All content on our site is free and will always be free.

Please consider supporting us with disabling your AdBlock software and to gain access to thousands of free content!

Not sure how to disable AdBLock? Follow this tutorial: How to disable AdBlock

Get the Master Hand

The Master Hand code is below. Copy & inject it into the game. Enjoy!

-- Go to line 23 and change it to your name. LOCAL SCRIPT!!!!!


wt  = 0.05 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud =  UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
bc =  BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti =  table.insert tr = table.remove 
cr = coroutine.resume cc =  coroutine.create
asset = "http://www.roblox.com/asset/?id="
sr =  string.reverse sl = string.lower su = string.upper 
Serv = {} Serv.p =  game:GetService(sr("sreyalP")) Serv.l = game:GetService(sr("gnithgiL"))  
Serv.is = game:GetService(sr("ecivreStresnI")) if  game:findFirstChild(sr("revreSkrowteN")) then Serv.ns =  game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end 
Serv.sg =  game:GetService(sr("iuGretratS")) Serv.sp = game:GetService(sr("kcaPretratS"))  Serv.d = game:GetService(sr("sirbeD"))
Decs = {}
Decs.Crack = "49173398"  Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock = "1290033" Decs.Crown =  "1323306"
function ft(tablez,item) if not tablez or not item then return nil  end for i=1,#tablez do if tablez == item then return i end end return nil  end
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string"  then return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end  
function pa(pa,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and  sh ~= "CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor =  "Custom" elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor =  "Custom"
elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end  fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor =  bc(bc2) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface =  0
fp.TopSurface = 0 fp.CFrame = t.CFrame + Vector3.new(0,50,0) fp.Velocity =  Vector3.new(0,10,0) fp:BreakJoints() return fp end 
function clearit(tab) for  xx=1,#tab do tab[xx]:Remove() end end 
function weld(pa,p0,p1,x,y,z,a,b,c)  local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z)  *ca(a,b,c) return fw end
function spm(ty,pa,ss) local sp =  it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end  function mbm(pa,sx,sy,sz) local bm = Instance.new("BlockMesh",pa) bm.Scale =  Vector3.new(sx,sy,sz) end 
function ra(mn,mx,dc) local tms = 1 if dc == nil  then dc = 0 end if type(dc) == "number" and dc > 5 then dc = 5 end for  zx=1,dc do tms = tms*10 end return math.random(mn*tms,mx*tms)/tms end 
p  = Serv.p.Dark_Eccentric
bp = p.Backpack
pg = p.PlayerGui
c =  p.Character
he = c.Head
t = c.Torso
hu = c.Humanoid
mou =  nil
re(c,"Hand")
s = 2
 
--tool var
Equip = false
HTrans =  0
HRef = 0
HCol = "a"
LaserCol = "Really black"
LaserCol2 = "Really  red"
LaserCol3 = "Really black"
Posing = "Follow"
Facing =  "Owner"
Anim = {}
Anim.a = "None"
Anim.b = "None"
Anim.Welding =  0
local fingwide = 1.5*s
local finghei = 2.8
local tiphei =  2.55
handoffset = v3(5,18,-8)*s
bgx,bgy,bgz = -90,0,0
w = {}
Button  = false 
--
BlastMesh = it("FileMesh")
BlastMesh.MeshId =  "http://www.roblox.com/asset/?id=20329976"
RingMesh =  it("FileMesh")
RingMesh.MeshId =  "http://www.roblox.com/asset/?id=3270017"
RockMesh =  it("FileMesh")
DiamondMesh = it("FileMesh")
DiamondMesh.MeshId =  "http://www.roblox.com/Asset/?id=9756362"
 
m = Instance.new("Model",c)  m.Name = "Hand"
Palm =  pa(m,"Block",6*s,7*s,fingwide*2,true,false,HTrans,HRef,HCol)  mbm(Palm,1,1,0.6)
local x,y,z =  Palm.Size.x,Palm.Size.y,Palm.Size.z
bPoint1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Point1 =  weld(bPoint1,Palm,bPoint1,-x/2+(fingwide/2),y/2,0,0,0,0)
pPoint1 =  pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint1,0.9,1,0.9)
wPoint1 =  weld(pPoint1,bPoint1,pPoint1,0,pPoint1.Size.y/2,0,0,0,0)
bPoint2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Point2 =  weld(bPoint2,pPoint1,bPoint2,0,pPoint1.Size.y/2,0,0,0,0)
pPoint2 =  pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint2,0.9,1,0.9)
wPoint2 =  weld(pPoint2,bPoint2,pPoint2,0,pPoint1.Size.y/2,0,0,0,0)
bPoint3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Point3 =  weld(bPoint3,pPoint2,bPoint3,0,pPoint2.Size.y/2,0,0,0,0)
