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Get the Magic Unknown

The Magic Unknown code is below. Copy & inject it into the game. Enjoy!

--[[Magic Unknown, By KillerDarkness0105/Codex#6685.]]--





Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
attacktype2=1
vt=Vector3.new
it=Instance.new
cf=CFrame.new
cn=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
combo = 0
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
stance = false
local ff = 2
noleg = false
evadecooldown = false
Humanoid.Animator.Parent = nil
local equip = false
local Effects = {}
 attackspeed = 0.14 
 df = false
 Swing = 1
local sine = 0
local change = 1
local val = 0
local speed = 0
local rs = game:GetService("RunService").RenderStepped
cam = workspace.CurrentCamera
local RbxUtility = LoadLibrary("RbxUtility")
local Create = RbxUtility.Create
deb = game:GetService("Debris")
Face:Destroy()

--game.Lighting.TimeOfDay = 210

          local eye1 = Instance.new("Part")
eye1.Parent = Character
eye1.Size = Vector3.new(0.2,0.2,0.2)
eye1.Archivable = true
eye1.Transparency = 0
eye1.CanCollide = false
eye1.Material = "Neon"
eye1.Color = Color3.fromRGB(48,0,211)
local eye1mesh = Instance.new("SpecialMesh",eye1)
eye1mesh.MeshType = "Sphere"
eye1mesh.Scale = Vector3.new(0.66,1.22,0.66)
ko2 = eye1mesh.Scale
local eye1weld = Instance.new("Weld")
eye1weld.Parent = eye1
eye1weld.Part0 = Head
eye1weld.Part1 = eye1
eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  eye1weld.Part0 = Head
 



local eye2 = Instance.new("Part")
eye2.Parent = Character
eye2.Size = Vector3.new(0.2,0.2,0.2)
eye2.Archivable = true
eye2.Transparency = 0
eye2.CanCollide = false
eye2.Material = "Neon"
eye2.Color = Color3.fromRGB(48,0,211)
local eye2mesh = Instance.new("SpecialMesh",eye2)
eye2mesh.MeshType = "Sphere"
eye2mesh.Scale = Vector3.new(0.66,1.22,0.66)
local eye2weld = Instance.new("Weld")
eye2weld.Parent = eye2
eye2weld.Part0 = Head
eye2weld.Part1 = eye2
eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  eye2weld.Part0 = Head
  



  music = Instance.new("Sound",PlayerGui)
  music.Volume = 1
  music.TimePosition = 0
  music.Pitch = 1
  music.SoundId = "rbxassetid://1849245030"
  music.Looped = true
  music:Play()



















  
           so = function(id,par,vol,pit)
  coroutine.resume(coroutine.create(function()
  local sou = Instance.new("Sound",par or workspace)
  sou.Volume=vol
  sou.Pitch=pit or 1
  sou.SoundId=id
  sou:play()
  game:GetService("Debris"):AddItem(sou,8)
  end))
  end
  
  --save shoulders
  RSH, LSH=nil, nil
  --welds
  RW, LW=Instance.new("Weld"), Instance.new("Weld")
  RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  LH=Torso["Left Hip"]
  RH=Torso["Right Hip"]
  TorsoColor=Torso.BrickColor
  function NoOutline(Part)
  Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  end
  player=Player
  ch=Character
  RSH=ch.Torso["Right Shoulder"]
  LSH=ch.Torso["Left Shoulder"]
  --
  RSH.Parent=nil
  LSH.Parent=nil
  --
  RW.Name="Right Shoulder"
  RW.Part0=ch.Torso
  RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  RW.C1=cf(0, 0.5, 0)
  RW.Part1=ch["Right Arm"]
  RW.Parent=ch.Torso
  --
  LW.Name="Left Shoulder"
  LW.Part0=ch.Torso
  LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  LW.C1=cf(0, 0.5, 0)
  LW.Part1=ch["Left Arm"]
  LW.Parent=ch.Torso
   
