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Get the Kat Silent Aim

The Kat Silent Aim code is below. Copy & inject it into the game. Enjoy!

KAT! - Kat Silent Aim+ Knife Silent Aim
getgenv().silentaim_settings = {
fov = 150,
hitbox = "Head",
fovcircle = true,
}
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- Player
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera
local function GetClosest(Fov)
local Target, Closest = nil, Fov or math.huge
for i,v in pairs(Players:GetPlayers()) do
if (v.Character and v ~= Player and v.Character:FindFirstChild(getgenv().silentaim_settings.hitbox)) then
local Position, OnScreen = CurrentCamera:WorldToScreenPoint(v.Character[getgenv().silentaim_settings.hitbox].Position)
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (Distance < Closest and OnScreen) then
Closest = Distance
Target = v
end
end
end
return Target
end
local Target
local CircleInline = Drawing.new("Circle")
local CircleOutline = Drawing.new("Circle")
RunService.Stepped:Connect(function()
CircleInline.Radius = getgenv().silentaim_settings.fov
CircleInline.Thickness = 2
CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleInline.Transparency = 1
CircleInline.Color = Color3.fromRGB(255, 255, 255)
CircleInline.Visible = getgenv().silentaim_settings.fovcircle
CircleInline.ZIndex = 2
CircleOutline.Radius = getgenv().silentaim_settings.fov
CircleOutline.Thickness = 4
CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleOutline.Transparency = 1
CircleOutline.Color = Color3.new()
CircleOutline.Visible = getgenv().silentaim_settings.fovcircle
CircleOutline.ZIndex = 1
Target = GetClosest(getgenv().silentaim_settings.fov)
end)
local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
local Args = {...}
if (not checkcaller() and getnamecallmethod() == "FindPartOnRayWithIgnoreList") then
if (table.find(Args[2], workspace.WorldIgnore.Ignore) and Target and Target.Character) then
local Origin = Args[1].Origin
Args[1] = Ray.new(Origin, Target.Character[getgenv().silentaim_settings.hitbox].Position - Origin)
end
end
return Old(Self, unpack(Args))
end)