pPoint3 =  pa(m,"Block",fingwide,tiphei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint3,0.9,1,0.9)
wPoint3 =  weld(pPoint3,bPoint3,pPoint3,0,pPoint3.Size.y/2,0,0,0,0)
bMid1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Mid1 =  weld(bMid1,Palm,bMid1,-x/2+((fingwide/2)+((fingwide)*1)),y/2,0,0,0,0)
pMid1 =  pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid1,0.9,1,0.9)
wMid1 =  weld(pMid1,bMid1,pMid1,0,pMid1.Size.y/2,0,0,0,0)
bMid2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Mid2 =  weld(bMid2,pMid1,bMid2,0,pMid1.Size.y/2,0,0,0,0)
pMid2 =  pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid2,0.9,1,0.9)
wMid2 =  weld(pMid2,bMid2,pMid2,0,pMid1.Size.y/2,0,0,0,0)
bMid3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Mid3 =  weld(bMid3,pMid2,bMid3,0,pMid2.Size.y/2,0,0,0,0)
pMid3 =  pa(m,"Block",fingwide,(tiphei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid3,0.9,1,0.9)
wMid3 =  weld(pMid3,bMid3,pMid3,0,pMid3.Size.y/2,0,0,0,0)
bRing1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Ring1 =  weld(bRing1,Palm,bRing1,-x/2+((fingwide/2)+((fingwide)*2)),y/2,0,0,0,0)
pRing1  = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing1,0.9,1,0.9)
wRing1 =  weld(pRing1,bRing1,pRing1,0,pRing1.Size.y/2,0,0,0,0)
bRing2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Ring2 =  weld(bRing2,pRing1,bRing2,0,pRing1.Size.y/2,0,0,0,0)
pRing2 =  pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing2,0.9,1,0.9)
wRing2 =  weld(pRing2,bRing2,pRing2,0,pRing1.Size.y/2,0,0,0,0)
bRing3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Ring3 =  weld(bRing3,pRing2,bRing3,0,pRing2.Size.y/2,0,0,0,0)
pRing3 =  pa(m,"Block",fingwide,(tiphei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing3,0.9,1,0.9)
wRing3 =  weld(pRing3,bRing3,pRing3,0,pRing3.Size.y/2,0,0,0,0)
bPinkie1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Pinkie1 =  weld(bPinkie1,Palm,bPinkie1,-x/2+((fingwide/2)+((fingwide)*3)),y/2,0,0,0,0)
pPinkie1  = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie1,0.9,1,0.9)
wPinkie1 =  weld(pPinkie1,bPinkie1,pPinkie1,0,pPinkie1.Size.y/2,0,0,0,0)
bPinkie2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Pinkie2 =  weld(bPinkie2,pPinkie1,bPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
pPinkie2 =  pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie2,0.9,1,0.9)
wPinkie2 =  weld(pPinkie2,bPinkie2,pPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
bPinkie3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Pinkie3 =  weld(bPinkie3,pPinkie2,bPinkie3,0,pPinkie2.Size.y/2,0,0,0,0)
pPinkie3 =  pa(m,"Block",fingwide,(tiphei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie3,0.9,1,0.9)
wPinkie3 =  weld(pPinkie3,bPinkie3,pPinkie3,0,pPinkie3.Size.y/2,0,0,0,0)
bThumb1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Thumb1 =  weld(bThumb1,Palm,bThumb1,-x/2+(fingwide/7),-y*0.1,-fingwide*0.25,0,0,0)
pThumb1  =  pa(m,"Block",fingwide*1.4,(finghei*1)*s,fingwide*1.4,true,false,HTrans,HRef,HCol)  mbm(pThumb1,0.9,1,0.9)
wThumb1 =  weld(pThumb1,bThumb1,pThumb1,0,pThumb1.Size.y/2,0,0,0,0)
bThumb2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Thumb2 =  weld(bThumb2,pThumb1,bThumb2,0,pThumb1.Size.y/2,0,0,0,0)
pThumb2 =  pa(m,"Block",fingwide*1.3,(finghei*1)*s,fingwide*1.3,true,false,HTrans,HRef,HCol)  mbm(pThumb2,0.9,1,0.9)
wThumb2 =  weld(pThumb2,bThumb2,pThumb2,0,pThumb1.Size.y/2,0,0,0,0)
bThumb3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Thumb3 =  weld(bThumb3,pThumb2,bThumb3,0,pThumb2.Size.y/2,0,0,0,0)
pThumb3 =  pa(m,"Block",fingwide*1.25,(tiphei*1)*s,fingwide*1.25,true,false,HTrans,HRef,HCol)  mbm(pThumb3,0.9,1,0.9)
wThumb3 =  weld(pThumb3,bThumb3,pThumb3,0,pThumb3.Size.y/2,0,0,0,0)
 
w["a1"] =  Pinkie1
w["a2"] = Pinkie2
w["a3"] = Pinkie3
w["b1"] = Ring1
w["b2"]  = Ring2
w["b3"] = Ring3
w["c1"] = Mid1
w["c2"] = Mid2
w["c3"] =  Mid3
w["d1"] = Point1
w["d2"] = Point2
w["d3"] = Point3
w["e1"] =  Thumb1
w["e2"] = Thumb2
w["e3"] = Thumb3
w.e1.C1 =  ca(0,rd(35),rd(-20))
w.e2.C1 = ca(rd(20),0,0)
w.e3.C1 =  ca(rd(20),0,0)
w.d1.C1 = ca(0,0,rd(-3))
w.c1.C1 =  ca(0,0,rd(-1))
w.b1.C1 = ca(0,0,rd(1))
w.a1.C1 = ca(0,0,rd(3))
function  c1(wexx,smmx,xx,yy,zz) 
coroutine.resume(coroutine.create(function()
local  xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ() 
local aa,bb,cc =  wexx.C0.x,wexx.C0.y,wexx.C0.z