   
  newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
      local wld = Instance.new("Weld", wp1)
      wld.Part0 = wp0
      wld.Part1 = wp1
      wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  end
   local rs = game:GetService("RunService").RenderStepped
   
  newWeld(RootPart, Torso, 0, -1, 0)
  Torso.Weld.C1 = CFrame.new(0, -1, 0)
  newWeld(Torso, LeftLeg, -0.5, -1, 0)
  LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  newWeld(Torso, RightLeg, 0.5, -1, 0)
  RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  
      Player=game:GetService('Players').LocalPlayer
      Character=Player.Character
      mouse=Player:GetMouse()
      m=Instance.new('Model',Character)
   
   
      local function weldBetween(a, b)
          local weldd = Instance.new("ManualWeld")
          weldd.Part0 = a
          weldd.Part1 = b
          weldd.C0 = CFrame.new()
          weldd.C1 = b.CFrame:inverse() * a.CFrame
          weldd.Parent = a
          return weldd
      end
     
      ArtificialHB = Instance.new("BindableEvent", script)
  ArtificialHB.Name = "Heartbeat"
   
  script:WaitForChild("Heartbeat")
   
  frame = 1 / 80
  tf = 0
  allowframeloss = false
  tossremainder = false
  lastframe = tick()
  script.Heartbeat:Fire()
  game:GetService("RunService").Heartbeat:connect(function(s, p)
      tf = tf + s
      if tf >= frame then
          if allowframeloss then
              script.Heartbeat:Fire()
              lastframe = tick()
          else
              for i = 1, math.floor(tf / frame) do
                  script.Heartbeat:Fire()
              end
              lastframe = tick()
          end
          if tossremainder then
              tf = 0
          else
              tf = tf - frame * math.floor(tf / frame)
          end
      end
  end)
   
--[[]
  function swait(num)
      if num == 0 or num == nil then
          ArtificialHB.Event:wait()
      else
          for i = 0, num do
              ArtificialHB.Event:wait()
          end
      end
 end

 ]]
 

 function swait(num)
 if num == 0 or num == nil then
  game:service("RunService").Stepped:wait()
 else
  for i = 0, num do
   game:service("RunService").Stepped:wait()
  end
 end
end








  function RemoveOutlines(part)
      part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  end
     
  
  part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
    local fp = it("Part")
    fp.formFactor = formfactor
    fp.Parent = parent
    fp.Reflectance = reflectance
    fp.Transparency = transparency
    fp.CanCollide = false
    fp.Locked = true
    fp.BrickColor = brickcolor
    fp.Name = name
    fp.Size = size
    fp.Position = Torso.Position
    NoOutline(fp)
    if fp.BrickColor == BrickColor.new("Dark indigo") then
      fp.Material = "Neon"
    else
      if fp.BrickColor == BrickColor.new("Really black") then
        fp.BrickColor = BrickColor.new("Really black")
        fp.Material = "Metal"
      else
        fp.Material = "Neon"
      end
    end
    fp:BreakJoints()
    return fp
  end
  
mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  local mesh = it(Mesh)
  mesh.Parent = part
  if Mesh == "SpecialMesh" then
    mesh.MeshType = meshtype
    if meshid ~= "nil" then
      mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
    end
  end
  mesh.Offset = offset
  mesh.Scale = scale
  return mesh
end
  weld = function(parent, part0, part1, c0)
    local weld = it("Weld")
    weld.Parent = parent
    weld.Part0 = part0
    weld.Part1 = part1
    weld.C0 = c0
    return weld
  end
  
  F1 = Instance.new("Folder", Character)
  F1.Name = "Effects Folder"
  F2 = Instance.new("Folder", F1)
  F2.Name = "Effects"
  Triangle = function(a, b, c)
  end
  
MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  if Type == 1 or Type == nil then
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  else
    if Type == 2 then
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
    else
      if Type == 3 then
        table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
      end
    end
  end
end
MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
end
MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
end
MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  prt.Anchored = true
  prt.CFrame = cframe * cf(x2, y2, z2)
  local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
end
MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
end
MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
end
MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
end
MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
end
ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
end
MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
end
MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
  local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
end
MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
  local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  prt.Anchored = true
  prt.CFrame = cframe
  msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  d = Instance.new("Decal")
  d.Parent = prt
  d.Texture = "http://www.roblox.com/asset/?id=26356434"
  d.Face = "Top"
  d = Instance.new("Decal")
  d.Parent = prt
  d.Texture = "http://www.roblox.com/asset/?id=26356434"
  d.Face = "Bottom"
  game:GetService("Debris"):AddItem(prt, 10)
  table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
end
ElecEffect = function(cff, x, y, z)
  local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1))
  prt.Anchored = true
  prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  prt.CFrame = cf(prt.Position)
  game:GetService("Debris"):AddItem(prt, 10)
  xval = math.random() / 3
  yval = math.random() / 3
  zval = math.random() / 3
  msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
end
  
  function FindNearestTorso(Position, Distance, SinglePlayer)
   if SinglePlayer then
    return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed prt=CreatePart(workspace, prt.Anchored=true prt.CFrame=cframe msh=CreateMesh( id=3270017 i=0,1,delay Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) Part.Parent=nil xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed> (SinglePlayer.Torso.CFrame.p - Position).magnitude
 end
 local List = {}
 for i, v in pairs(workspace:GetChildren()) do
  if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
   table.insert(List, v)
  end
 end
 return List
end
  
  
  
  function clerp(a,b,t)
  local qa = {QuaternionFromCFrame(a)}
  local qb = {QuaternionFromCFrame(b)}
  local ax, ay, az = a.x, a.y, a.z
  local bx, by, bz = b.x, b.y, b.z
  local _t = 1-t
  return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  end
   
  function QuaternionFromCFrame(cf)
  local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  local trace = m00 + m11 + m22
  if trace > 0 then
  local s = math.sqrt(1 + trace)
  local recip = 0.5/s
  return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  else
  local i = 0
  if m11 > m00 then
  i = 1
  end
  if m22 > (i == 0 and m00 or m11) then
  i = 2
  end
  if i == 0 then
  local s = math.sqrt(m00-m11-m22+1)
  local recip = 0.5/s
  return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  elseif i == 1 then
  local s = math.sqrt(m11-m22-m00+1)
  local recip = 0.5/s
  return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  elseif i == 2 then
  local s = math.sqrt(m22-m00-m11+1)
  local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  end
  end
 end
   local lerp = function(a, b, t)
 return a * (1 - t) + b * t
end
 
  

  
  function QuaternionToCFrame(px, py, pz, x, y, z, w)
  local xs, ys, zs = x + x, y + y, z + z
  local wx, wy, wz = w*xs, w*ys, w*zs
  local xx = x*xs
  local xy = x*ys
  local xz = x*zs
  local yy = y*ys
  local yz = y*zs
  local zz = z*zs
  return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  end
  function QuaternionSlerp(a, b, t)
  local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  local startInterp, finishInterp;
  if cosTheta >= 0.0001 then
  if (1 - cosTheta) > 0.0001 then
  local theta = math.acos(cosTheta)
  local invSinTheta = 1/math.sin(theta)
  startInterp = math.sin((1-t)*theta)*invSinTheta
  finishInterp = math.sin(t*theta)*invSinTheta  
  else
  startInterp = 1-t
  finishInterp = t
  end
  else
  if (1+cosTheta) > 0.0001 then
  local theta = math.acos(-cosTheta)
  local invSinTheta = 1/math.sin(theta)
  startInterp = math.sin((t-1)*theta)*invSinTheta
  finishInterp = math.sin(t*theta)*invSinTheta
  else
  startInterp = t-1
  finishInterp = t
  end
  end
  return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  end
   
  function weld5(part0, part1, c0, c1)
      weeld=Instance.new("Weld", part0)
      weeld.Part0=part0
      weeld.Part1=part1
      weeld.C0=c0
      weeld.C1=c1
      return weeld
  end
   
