]
     torso = char.Torso
     
     
     l = Instance.new("Attachment",larm)
     l.Rotation = Vector3.new(-90,20,0)
     l.Position = Vector3.new(1,1,0.5)
     
     r = Instance.new("Attachment",rarm)
     r.Rotation = Vector3.new(-90,-25,0)
     r.Position = Vector3.new(-1,0.5,0.5)
     
     t = Instance.new("Attachment",torso)
     --rarm
     rap = Instance.new("AlignPosition",rarm)
     rap.Attachment0 = r
     rap.Attachment1 = t
     rap.RigidityEnabled = true
     
     rao = Instance.new("AlignOrientation",rarm)
     rao.Attachment0 = r
     rao.Attachment1 = t
     rao.RigidityEnabled = true
     
     --larm
     
     
     
     
     lap = Instance.new("AlignPosition",larm)
     lap.Attachment0 = l
     lap.Attachment1 = t
     lap.RigidityEnabled = true
     
     lao = Instance.new("AlignOrientation",larm)
     lao.Attachment0 = l
     lao.Attachment1 = t
     lao.RigidityEnabled = true
   
     
     
     mouse.Button1Down:Connect(function()
         if dead == false then
        lt = false
        ltt = true
        
             
        --l.Position = Vector3.new(1,0.5,0.5)
        --l.Rotation = Vector3.new(-95,25,0)
        
        r.Position = Vector3.new(-1,0,0.5)
        r.Rotation = Vector3.new(-95,-33,0)
        wait(0.13)
        
        l.Position = Vector3.new(1,1,0.5)
        l.Rotation = Vector3.new(-90,20,0)
        
        r.Position = Vector3.new(-1,0.5,0.5)
        r.Rotation = Vector3.new(-90,-25,0)
        ltt = false
     bbav = Instance.new("BodyAngularVelocity",bhandle)
     bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
     bbav.P = 1000000000000000000000000000
     bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
     game:GetService("Debris"):AddItem(bbav,0.1)
        if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
            if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
              --repeat 
            game:GetService("RunService").RenderStepped:Wait()
            bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
            bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
            wait(1)
            --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
        elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
            if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
            --repeat 
            game:GetService("RunService").RenderStepped:Wait()
            bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
            bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
            wait(1)
            --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
            
            else
       -- repeat 
        game:GetService("RunService").RenderStepped:Wait()
        bbv.Position = mouse.Hit.p
        bhandle.Position = mouse.Hit.p
        wait(1)
        --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
        end
        wait()
        lt = true
         end
         end)
         
     char.Humanoid.Died:Connect(function()
         dead = true
     end)
     repeat 
         game:GetService("RunService").RenderStepped:Wait()
         if dead == false and bhandle.CanCollide == true then
         bhandle.CanCollide = false
         end
         --if lt == true and dead == false then
         --bhandle.CFrame = char.Torso.CFrame
         bbv.Position = char.Torso.CFrame.p
         if ltt == true and dead == false then
        --bhandle.CFrame = char.Torso.CFrame * CFrame.new(0,0,-6)
        bhandle.Rotation = char.Torso.Rotation
         end
     until char.Humanoid.Health == 0

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
    if KeyPressed ==  "r" then 
        wait(0.2)
        l.Position = Vector3.new(1,0.5,0.5)
        l.Rotation = Vector3.new(-95,25,0)
        wait(0.5)
        l.Position = Vector3.new(1,1,0.5)
        l.Rotation = Vector3.new(-90,20,0)
        
    end  
end)