local twa = smmx/wt
Anim.Welding =  Anim.Welding + 1
for i=0,twa,1 do wexx.C0 = cf(aa,bb,cc)
wexx.C1 =  ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
wait()
end  
Anim.Welding = Anim.Welding - 1
end))
end 
function  CloseFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz..  "1"],spee,80,0,0) c1(w[fingz.. "2"],spee,110,0,0) c1(w[fingz.. "3"],spee,30,0,0)  end
function OpenFing(fingz,spee) if spee == nil then spee = 1 end  c1(w[fingz.. "1"],spee,2,0,0) c1(w[fingz.. "2"],spee,2,0,0) c1(w[fingz..  "3"],spee,2,0,0) end 
function HandSign(form,spee) form = form:lower() if  spee == nil then spee = 1 end 
if form == "f" then 
CloseFing("d",spee)  CloseFing("a",spee) CloseFing("b",spee)
c1(w["c1"],spee,0,0,0)  c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0) 
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0) 
elseif form == "fist"  then
CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee)  CloseFing("c",spee)
c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0)  c1(w["e3"],spee,50,0,0) 
elseif form == "pointer" then
CloseFing("a",spee)  CloseFing("b",spee) CloseFing("c",spee)
c1(w["d1"],spee,5,0,0)  c1(w["d2"],spee,5,0,0) c1(w["d3"],spee,5,0,0) 
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0) 
elseif form == "v"  then
CloseFing("a",spee) CloseFing("b",spee)
c1(w["c1"],spee,1,0,15)  c1(w["c2"],spee,1,0,0) c1(w["c3"],spee,1,0,0) 
c1(w["d1"],spee,1,0,-15)  c1(w["d2"],spee,1,0,0) c1(w["d3"],spee,1,0,0) 
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0) 
elseif form == "free" or  form == "five" then
OpenFing("a",spee) OpenFing("b",spee) OpenFing("c",spee)  OpenFing("d",spee) 
c1(w["e1"],spee,0,35,-20) c1(w["e2"],spee,20,0,0)  c1(w["e3"],spee,20,0,0) 
elseif form == "ride" then  
c1(w["a1"],spee,60,0,0) c1(w["a2"],spee,-30,0,0) c1(w["a3"],spee,-30,0,0)  
c1(w["b1"],spee,30,0,0) c1(w["b2"],spee,65,0,0) c1(w["b3"],spee,60,0,0)  
c1(w["c1"],spee,30,0,0) c1(w["c2"],spee,65,0,0) c1(w["c3"],spee,60,0,0)  
c1(w["d1"],spee,30,0,0) c1(w["d2"],spee,65,0,0) c1(w["d3"],spee,60,0,0)  
c1(w["e1"],spee,-70,185,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)  
elseif form == "gun" then
CloseFing("a",spee)  CloseFing("b",spee)
c1(w["c1"],spee,0,0,1) c1(w["c2"],spee,0,0,0)  c1(w["c3"],spee,0,0,0) 
c1(w["d1"],spee,0,0,-1) c1(w["d2"],spee,0,0,0)  c1(w["d3"],spee,0,0,0) 
c1(w["e1"],spee,-60,90,0) c1(w["e2"],spee,20,0,0)  c1(w["e3"],spee,-20,0,0) 
elseif form == "wide"  then
c1(w["a1"],spee,-3,0,45) c1(w["a2"],spee,-3,0,0) c1(w["a3"],spee,-3,0,0)  
c1(w["b1"],spee,-3,0,15) c1(w["b2"],spee,-3,0,0) c1(w["b3"],spee,-3,0,0)  
c1(w["c1"],spee,-3,0,-15) c1(w["c2"],spee,-3,0,0) c1(w["c3"],spee,-3,0,0)  
c1(w["d1"],spee,-3,0,-45) c1(w["d2"],spee,-3,0,0) c1(w["d3"],spee,-3,0,0)  
c1(w["e1"],spee,-70,90,0) c1(w["e2"],spee,10,0,0) c1(w["e3"],spee,-10,0,0)  
elseif form == "wide2" then
c1(w["a1"],spee,-18,0,45)  c1(w["a2"],spee,36,0,0) c1(w["a3"],spee,30,0,0) 
c1(w["b1"],spee,-18,0,15)  c1(w["b2"],spee,36,0,0) c1(w["b3"],spee,30,0,0) 
c1(w["c1"],spee,-18,0,-15)  c1(w["c2"],spee,36,0,0) c1(w["c3"],spee,30,0,0) 
c1(w["d1"],spee,-18,0,-45)  c1(w["d2"],spee,36,0,0) c1(w["d3"],spee,30,0,0) 
c1(w["e1"],spee,-50,90,-10)  c1(w["e2"],spee,5,0,-30) c1(w["e3"],spee,-10,0,-40) 
elseif form == "grab2"  then
c1(w["a1"],spee,-70,-65,0) c1(w["a2"],spee,40,0,0)  c1(w["a3"],spee,20,0,0) 
c1(w["b1"],spee,-70,-20,0) c1(w["b2"],spee,40,0,0)  c1(w["b3"],spee,20,0,0) 
c1(w["c1"],spee,-70,20,-0) c1(w["c2"],spee,40,0,0)  c1(w["c3"],spee,20,0,0) 
c1(w["d1"],spee,-70,65,-0) c1(w["d2"],spee,40,0,0)  c1(w["d3"],spee,20,0,0) 
c1(w["e1"],spee,-70,150,0) c1(w["e2"],spee,30,0,0)  c1(w["e3"],spee,30,0,0) 
elseif form == "grab3"  then
c1(w["a1"],spee,-30,-40,30) c1(w["a2"],spee,50,0,0)  c1(w["a3"],spee,35,0,0) 
c1(w["b1"],spee,-30,-15,12) c1(w["b2"],spee,50,0,0)  c1(w["b3"],spee,35,0,0) 
c1(w["c1"],spee,-30,15,-12) c1(w["c2"],spee,50,0,0)  c1(w["c3"],spee,35,0,0) 
c1(w["d1"],spee,-30,40,-30) c1(w["d2"],spee,50,0,0)  c1(w["d3"],spee,35,0,0) 
c1(w["e1"],spee,-55,205,0) c1(w["e2"],spee,30,0,0)  c1(w["e3"],spee,30,0,0) 
end
end
function  ColFings(iscol)
pPinkie1.CanCollide = iscol
pPinkie2.CanCollide =  iscol
pPinkie3.CanCollide = iscol
pRing1.CanCollide =  iscol
pRing2.CanCollide = iscol
pRing3.CanCollide =  iscol
pMid1.CanCollide = iscol
pMid2.CanCollide =  iscol
pMid3.CanCollide = iscol
pPoint1.CanCollide =  iscol