  --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
   
  function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
 end
 
 
 function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation)
    swait()
    local Bullet = Instance.new("Part",Workspace)
 Bullet.Locked = true
 Bullet.Name = "Bullet"
 Bullet.Anchored = bounce
 Bullet.CanCollide = collide
 Bullet.Transparency = 0.24
 Bullet.Reflectance = 0
 Bullet.BottomSurface = 0
 Bullet.TopSurface = 0
 Bullet.Shape = 0
 Bullet.BrickColor = BrickColor.new(color)
 Bullet.Size = Vector3.new(size,size,size)
 Bullet.Material = "Neon"
 Bullet.Orientation = vt(-90,0,0)
 local Bulletthing = Instance.new("SpecialMesh",Bullet)
 Bulletthing.MeshType = "Sphere"
  local Bulletforce = Instance.new("BodyForce")
 Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0)
 Bulletforce.Parent = Bullet
 Bullet.CFrame = thinggy.CFrame*CFrame.new(math.random(-place,place),math.random(-place,place),math.random(-place,place))
 local bv = Instance.new("BodyVelocity",Bullet)
 bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
    Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
  bv.velocity = Bullet.CFrame.lookVector*velocity

   
   Bullet.Touched:connect(function(hit)

 if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false) then
          local orbexplode = Instance.new("Sound", Bullet)
    orbexplode.Volume = 4
    orbexplode.PlayOnRemove = true
    orbexplode.SoundId = "http://roblox.com/asset/?id=142070127"
    orbexplode.Pitch = 1
    orbexplode:Destroy()
    deb:AddItem(orbexplode, 4)
 Bullet.Anchored = true
 Bullet.Transparency = 1
 deb:AddItem(Bullet, 4)
 local Explode = Instance.new("Explosion") 
 Explode.Position = Bullet.Position
 Explode.Parent = Workspace 
 Explode.BlastPressure = 0
 Explode.BlastRadius = Bullet.Size.X *5.6
 Explode.Visible = false

 Explode.Hit:connect(function(hit)
if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil and hit.Parent ~= Character then
          if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
          hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 100
          hit.Parent:FindFirstChildOfClass("Humanoid").Health = 100
          end
if attackdebounce == false then
    attackdebounce = true
 hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(damage/2,damage))
 wait(0.02)
attackdebounce = false
end
end
end)
coroutine.resume(coroutine.create(function()

     MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065)
     MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025)
     MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
    MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
         end))
  end
 end)
coroutine.resume(coroutine.create(function()
    for i = 0,16,0.1 do
        swait()
end
if Bullet.Anchored == false then
    Bullet:Destroy()
    end
end))

  end
 
 
 
 
 
 local bl = Instance.new("BlurEffect",cam)
bl.Size = 0
 
 
function Dash()
evadecooldown = true
attack = true
so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
 
        so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
 
 

 
 
 
 
 
 
 
bl.Size = 84
 
 
           MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025)
         MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05)
 
 RootPart.CFrame = RootPart.CFrame*CFrame.new(0,0,-96)
 RootPart.Velocity = RootPart.CFrame.lookVector *280
 
 for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
      
so("http://www.roblox.com/asset/?id=138186576", v.Torso, 10, 1)
   v:FindFirstChild("Humanoid"):TakeDamage(math.random(18,36))
   SphereEffect(BrickColor.new("Royal purple"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04)
            MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
         MagicBlock(BrickColor.new("Royal purple"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
         MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
         MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05)
         MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05)
         MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05)
         MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 300, 300, 300, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05)
         MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005)
         MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005)
         MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005)
  end
end

for i = 0,1,0.064 do
swait()
cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5)
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,12),0.24)
RootPart.Velocity = RootPart.CFrame.lookVector * 175
bl.Size = bl.Size - 8.5
SphereEffect(BrickColor.new("Royal purple"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -12) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.4)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8)

