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Get the Novastand Source

The Novastand Source code is below. Copy & inject it into the game. Enjoy!

Da Hood - just the novastand source

getgenv().Settings =  {
	--// !Main! \\--
	['Owner'] = '', -- Username Of Owner
	['Position'] = 'Back', -- Position Of Stand [Back! / Left! / Right!]
	['Attack'] = 'Heavy!', -- Heavy = Super Punch Light = Spam Punch [Heavy! / Light!]
	['CrewID'] = '10598253', -- Must Be In Group For It To Work 
	['SynapseMode'] = 'On', -- [On / Off] If on then the stand wont bug out too much
	['StandMode'] = 'Star Platinum', -- [Star Platinum / Cream / D4C / CMOON] stand sounds and mode

	--// ! Misc ! \\--
	['FPSCAP'] = '60', -- This is so your main account gets the most fps (MAXED IS 60, SUGGEST 30 FPS ON STANDS)
	['Msg'] = 'Yare Yare Daze..', -- When you say /e msg it makes all the alts say that message
	['LowGraphics'] = "On", -- [On/Off] Turns graphics down so your stand doesnt lag too much
	['NoFace'] = "On", -- [On/Off] For A Better Look On Your Stand

	--//    ! Sounds !     \\--
	--\\ MUST HAVE BOOMBOX //--
	['Sounds'] = "Off", -- [On/Off] Sounds when you use some commands like Mimic! Evolve! etc
	['SummonMusicID'] = 'Default', -- Enter A Sound ID Put [Default] If You Would Like The Default Sound
	['SummonMusic'] = "Off", -- [On/Off]
	['VanishAppearSound'] = "Off", -- [On/Off]
	['CustomSong'] = "3457906535" -- Enter A Song ID And Say "Song!"
}



--setting
local StandOwner = getgenv().Settings.Owner
local Pos = getgenv().Settings.Position
local Attack = getgenv().Settings.Attack
local CrewID = getgenv().Settings.CrewID
local Sounds = getgenv().Settings.Sounds
local Fpscap = getgenv().Settings.FPSCAP
local Msg = getgenv().Settings.Msg
local lowgraphics = getgenv().Settings.LowGraphics
local noface = getgenv().Settings.NoFace
local SummonMusicID = getgenv().Settings.SummonMusicID
local SummonMusic = getgenv().Settings.SummonMusic
local VanishAppear = getgenv().Settings.VanishAppearSound
local SynapseMode = getgenv().Settings.SynapseMode
local CustomSong = getgenv().Settings.CustomSong
local StandMode = getgenv().Settings.StandMode
--end


--anti tp bypass
grm = getrawmetatable(game)
setreadonly(grm, false)
old = grm.__namecall
grm.__namecall = newcclosure(function(self, ...)
	local args = {...}
	if tostring(args[1]) == "TeleportDetect" then
		return
	elseif tostring(args[1]) == "CHECKER_1" then
		return
	elseif tostring(args[1]) == "CHECKER" then
		return
	end
	return old(self, ...)
end)
--end

local vu = game:GetService("VirtualUser") -- AntiAfk
game:GetService("Players").LocalPlayer.Idled:connect(function()
	vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
	wait(1)
	vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)


if noface == "On" then
	if game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
		game.Players.LocalPlayer.Character.Head.face:Destroy()
	elseif not game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
		print("Already has no face!")
	end
end

_G.FPS = Fpscap
local clock = tick()

_G.fps = true 
game:service"RunService".RenderStepped:connect(function()
	if _G.fps == true then
		while clock + 1 / _G.FPS > tick() do end
		wait()
		clock = tick()
	end
end)

game.StarterGui:SetCore("SendNotification", {
	Title = "Nova Stand"; 
	Text = "Made By $ Icxy#0001 And The_KillerHood! This Script Should Not Be Resold!";
	Duration = 30;
})

for d, e in pairs(game.Workspace:GetDescendants()) do
	if e:IsA("Seat") then
		e:Destroy()
	end
end

lp = game:GetService("Players").LocalPlayer
rs = game:GetService("RunService")