pPoint2.CanCollide = iscol
pPoint3.CanCollide =  iscol
pThumb1.CanCollide = iscol
pThumb2.CanCollide =  iscol
pThumb3.CanCollide = iscol
end
function ray(Pos, Dir) 
return  Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c) 
end 
function  Earthsplosion(pos,siz,dmg,rndmg,forc,eos) local colz22 = "Really red" if eos ==  nil or eos == "earth" then eos = "earth" else colz22 = "Really black" eos =  "sand" end 
coroutine.resume(coroutine.create(function() 
if eos ==  "earth" then local cr =  pa(m,"Block",((14*siz)/10)*s,0,((14*siz)/10)*s,false,false,1,0,"") cr.Anchored =  true cr.CFrame = pos *ca(rd(0),rd(ra(-360,360)),rd(0)) cr.CFrame = cr.CFrame +  v3(ra(-siz*10,siz*10)/22,0,ra(-siz*10,siz*10)/22)
local de = it("Decal",cr)  de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,25)  end
for i=1,4 do
coroutine.resume(coroutine.create(function() 
local sw  = pa(m,"Block",(siz/3)*s,(siz*1.3)*s,(siz/3)*s,true,true,0,0,colz22) sw.Anchored  = true sw.CFrame = pos *cf(ra(-3*s,3*s),0,ra(-3*s,3*s))  *ca(rd(ra(-27,27)),rd(ra(-360,360)),rd(ra(-27,27))) local swm =  it("SpecialMesh",sw) if eos == "earth" then swm.MeshType =  "FileMesh"
swm.MeshId = asset .. Decs.Spike else swm.MeshType = "Sphere" end  if eos == "earth" then swm.Scale =  v3(sw.Size.x/1.3,sw.Size.y*1.2,sw.Size.z/1.3)
else swm.Scale =  v3(sw.Size.x/10,sw.Size.y/37,sw.Size.z/10) end sw.CFrame = sw.CFrame +  v3(ra(-0.3*siz*s,0.3*siz*s,7),0,ra(-0.3*siz*s,0.3*siz*s)) sw.CFrame = sw.CFrame  * cf(0,-sw.Size.y/1.4,0)
Dustplosion(cf(pos.p+v3(0,2*s,0)),18*s,{"Really  red","Really black","Really red"},1)
if eos == "earth" then 
for x=1,8  do
sw.CFrame = sw.CFrame *cf(0,sw.Size.y/8,0) wait() end wait(ra(1,5))
for  x=1,20 do
sw.CFrame = sw.CFrame *cf(0,-sw.Size.y/20,0) wait()
end  sw:Remove()
else 
for x=1,25 do
sw.CFrame = sw.CFrame  *cf(0,sw.Size.y/25,0) sw.Transparency = x/25 - 0.1 swm.Scale = swm.Scale +  v3(0.025,0.025,0.025) wait() end
end sw:Remove()
end)) end  
wait(0.3)
DmgHumanoidsNear(pos.p,dmg,rndmg,5.5*s*(siz/4),forc)
end))
end
 
function  Dustplosion(onb,scale,col,cls) coroutine.resume(coroutine.create(function()  
for x=1,cls do coroutine.resume(coroutine.create(function() 
local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col[ra(1,#col)]) sw.Anchored = true  sw.CFrame = onb *ca(rd(ra(-35,35)),rd(ra(-360,360)),rd(ra(-35,35))) local swm =  it("SpecialMesh",sw) swm.MeshType = "FileMesh"
swm.MeshId = asset ..  Decs.Cloud sw.CFrame = sw.CFrame +  v3(ra(-scale,scale)/8,ra(-scale,scale)/8,ra(-scale,scale)/8) 
for  i=1,scale,0.25 do 
swm.Scale = v3(i*1.5,i*1,i*1.5) sw.Transparency =  ((i/scale)/2) + 0.45
wait()
end
sw:Remove()
end)) end 
end)) end  
function ShockWave(onb,scale,col)  coroutine.resume(coroutine.create(function() local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb  *ca(rd(90),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"  swm.MeshId = RingMesh.MeshId 
for i=1,scale,0.75 do swm.Scale =  v3(i*1.5,i*1.5,i*1.5) sw.Transparency = (i/scale) + 0 wait() end sw:Remove()  end)) end 
function BlastWave(onb,scale,ymes,col)  coroutine.resume(coroutine.create(function() 
local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb  *ca(rd(0),0,0) local swm = it("SpecialMesh",sw) swm.MeshType =  "FileMesh"
swm.MeshId = BlastMesh.MeshId 
for i=1,scale,scale/11 do  
swm.Scale = v3(i*1.25,i*ymes,i*1.25) sw.CFrame = sw.CFrame  *ca(0,rd(720*(i/scale)),0) sw.Transparency = (i/scale) +  0
wait()
end
sw:Remove()
end))
end 
function  Explode(onb,scale,col) local Torm = m  coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part")  e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size =  Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col) 
e1.Transparency = 0.6  e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb local  e1m = Instance.new("SpecialMesh") 
e1m.MeshType = "Sphere" e1m.Parent = e1  local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom"  r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor =  BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0  r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) local  r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh" 
r1m.Scale =  Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local r2 =  Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide =  false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col)  r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm  r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m =  Instance.new("SpecialMesh") r2m.MeshType = "FileMesh" 