     
 
end
 
 
 
attack = false
attackdebounce = false
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.1)
wait(.2)
bl.Size = 0
evadecooldown = false

 
 
end
  
  
 
 
 
 
 
 
 
 
 
 
 local shooting = false
 
 
 
function shoot()
    attack = true
shooting = true
    
    
                    local thing = Instance.new("BodyGyro",RootPart)
thing.D = 50
thing.P = 6000
thing.MaxTorque = vt(100000,math.huge,0)
thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
      for i = 0,2,0.16 do
        swait()
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0)  * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
end


while shooting == true do
        swait(1)
 
 RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
        so("http://roblox.com/asset/?id=200633327",Torso,2,1)
        thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
            Torso.Velocity =  RootPart.CFrame.lookVector * -13
    Bullets(RightArm,0,1.5,"Royal purple",700,25.5,false,false)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(40), math.rad(80)),.2)
            coroutine.resume(coroutine.create(function()
    for i = 0, 0.5, 0.1 do
        swait()
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24)
end
end))
end

attack = false
thing:Destroy()
    end

 
 
 function dshoot()
    attack = true
shooting = true
    
    
                    local thing = Instance.new("BodyGyro",RootPart)
thing.D = 50
thing.P = 6000
thing.MaxTorque = vt(100000,math.huge,0)
thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
so("http://roblox.com/asset/?id=1268159756",Torso,5,1)
      for i = 0,3,0.16 do
        swait()
        MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07)
        MagicCircle(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(-20)),.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(20)),.2)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.1)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0)  * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.1)
end



while shooting == true do
        swait(0.5)
        coroutine.resume(coroutine.create(function()
        MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07)
        end))
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.3)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0)  * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.3)
        so("http://roblox.com/asset/?id=200633327",Torso,2,1)
        thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
            Torso.Velocity =  RootPart.CFrame.lookVector * -63
            
     
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.4)
    Bullets(RightArm,0,2.5,"Royal purple",1200,45.5,false,false)
            coroutine.resume(coroutine.create(function()
    for i = 0, 0.5, 0.1 do
        swait()
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44)
end
end))
       
    Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.2)
    Bullets(LeftArm,0,2.5,"Royal purple",1200,45.5,false,false)
            coroutine.resume(coroutine.create(function()
    for i = 0, 0.5, 0.1 do
        swait()
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24)
end
end))
       
end

attack = false
thing:Destroy()
    end

 
 
 
 
 function finaldev()
     attack = true
     so("http://roblox.com/asset/?id=815032096",Head,6,0.84)
     so("http://roblox.com/asset/?id=200633529",Workspace,3,0.84)

     for i = 0,14,0.1 do
        swait()
            WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) 
            WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) 
        Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8)),0.16)
        Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.15)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(0)),.15)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.15)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.15)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.15)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.15)
       
end
so("http://roblox.com/asset/?id=197161452",Torso,7,1)
     for i = 0,6,0.1 do
swait()
 WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) 
            WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) 
        Head.Velocity = Vector3.new(0,320,0)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
end


 local bel = part(3, Character, 0, 1, BrickColor.new("Royal purple"), "Ball", vt(0.126,0.126,0.126))
  local belmsh = mesh("SpecialMesh", bel, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))