loadstring(game:HttpGet("https://talornoob.000webhostapp.com/noclip"))()
setfflag("HumanoidParallelRemoveNoPhysics", "False")
setfflag("HumanoidParallelRemoveNoPhysicsNoSimulate2", "False")
rs:BindToRenderStep("w", Enum.RenderPriority.Camera.Value, function()
	if _G.noclipsyn == true then
		lp.Character:WaitForChild("Humanoid"):ChangeState(11)
		rs.RenderStepped:Wait()
	end
end)

local e = Instance.new("Part", game.Workspace)
e.Parent = game.Workspace
e.Name = "FLOATPART"
e.Transparency = 1
e.Anchored = true

if lowgraphics == "On" then
	local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
	local g = game
	local w = g.Workspace
	local l = g.Lighting
	local t = w.Terrain
	t.WaterWaveSize = 0
	t.WaterWaveSpeed = 0
	t.WaterReflectance = 0
	t.WaterTransparency = 0
	l.GlobalShadows = false
	l.FogEnd = 9e9
	l.Brightness = 0
	settings().Rendering.QualityLevel = "Level01"
	for i, v in pairs(g:GetDescendants()) do
		if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
			v.Material = "Plastic"
			v.Reflectance = 0
		elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
			v.Transparency = 1
		elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
			v.Lifetime = NumberRange.new(0)
		elseif v:IsA("Explosion") then
			v.BlastPressure = 1
			v.BlastRadius = 1
		elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
			v.Enabled = false
		elseif v:IsA("MeshPart") then
			v.Material = "Plastic"
			v.Reflectance = 0
			v.TextureID = 10385902758728957
		end
	end
	for i, e in pairs(l:GetChildren()) do
		if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
			e.Enabled = false
		end
	end
	print("Low Graphics Enabled!")
end

--locals for Attack!
local StandUser = game.Players[StandOwner]
local Player = game.Players.LocalPlayer
local Players = game.Players
local StudLimit = 75
local MainEvent = game:GetService("ReplicatedStorage").MainEvent

--locals
local Player = game.Players.LocalPlayer
plr = game.Players.LocalPlayer
killed = false
killnear = false
follow = false
noclip = false
bring = true
evolvefollow = false
barragepos = false
barragepunch = false
vanish = false
bind = false
aura = false
mimic = false
Block = false
mimicpunch = false
killtheplayer = false

function Hit()
	if Attack == 'Heavy!' then
		if Player.Character:FindFirstChild('Combat') then
			Player.Character:FindFirstChild('Combat'):Activate()
		else
			Player.Backpack:FindFirstChild('Combat').Parent = Player.Character
		end   
	else
		if Attack == 'Light!' then
			if Player.Character:FindFirstChild('Combat') then
				Player.Character:FindFirstChild('Combat'):Activate()
				Player.Character:FindFirstChild('Combat'):Deactivate()
			else
				Player.Backpack:FindFirstChild('Combat').Parent = Player.Character
			end  
		end
	end
end



function GetNearest()
	local ClosestPlayer
	local ClosestDistance = math.huge
	for _,v in pairs(Players:GetPlayers()) do
		if v.Character and StandUser.Character then
			if v.Character:FindFirstChild('BodyEffects') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('Defense') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('BreakingParts') then
				if v ~= StandUser and v:FindFirstChild('DataFolder') and v:FindFirstChild('DataFolder'):FindFirstChild('Information') then
					if v.Character:WaitForChild('BodyEffects')['K.O'].Value == false then
						if v:FindFirstChild('DataFolder'):FindFirstChild('Information'):FindFirstChild('Crew') then
							if v.Character:FindFirstChild('HumanoidRootPart') then
								if v.DataFolder.Information.Crew.Value ~= StandUser.DataFolder.Information.Crew.Value or not v.DataFolder.Information:FindFirstChild('Crew') then
									local Distance = (v.Character.HumanoidRootPart.Position - StandUser.Character.HumanoidRootPart.Position).Magnitude
									if Distance < ClosestDistance then
										if Distance