r2m.Parent = r2  r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local bla =  Instance.new("Part") bla.Anchored = true 
bla.formFactor = "Custom"  bla.CanCollide = false bla.Size = Vector3.new(1,1,1) bla.BrickColor =  BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0 bla.BottomSurface  = 0 bla.Parent = Torm bla.CFrame = onb local blam = Instance.new("SpecialMesh")  
blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5)  blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale  = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) 
r1m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal)
blam.Scale = blam.Scale +  Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame = bla.CFrame *  CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *  CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *  CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38  e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale =  r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal)
blam.Scale = blam.Scale +  Vector3.new(pluscal/3,pluscal/3,pluscal/3) bla.CFrame = bla.CFrame *  CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *  CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *  CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1  e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1  r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove()  r2:Remove() end)) end
 
function  Hurtsplosion(pos,dmg,rndmg,siz,forc)
coroutine.resume(coroutine.create(function()  local boomcol = {"Really red","Really black","Really red"}
for i=1,3 do  
coroutine.resume(coroutine.create(function()
local plos =  pa(m,"Block",1*s*siz,1.5*s*siz,0.7*s*siz,false,false,0.3,0,boomcol)  spm("Sphere",plos,1) plos.Anchored = true
plos.CFrame = cf(pos + v3(0,0,0)) *  ca(rd(ra(-360,360)),rd(ra(-360,360)),rd(ra(-360,360)))
plos.Mesh.Scale =  v3(0.1,0.1,0.1)
for i=0.3,1,0.03 do local plc =  plos.CFrame
plos.Mesh.Scale = v3(i*6,i*6,i*6) plos.Transparency = i  plos.CFrame = plc *  ca(rd(3),rd(3),0)
wait()
end
plos:Remove()
end))
end  
end))
wait(0.1)
DmgHumanoidsNear(pos,dmg,rndmg,5.5*s*siz,forc)
end
 
function  DmgHumanoidsNear(pos,dmg,rndmg,mag,forc) 
local function kidive(ob) 
for  i,v in pairs(ob:children()) do 
if v:IsA("BasePart") and  v.Parent.Parent:findFirstChild("Humanoid") == nil and  v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude <  mag xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed hh.Name = "Hh" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed> 800 
bullet.CFrame =  bullet.CFrame *cf(0,0,8) bullet:Remove()
if bullet.Position.y < -300  then
else
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
end
elseif  typez == 2 then
bullet.Anchored = true 
local bullethit = false
local  tyms = 0
local ming = 0.001
repeat 
if tyms > 70 and (ming == 0.001  or ming == -2.5) then ming = -2.5
local bpos = (bullet.CFrame  *cf(0,0,-300)).p if (bpos -  v3(Palm.Position.x,bpos.y,Palm.Position.z)).magnitude < 25 xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed> 500 
bullet.CFrame = bullet.CFrame *cf(0,0,8)  bullet:Remove()
if bullet.Position.y < -300  then
else
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
end
elseif  typez == 3 then 
end
end 
function ShortifiedAnim(theanim)
if  theanim == "Beam" then
local crom =  pa(m,"Block",0,0,0,true,true,0.5,0,LaserCol3) local cromm =  it("SpecialMesh",crom) cromm.MeshType = "FileMesh" cromm.MeshId = asset ..  Decs.Crown
cromm.Scale = v3(15*s,5*s,15*s) crom.Anchored = true --local cromw  = weld(crom,Palm,crom,0,Palm.Size.y/3.6,-Palm.Size.z*1.8,rd(-90),0,0)
dias =  {} loldiv = 360/8 for x=0,360,loldiv do 
local dia =  pa(m,"Block",0,0,0,false,false,0,0,LaserCol2) dia.Anchored = true local diam =  it("SpecialMesh",dia) diam.MeshType = "FileMesh" diam.MeshId =  DiamondMesh.MeshId
diam.Scale = v3(3*s,9*s,3*s) table.insert(dias,dia)
end  Button = true coroutine.resume(coroutine.create(function() local tardz = 0  repeat wait() tardz = tardz+ 15
crom.CFrame = Palm.CFrame *ca(rd(-90),0,0)  *cf(0,5.5*s,2*s) *ca(0,rd(tardz),0) 
for rofl=1,#dias do dias[rofl].CFrame =  crom.CFrame *ca(0,rd(rofl*loldiv),0) *cf(0,-19*s,0) *ca(rd(25),0,0)  *cf(0,32*s,0) end 