    local Charge = Instance.new("Sound", bel)
    Charge.Volume = 10
    Charge.SoundId = "http://roblox.com/asset/?id=244578827"
    Charge.Pitch = 0.8
    Charge.PlayOnRemove = true
    Charge:Play()
    Charge:Destroy()
bel.Anchored = true
     for i = 0,47,0.1 do
        swait()
                   bel.CFrame = RootPart.CFrame * cf(0, 90*i/3.5, 0)
        bel.Transparency = bel.Transparency - 0.0034
        belmsh.Scale = belmsh.Scale + Vector3.new(24,24,24)
        Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0+1*i,0+1*i),0.15)
        cam.FieldOfView = lerp(cam.FieldOfView, 40+1*i, 0.15)
Head.Velocity = Vector3.new(0,2.4+0.8*i,0)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-13),math.rad(0),math.rad(0)),.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0)  * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1)
end
so("http://roblox.com/asset/?id=160212892",Head,10,0.84)
     for i = 0,4,0.1 do
        swait()
        Head.Velocity = Vector3.new(0,2.4,0)
                Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0)  * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1)
end





bel.Anchored = false
 local bv = Instance.new("BodyVelocity",bel)
 bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
    bel.CFrame = CFrame.new(bel.Position,mouse.Hit.p)
  bv.velocity = bel.CFrame.lookVector*350
  
  
  
--[[  
     bel.Touched:connect(function(hit)

 if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false then
          local orbexplode = Instance.new("Sound", bel)
    orbexplode.Volume = 10
    orbexplode.PlayOnRemove = true
    orbexplode.SoundId = "http://roblox.com/asset/?id=142070127"
    orbexplode.Pitch = 1
    orbexplode:Destroy()
    deb:AddItem(orbexplode, 4)
 bel.Anchored = true
 bel.Transparency = 1
 deb:AddItem(bel, 4)
 local Explode = Instance.new("Explosion") 
 Explode.Position = bel.Position
 Explode.Parent = Workspace 
 Explode.BlastPressure = 90
 Explode.BlastRadius = Bullet.Size.X *25.6
 Explode.Visible = false

coroutine.resume(coroutine.create(function()



         MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
         MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
         MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 2, 1800, 1100, 4, 1100, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005)


     MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
     MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
     MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
    MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
         end))
  end
 end)
  
  ]]
  
  con5=bel.Touched:connect(function(hit)
      
          local orbexplode = Instance.new("Sound", bel)
    orbexplode.Volume = 10
    orbexplode.PlayOnRemove = true
    orbexplode.SoundId = "http://roblox.com/asset/?id=167115397"
    orbexplode.Pitch = 1
    orbexplode:Destroy()
    deb:AddItem(orbexplode, 4)
 bel.Anchored = true
 bel.Transparency = 1
 deb:AddItem(bel, 5.2)




coroutine.resume(coroutine.create(function()
so("http://www.roblox.com/asset/?id=167115397", Workspace, 6, 1)
so("http://www.roblox.com/asset/?id=138186576", Workspace, 6, 1)
for i = 0, 0.4, 0.1 do
    swait()
    
    
     for i, v in pairs(FindNearestHead(bel.CFrame.p, 252.5)) do
  if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
          if v:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
           v:FindFirstChildOfClass("Humanoid").MaxHealth = 100
           v:FindFirstChildOfClass("Humanoid").Health = 100
          end
   v.Humanoid:TakeDamage(math.random(43,86))
   coroutine.resume(coroutine.create(function()
    for i = 0,2,0.1 do
        swait()
        v.Head.Velocity = -v.Head.CFrame.lookVector*660 + Vector3.new(0,684,0)
    end
    end))
end
end

coroutine.resume(coroutine.create(function()
    for i = 0, 2.4, 0.1 do
        swait()
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44)
end
end))

         MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
         MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
         MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005)
         MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005)
         MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005)

            WaveEffect(BrickColor.new("White"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09) 
            WaveEffect(BrickColor.new("Royal purple"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05) 
            
     MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
     MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
     MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
    MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
    MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015)
    MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
    end
         end))


end)

