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Get the gun?
The gun? code is below. Copy & inject it into the game. Enjoy!
--https://www.roblox.com/catalog/4933294084/Type-37-Pulse-Rifle
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local Hats = {Ex1 = Character:WaitForChild("Black Type-37 Pulse Rifle"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
--mesh:Remove()
end
end
end
local Network = coroutine.create(function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().Physics.AllowSleep = false
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
end
end)
coroutine.resume(Network)
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = false
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 200
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 200
end
align(Hats.Ex1.Handle, Character["Torso"])
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,45,90)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -2)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,90,45)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -1.7)
wait(0.7)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.5, -2)
Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,45,90)
end
end)
-- made by Creatar aca Robloit for Dark Eccentric --
Bypass = "death"
loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
plr = game.Players.LocalPlayer
dead = false
char = plr.Character
bullet = workspace[plr.Name]["HumanoidRootPart"]
bullet.Transparency = 0.5
bhandle = bullet
bullet.Massless = true
bullet:FindFirstChildOfClass("Attachment"):Destroy()
bullet:FindFirstChildOfClass("Attachment"):Destroy()
bullet:FindFirstChildOfClass("Attachment"):Destroy()
mouse = plr:GetMouse()
head = char.Head
camera = workspace.CurrentCamera
lt = true
ltt = false
local function IsFirstPerson()
return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
end
bbv = Instance.new("BodyPosition",bhandle)
bbv.Position = char.Torso.CFrame.p
rarm = char["Right Arm"]
larm = char["Left Arm"]
torso = char.Torso
l = Instance.new("Attachment",larm)
l.Rotation = Vector3.new(-90,20,0)
l.Position = Vector3.new(1,1,0.5)
r = Instance.new("Attachment",rarm)
r.Rotation = Vector3.new(-90,-25,0)
r.Position = Vector3.new(-1,0.5,0.5)
t = Instance.new("Attachment",torso)
--rarm
rap = Instance.new("AlignPosition",rarm)
rap.Attachment0 = r
rap.Attachment1 = t
rap.RigidityEnabled = true
rao = Instance.new("AlignOrientation",rarm)
rao.Attachment0 = r
rao.Attachment1 = t
rao.RigidityEnabled = true
--larm
lap = Instance.new("AlignPosition",larm)
lap.Attachment0 = l
lap.Attachment1 = t
lap.RigidityEnabled = true
lao = Instance.new("AlignOrientation",larm)
lao.Attachment0 = l
lao.Attachment1 = t
lao.RigidityEnabled = true
mouse.Button1Down:Connect(function()
if dead == false then
lt = false
ltt = true
--l.Position = Vector3.new(1,0.5,0.5)
--l.Rotation = Vector3.new(-95,25,0)
r.Position = Vector3.new(-1,0,0.5)
r.Rotation = Vector3.new(-95,-33,0)
wait(0.13)
l.Position = Vector3.new(1,1,0.5)
l.Rotation = Vector3.new(-90,20,0)
r.Position = Vector3.new(-1,0.5,0.5)
r.Rotation = Vector3.new(-90,-25,0)
ltt = false
bbav = Instance.new("BodyAngularVelocity",bhandle)
bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
bbav.P = 1000000000000000000000000000
bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
game:GetService("Debris"):AddItem(bbav,0.1)
if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
--repeat
game:GetService("RunService").RenderStepped:Wait()
bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
wait(1)
--until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
--repeat
game:GetService("RunService").RenderStepped:Wait()
bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
wait(1)
--until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
else
-- repeat
game:GetService("RunService").RenderStepped:Wait()
bbv.Position = mouse.Hit.p
bhandle.Position = mouse.Hit.p
wait(1)
--until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
end
wait()
lt = true
end
end)
char.Humanoid.Died:Connect(function()
dead = true
end)
repeat
game:GetService("RunService").RenderStepped:Wait()
if dead == false and bhandle.CanCollide == true then
bhandle.CanCollide = false
end
--if lt == true and dead == false then
--bhandle.CFrame = char.Torso.CFrame
bbv.Position = char.Torso.CFrame.p
if ltt == true and dead == false then
--bhandle.CFrame = char.Torso.CFrame * CFrame.new(0,0,-6)
bhandle.Rotation = char.Torso.Rotation
end
until char.Humanoid.Health == 0
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
wait(0.2)
l.Position = Vector3.new(1,0.5,0.5)
l.Rotation = Vector3.new(-95,25,0)
wait(0.5)
l.Position = Vector3.new(1,1,0.5)
l.Rotation = Vector3.new(-90,20,0)
end
end)