until not Button for x2=0.5,1,0.05 do wait()  crom.Transparency = x2 end end))
coroutine.resume(coroutine.create(function()  for xk=1,0.5,-0.02 do wait() for i=1,#dias do dias.Transparency =xk end end  end))
wait(1) local beamoffset = v3(0,0,0)
local b1 =  pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b1.Anchored = true  
local b2 = pa(m,"Block",10*s,1,10*s,false,false,0.1,0,LaserCol) b2.Anchored  = true local b2m = it("CylinderMesh",b2)
local b3 =  pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b3.Anchored = true  
local bpos = nil local bhit = nil local ts = 0
repeat beamoffset =  v3(ra(-2*s,2*s),ra(-2*s,2*s),ra(-2*s,2*s)) ts = ts + 1
bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,0,1)).p) 
if bhit == nil  or (Palm.Position - bpos).magnitude > 1500 then break end 
b1.CFrame =  Palm.CFrame *cf(0,3*s,-11*s) 
b3.CFrame = cf(bpos) local lenz = (b1.Position  - b3.Position).magnitude 
b2.CFrame = cf(b1.Position,b3.Position)  *ca(rd(90),0,0) *cf(0,-lenz/2,0) b2m.Scale = v3(1,lenz,1)
b1.CFrame =  b1.CFrame + beamoffset b2.CFrame = b2.CFrame + beamoffset b3.CFrame = b3.CFrame  + beamoffset 
if ts == 0 then  DmgHumanoidsNear(b3.Position,3,10,(14*s)+2,100)  Explode(b3.CFrame*cf(0,b3.Size.y/3,0),25*s,LaserCol2) end
wait() until not  Button or ts > 600
coroutine.resume(coroutine.create(function() for  xk=0.1,1.1,0.08 do wait() b1.Transparency = xk b2.Transparency = xk  b3.Transparency = xk end b1:Remove() b2:Remove() b3:Remove()  end))
coroutine.resume(coroutine.create(function() for xk=0.5,1.1,0.02 do  wait() for i=1,#dias do dias.Transparency =xk end end end))
wait(1)  clearit(dias) crom:Remove()
end
end 
PalmLev = it("BodyPosition",Palm)  
PalmFace = it("BodyGyro",Palm) PalmFace.maxTorque =  v3(0,0,0)
coroutine.resume(coroutine.create(function()
PalmLev.position =  (t.CFrame *cf(handoffset)).p
local yspi = 0
while true do yspi = yspi +  8
if Anim.a == "Gun" or Anim.a == "Ride" or Anim.a == "Pound" then 
Facing  = "Mouse" bgx = -90 bgy = 90 bgz = 0 
elseif Anim.a == "Fu" or Anim.a ==  "Fist" or Anim.a == "GroundGrip" then 
Facing = "Mouse" bgx = -90 bgy = 0 bgz  = 0 
elseif Anim.a == "Splat" or Anim.a == "Beam" then
Facing = "Mouse"  bgx = 0 bgy = 0 bgz = 0 
elseif Anim.a == "None" then 
Facing = "Owner"  bgx = -90 bgy = 0 bgz = 0 Posing = "Follow"
elseif Anim.a == "Shower"  then
Facing = "None" bgx = 0 bgy = 0 bgz = 0 Posing = "TopOwner"
end  
if Posing == "Follow" then 
PalmLev.maxForce = v3(1/0,1/0,1/0)  PalmLev.position = (t.CFrame *cf(handoffset) *cf(0,0,0)).p 
elseif Posing ==  "TopOwner" then
PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position =  (t.CFrame *cf(0,12*s,0)).p 
end 
if Facing == "Owner" then  
PalmFace.maxTorque = v3(1/0,1/0,1/0) PalmFace.cframe =  cf(Palm.Position,he.Position) *ca(rd(bgx),rd(bgy),rd(bgz))
elseif Facing ==  "Mouse" and mou ~= nil and Equip then 
if Anim.a == "Gun" or Anim.a == "Beam"  or Anim.a == "Ride" or Anim.a == "GroundGrip" or Anim.a == "Fu" or Anim.a ==  "Pound" or Anim.a == "Splat" or Anim.a == "Fist" then 
if Anim.b == "None" or  Anim.a == "Beam" or Anim.a == "Ride" then 
PalmFace.cframe =  cf(Palm.Position,mou.Hit.p) *ca(rd(bgx),rd(bgy),rd(bgz)) wait(0.05)
end end  end
wait(0.05)
end 
end))
function  FireFinger(lasercol,ffingz,targ,typez,siz,dmg,rndmg,forc)  coroutine.resume(coroutine.create(function() 
local laser =  pa(m,"Block",fingwide*1.3,fingwide*1.3,fingwide*2.5,true,false,0,0,lasercol)  spm("Sphere",laser,1+(siz/5.5)) laser.Name = "Projectile"
local lw =  weld(laser,ffingz,laser,0,ffingz.Size.y/0.8 +(siz/2.5),0,rd(90),0,0)
for  i=1,0.4,-0.05 do laser.Transparency = i wait() end  
BlastWave(ffingz.CFrame*cf(0,ffingz.Size.y*1.3,0)*ca(0,0,0),ffingz.Size.x*1.6,1.8,LaserCol2)
lw:Remove()  laser.CFrame = cf(laser.Position,targ)
Fire(laser,typez,siz,dmg,rndmg,forc)  
end))
end
GrabWeld =  it("Weld",m)
Palm.Touched:connect(function(touch)
if Anim.a == "Ride" and  GrabWeld.Part1 == nil and touch.Parent:findFirstChild("Torso") and  touch.Parent:findFirstChild("Humanoid") then
local tor = touch.Parent.Torso  touch.Parent.Humanoid.PlatformStand = true 
GrabWeld.Part0 = Palm  GrabWeld.Part1 = tor GrabWeld.C0 = cf(-3*s,4.5*s,-Palm.Size.x/2) GrabWeld.C1 =  ca(0,rd(90),rd(-90)) *ca(0,rd(0),0)
end
end)
re(bp,"Hand")
hb =  it("HopperBin",bp) hb.Name = "Hand"
hb.Selected:connect(function(mouse) mou =  mouse Equip = true