  
  
  
     for i = 0,32,0.1 do
        swait()
        Head.Velocity = Vector3.new(0,2.4,0)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(43),math.rad(0),math.rad(0)),.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.4) * angles(math.rad(80), math.rad(12), math.rad(-30)),.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1., 0.5, -0.4) * angles(math.rad(80), math.rad(-12), math.rad(30)),.2)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(34), math.rad(-35)), 0.2)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0)  * CFrame.Angles(math.rad(75), math.rad(-34), math.rad(35)), 0.2)
end

coroutine.resume(coroutine.create(function()
    for i = 0, 63, 0.1 do
        swait()
    end
    if bel.Anchored == false then
        bel:Destroy() 
    end
    end))




 attack = false
 end
 
 
 
   mouse.Button1Down:connect(function(key)
if attack == false then
shoot()
end
end)
 
 
 
 
  mouse.Button1Up:connect(function(key)
if shooting == true then
shooting = false
end
end)




  mouse.KeyDown:connect(function(key)
if key == 'e' and attack == false then
dshoot()
end
end)




  mouse.KeyDown:connect(function(key)
if key == 'q' and attack == false then
finaldev()
end
end)

  mouse.KeyUp:connect(function(key)
if key == 'e' and shooting == true then
shooting = false
end
end)


           
              mouse.KeyDown:connect(function(key)
       if key == 'f' and attack == false and evadecooldown == false then
           Dash()
          end
          end)

 
 local orb = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
  local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
      
      local orb2 = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
  local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
            orb.Anchored = true
            orb2.Anchored = true
            Humanoid.WalkSpeed = 32
           
           
            local f = 0
 game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()


f = f+1
 cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076)
if f >= 6 then
    f=0
    SphereEffect(BrickColor.new("Royal purple"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
    SphereEffect(BrickColor.new("Royal purple"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
 MagicRing(BrickColor.new("Royal purple"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
 MagicCircle(BrickColor.new("Royal purple"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
  MagicRing(BrickColor.new("Royal purple"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
 MagicCircle(BrickColor.new("Royal purple"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
        MagicBlock(BrickColor.new("Royal purple"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)
       MagicBlock(BrickColor.new("Royal purple"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)

end
end)

Humanoid.MaxHealth = 400
           
        print("Move list")
print("---------")
print("F: Time Dash")
print("Hold Click: Lesser Bullets")
print("Hold E: Mega Bullets")
print("Q: Final Devastator")

           
           
           
     while true do
    swait()
sine = sine + change
--speed = speed + music.PlaybackLoudness/90
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
    local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity))
    if attack==true or attack==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end

Humanoid.Health = Humanoid.Health + 4

           orb.CFrame = RightArm.CFrame * cf(0, -1, 0)
            orb2.CFrame = LeftArm.CFrame * cf(0, -1, 0)
  if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"





if attack==false then
change = 1
look = 0
          Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
end

elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
change = 1



if attack==false then
          Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
end

elseif torvel1.5 and torvel=22 and hitfloor~=nil then
  Anim="Run"
  change = 0.84+ Character.Humanoid.WalkSpeed/112
  if attack==false and equip == false then
            Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
   Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.5*math.cos(sine/2.5), -.8) * angles(math.rad(-23+4*math.cos(sine/5)), math.rad(0+4*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
 Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1)
 RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0-0.34*math.cos(sine/5)) * angles(math.rad(10+57*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0+43*math.cos(sine/5)), math.rad(5)- RootPart.RotVelocity.Y / 34),.25)
 LW.C0=clerp(LW.C0,cf(-1.5,0.5,0+0.34*math.cos(sine/5))*angles(math.rad(10-57*math.cos(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0+43*math.cos(sine/5)),math.rad(-5)+ RootPart.RotVelocity.Y / -34),.25)
  
  
 LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.56*math.cos(sine/5), 0-0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0+73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3)
 RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.56*math.cos(sine/5),0+0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0-73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3)
  end
  