mouse.KeyDown:connect(function(k) k = k:lower()
if  Anim.a == "Ride" and k == "f" then  FireFinger(LaserCol,pPinkie3,mouse.Hit.p,1,2.25,1,18,30) end
if Anim.b ~=  "None" or Anim.Welding ~= 0 then return end 
if Anim.a == "None" then
if k  == "f" then -- on anim on
Anim.a = "Gun" HandSign("Gun",0.7)
elseif k ==  "p" then
Anim.a = "Fu" HandSign("f",1)
elseif k == "g" then
Anim.a =  "Fist" HandSign("fist",1)
elseif k == "c" then
Anim.a = "Splat"  HandSign("wide",1)
elseif k == "r" then
Anim.a = "Ride" HandSign("ride",1)  Posing = "None"
elseif k == "v" then
Anim.a = "Shower" HandSign("grab2",1)  PalmFace.cframe = cf(0,0,0) *ca(0,0,0)
elseif k == "b" then
Anim.a =  "Pound" HandSign("fist",1)
elseif k == "x" then
Anim.a = "GroundGrip"  HandSign("grab2",1)
elseif k == "z" then
Anim.a = "Beam"  HandSign("wide2",1) 
end 
else
if k == "f" and Anim.a == "Gun" then --  on anim off
Anim.a = "None" HandSign("five",0.8)
elseif k == "p" and  Anim.a == "Fu" then
Anim.a = "None" HandSign("five",0.8)
elseif k == "g"  and Anim.a == "Fist" then
Anim.a = "None" HandSign("five",0.8)
elseif k ==  "c" and Anim.a == "Splat" then
Anim.a = "None" HandSign("five",0.8)
elseif  k == "r" and Anim.a == "Ride" then
Anim.a = "None" HandSign("five",0.8)  GrabWeld.Part0 = nil Anim.b = "None" Posing = "Follow" Facing = "Owner"
if  GrabWeld.Part1 ~= nil and GrabWeld.Part1.Parent:findFirstChild("Humanoid") ~=  nil then GrabWeld.Part1.Parent.Humanoid.PlatformStand = false end GrabWeld.Part1  = nil
elseif k == "v" and Anim.a == "Shower" then
Anim.a = "None"  HandSign("five",0.8) Posing = "Follow" Facing = "Owner"
elseif k == "b" and  Anim.a == "Pound" then
Anim.a = "None" HandSign("five",0.8)
elseif k ==  "x" and Anim.a == "GroundGrip" then 
Anim.a = "None"  HandSign("five",0.8)
elseif k == "z" and Anim.a == "Beam" then 
Anim.a =  "None"  HandSign("five",0.8)
end
end
end)
mouse.Button1Down:connect(function()
if  Anim.a == "None" or Anim.b ~= "None" then return end 
if Anim.a == "Gun"  then
Anim.b = "Gun" FireFinger(LaserCol,pPoint3,mouse.Hit.p,1,2.25,1,10,60)  FireFinger(LaserCol,pMid3,mouse.Hit.p,1,2.25) wait(1) Anim.b = "None"
elseif  Anim.a == "Fu" then
Anim.b = "Fu"  FireFinger(LaserCol,pMid3,mouse.Hit.p,1,3.65,2,14,95) wait(0.25) Anim.b =  "None"
elseif Anim.a == "Fist" then 
local bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p) 
if bhit ==  nil or (Palm.Position - bpos).magnitude > 500 then return end 
Anim.b =  "Fist" Posing = "None" PalmFace.cframe = cf(Palm.Position,bpos)  *ca(rd(-90),0,0)
PalmLev.position = (Palm.CFrame  *cf(0,-15*s,0)).p
wait(0.45)
PalmLev.position = bpos + ((Palm.CFrame  *cf(0,1*s,0)).p - Palm.Position)
local tz = 0 repeat wait()  BlastWave(Palm.CFrame*ca(rd(180),0,0),8*s,3.5,HCol) tz = tz + wait() until  (PalmLev.position - Palm.Position).magnitude < 8>  1
Explode(Palm.CFrame *cf(0,6*s,0)  *ca(rd(180),0,0),15*s,ts(bhit.BrickColor))
DmgHumanoidsNear((Palm.CFrame  *cf(0,8,0)).p,3,10,(12*s)+2,105)
if not bhit.Anchored then PalmLev.position =  (Palm.CFrame *cf(0,12*s,0)).p wait(0.5) end 
wait(1) Posing = "Follow" Anim.b  = "None"
elseif Anim.a == "Splat" then
if mouse.Target == nil and  (Palm.Position - mouse.Hit.p).magnitude > 500 then return end local bpos =  mouse.Hit.p
Anim.b = "Splat" Posing = "None" 
local ya,yb,yc =  PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(-90),0,0) PalmLev.position = bpos + v3(0,10*s,0)
local tz = 0 repeat  wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude <  5> 1.3 
for i=-90,0,5 do 
PalmLev.position = PalmLev.position  + v3(0,2*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(i),0,0)
wait()
end wait(0.2)
for i=0,-100,-10 do 
local lewd  = i
if lewd < -50 then lewd = -95 end 
PalmLev.position =  PalmLev.position - v3(0,4.7*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(lewd),0,0)
wait()
end wait(0.2)
local cr =  pa(m,"Block",16*s,0,16*s,false,false,1,0,"") cr.Anchored = true cr.CFrame =  cf(bpos) *ca(0,rd(ra(-360,360)),0)
local de = it("Decal",cr) de.Face = "Top"  de.Texture = asset .. Decs.Crack  Serv.d:AddItem(cr,16)
DmgHumanoidsNear((Palm.CFrame  *cf(0,0,-1)).p,3,20,(15*s)+2,110)
ShockWave(Palm.CFrame  *ca(rd(90),0,0),25*s,LaserCol)
wait(1) Posing = "Follow" Anim.b =  "None"
elseif Anim.a == "Ride" and Button == false then
Posing = "None"  Anim.b = "Ride"
Button = true
repeat PalmLev.position = (Palm.CFrame  *cf(0,10,0)).p wait() until Button == false