  --[[
  if attack==false then
  LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  end
  ]]
  if attack==true and noleg == false then
  LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
     RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
  end
  

end
end



     if 0 < #Effects then
        for e = 1, #Effects do
          if Effects[e] ~= nil then
            local Thing = Effects[e]
            if Thing ~= nil then
              local Part = Thing[1]
              local Mode = Thing[2]
              local Delay = Thing[3]
              local IncX = Thing[4]
              local IncY = Thing[5]
              local IncZ = Thing[6]
              if Thing[2] == "CylinderClang" then
                if Thing[3] <= 1 then
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
                  Thing[7] = Thing[1].CFrame
                  effect("New Yeller", 0, Thing[8], Thing[7])
                  Thing[8] = Thing[7]
                  Thing[3] = Thing[3] + Thing[4]
                else
                  Part.Parent = nil
                  table.remove(Effects, e)
                end
              end
              if Thing[2] == "showDamage" then
                if Thing[6] < Thing[5] then
                  Thing[6] = Thing[6] + 1
                else
                  if Thing[6] < Thing[7] then
                    Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
                    Thing[6] = Thing[6] + 1
                  else
                    if Thing[6] < Thing[8] then
                      Thing[6] = Thing[6] + 1
                    else
                      if Thing[6] < Thing[9] then
                        Thing[6] = Thing[6] + 1
                        Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
                        Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
                        Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
                      else
                        Thing[1].Parent = nil
                        table.remove(Effects, e)
                      end
                    end
                  end
                end
              end
              if Thing[2] == "PartiEmi" then
                Thing[3] = Thing[3] - 1
                if Thing[3] <= 0 then
                  Thing[1].Enabled = false
                  table.remove(Effects, e)
                end
              end
              if Thing[2] == "AdjuEff" then
                if 0 < Thing[3] then
                  Thing[3] = Thing[3] - 1
                  Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0)
                  Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0)
                  Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
                else
                  Thing[1].Parent = nil
                  table.remove(Effects, e)
                end
              end
              if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
                if Thing[1].Transparency <= 1 then
                  if Thing[2] == "Block1" then
                    Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
                    Mesh = Thing[7]
                    Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
                    Thing[1].Transparency = Thing[1].Transparency + Thing[3]
                  else
                    if Thing[2] == "Block2" then
                      Thing[1].CFrame = Thing[1].CFrame
                      Mesh = Thing[7]
                      Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
                      Thing[1].Transparency = Thing[1].Transparency + Thing[3]
                    else
                      if Thing[2] == "Block3" then
                        Thing[9] = Thing[9] + 0.5
                        Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
                        Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
                        Mesh = Thing[7]
                        Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
                        Thing[1].Transparency = Thing[1].Transparency + Thing[3]
                      else
                        if Thing[2] == "Skull" then
                          Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
                          Mesh = Thing[7]
                          Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
                          Thing[1].Transparency = Thing[1].Transparency + Thing[3]
                        else
                          if Thing[2] == "Cylinder" then
                            Mesh = Thing[7]
                            Mesh.Scale = Mesh.Scale + vt(Thing[4]-Thing[1].Transparency, Thing[5]-Thing[1].Transparency, Thing[6]-Thing[1].Transparency)
                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
                          else
                            if Thing[2] == "Cylinder2" then
                              Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
                              Mesh = Thing[7]
                              Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
                              Thing[1].Transparency = Thing[1].Transparency + Thing[3]
                            else
                              if Thing[2] == "Blood" then
                                Mesh = Thing[7]
                                Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
                                Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
                                Thing[1].Transparency = Thing[1].Transparency + Thing[3]
                              else
                                if Thing[2] == "Elec" then
                                  Mesh = Thing[10]
                                  Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
                                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
                                else
                                  if Thing[2] == "Disappear" then
                                    Thing[1].Transparency = Thing[1].Transparency + Thing[3]
                                  end
                                end
                              end
                            end
                          end
                        end
                      end
                    end
                  end
                else
                  Part.Parent = nil
                  table.remove(Effects, e)
        end
        end
          end
        end
      end
    end
end