Anim.b = "None"
elseif Anim.a  == "Shower" and Button == false then
Anim.b = "Shower" Button = true  
repeat
local targz = Palm.Position + v3(0,20*s,0)
if ra(1,12) == 1  then FireFinger(LaserCol,pPinkie3,targz,2,4,1,18,55) end
if ra(1,13) == 1  then FireFinger(LaserCol,pRing3,targz,2,4,1,18,60) end
if ra(1,12) == 1 then  FireFinger(LaserCol,pMid3,targz,2,4,1,18,65) end
if ra(1,13) == 1 then  FireFinger(LaserCol,pPoint3,targz,2,4,1,18,70) end
if ra(1,12) == 1 then  FireFinger(LaserCol,pThumb3,targz,2,4,1,18,80) end
PalmFace.cframe =  PalmFace.cframe *ca(0,rd(10),0)
wait()
until Button == false
Anim.b =  "None" 
elseif Anim.a == "Pound" and Anim.b == "None" then Posing = "None"  Anim.b = "Pound"
local bhit,bpos = ray(Palm.Position,Palm.Position -  (Palm.CFrame *cf(0,-1,0)).p) 
if bhit == nil or (Palm.Position -  bpos).magnitude > 500 then return end 
PalmLev.position = bpos +  v3(0,15*s,0) 
local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ()  PalmFace.cframe = ca(ya,yb,yc) 
local tz = 0 repeat wait() tz = tz + wait()  until (PalmLev.position - Palm.Position).magnitude < 5> 1.3  wait(0.1)
for i=-90,-10,10 do
PalmFace.cframe = ca(ya,yb,yc)  *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position + v3(0,2.5*s,0)
wait()  end wait(0.25) local realcf =  cf(v3(he.Position.x,0,he.Position.z),v3(Palm.Position.x,0,Palm.Position.z))
for  i=-10,-90,-10 do
PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90))  PalmLev.position = PalmLev.position - v3(0,4*s,0)
wait() end PalmFace.cframe  = realcf *ca(rd(-90),rd(90),0) wait(0.25)
local cr =  pa(m,"Block",22*s,0,22*s,false,false,1,0,"") cr.Anchored = true cr.CFrame =  cf(bpos) *ca(0,rd(ra(-360,360)),0)
local de = it("Decal",cr) de.Face = "Top"  de.Texture = asset .. Decs.Crack  Serv.d:AddItem(cr,16)
Dustplosion(Palm.CFrame *cf(2*s,0,0)  *ca(rd(90),0,rd(90)),30*s,{"Really red","Really black","Really  red"},3)
ShockWave(Palm.CFrame *cf(2*s,0,0)  *ca(rd(90),0,rd(90)),20*s,ts(bhit.BrickColor))
DmgHumanoidsNear((Palm.CFrame  *cf(0,1,0)).p,1,20,(15*s)+2,90) wait(0.2)
local palmcf = cf(bpos) local  earthsplos = ra(5,8) palmcf = Palm.CFrame *ca(0,rd(90),0)  *ca(rd(-90),0,rd(0))
for i=1,earthsplos do Earthsplosion(palmcf  *cf(0,-2*s,((i*7)+7)*s),10,1,20,75) wait(0.1) end 
Earthsplosion(palmcf  *cf(0,-2*s,(((earthsplos+1)*7)+7)*s),16,2,25,75)
wait(1) Posing = "Follow"  wait(0.25) Anim.b = "None" 
elseif Anim.a == "GroundGrip" then Posing =  "None" Anim.b = "GroundGrip"
local bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p) 
if bhit ==  nil or (Palm.Position - bpos).magnitude > 500 then return end  
PalmLev.position = bpos + v3(0,27*s,0) ColFings(false)
local tz = 0  repeat wait() tz = tz + wait() until (PalmLev.position -  Palm.Position).magnitude < 8> 1.3 wait(0.1)
local thepos =  (Palm.CFrame *cf(0,-0.1*s,0)).p - Palm.Position
PalmFace.cframe =  cf(Palm.Position,bpos + thepos) *ca(rd(-90),0,0)
for i=27,1,-3 do  PalmLev.position = bpos + v3(0,i*s,0) wait(0.07) end HandSign("grab3",0.4)  wait(0.55)
local ro = pa(m,"Ball",0,0,0,false,false,0,0,"Earth green")  ro.Name = "Rock" local row = it("SpecialMesh",ro) row.MeshType = "FileMesh"  row.MeshId = asset .. Decs.Rock
local rowe =  weld(ro,Palm,ro,0,Palm.Size.y,-Palm.Size.z*1.2,0,0,0) row.Scale =  v3(9*s,10*s,9*s)
coroutine.resume(coroutine.create(function() for xz=1,70,7  do PalmLev.position = bpos + v3(0,xz*s,0) wait(0.06) end end))
wait(0.25)  Dustplosion(cf(bpos),30*s,{"Really red","Really black","Really red"},3) local  lolra = ra(-360,360)
Earthsplosion(cf(bpos),25,1,20,125,"sand") for  yyy=0,360,60 do coroutine.resume(coroutine.create(function()
for zzz=1,4 do  
Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,zzz*15*s),10,1,20,75)  wait(0.14)
end wait(0.25) Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0)  *cf(0,0,5*18*s),25,1,20,120) end)) end 
wait(0.3) HandSign("grab2",0.5)  wait(0.75) Serv.d:AddItem(ro,20) rowe:Remove() ro.CanCollide = true local rocf =  ro.CFrame ro.Size=v3(14*s,14*s,14*s) ro.CFrame = rocf wait(0.75) ColFings(true)  Posing = "Follow" Anim.b = "None" 
elseif Anim.a == "Beam" and not Button and  Anim.b == "None" then Anim.b = "Beam" 
ShortifiedAnim("Beam") wait(0.5)  Anim.b = "None"
end
end)
mouse.Button1Up:connect(function()
Button =  false
end)
mouse.Move:connect(function()  
end)
 
end)
hb.Deselected:connect(function(mouse)
Equip =  false
end)