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Get the Novastand Source
The Novastand Source code is below. Copy & inject it into the game. Enjoy!
getgenv().Settings = {
--// !Main! \\--
['Owner'] = '', -- Username Of Owner
['Position'] = 'Back', -- Position Of Stand [Back! / Left! / Right!]
['Attack'] = 'Heavy!', -- Heavy = Super Punch Light = Spam Punch [Heavy! / Light!]
['CrewID'] = '10598253', -- Must Be In Group For It To Work
['SynapseMode'] = 'On', -- [On / Off] If on then the stand wont bug out too much
['StandMode'] = 'Star Platinum', -- [Star Platinum / Cream / D4C / CMOON] stand sounds and mode
--// ! Misc ! \\--
['FPSCAP'] = '60', -- This is so your main account gets the most fps (MAXED IS 60, SUGGEST 30 FPS ON STANDS)
['Msg'] = 'Yare Yare Daze..', -- When you say /e msg it makes all the alts say that message
['LowGraphics'] = "On", -- [On/Off] Turns graphics down so your stand doesnt lag too much
['NoFace'] = "On", -- [On/Off] For A Better Look On Your Stand
--// ! Sounds ! \\--
--\\ MUST HAVE BOOMBOX //--
['Sounds'] = "Off", -- [On/Off] Sounds when you use some commands like Mimic! Evolve! etc
['SummonMusicID'] = 'Default', -- Enter A Sound ID Put [Default] If You Would Like The Default Sound
['SummonMusic'] = "Off", -- [On/Off]
['VanishAppearSound'] = "Off", -- [On/Off]
['CustomSong'] = "3457906535" -- Enter A Song ID And Say "Song!"
}
--setting
local StandOwner = getgenv().Settings.Owner
local Pos = getgenv().Settings.Position
local Attack = getgenv().Settings.Attack
local CrewID = getgenv().Settings.CrewID
local Sounds = getgenv().Settings.Sounds
local Fpscap = getgenv().Settings.FPSCAP
local Msg = getgenv().Settings.Msg
local lowgraphics = getgenv().Settings.LowGraphics
local noface = getgenv().Settings.NoFace
local SummonMusicID = getgenv().Settings.SummonMusicID
local SummonMusic = getgenv().Settings.SummonMusic
local VanishAppear = getgenv().Settings.VanishAppearSound
local SynapseMode = getgenv().Settings.SynapseMode
local CustomSong = getgenv().Settings.CustomSong
local StandMode = getgenv().Settings.StandMode
--end
--anti tp bypass
grm = getrawmetatable(game)
setreadonly(grm, false)
old = grm.__namecall
grm.__namecall = newcclosure(function(self, ...)
local args = {...}
if tostring(args[1]) == "TeleportDetect" then
return
elseif tostring(args[1]) == "CHECKER_1" then
return
elseif tostring(args[1]) == "CHECKER" then
return
end
return old(self, ...)
end)
--end
local vu = game:GetService("VirtualUser") -- AntiAfk
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
if noface == "On" then
if game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
game.Players.LocalPlayer.Character.Head.face:Destroy()
elseif not game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
print("Already has no face!")
end
end
_G.FPS = Fpscap
local clock = tick()
_G.fps = true
game:service"RunService".RenderStepped:connect(function()
if _G.fps == true then
while clock + 1 / _G.FPS > tick() do end
wait()
clock = tick()
end
end)
game.StarterGui:SetCore("SendNotification", {
Title = "Nova Stand";
Text = "Made By $ Icxy#0001 And The_KillerHood! This Script Should Not Be Resold!";
Duration = 30;
})
for d, e in pairs(game.Workspace:GetDescendants()) do
if e:IsA("Seat") then
e:Destroy()
end
end
lp = game:GetService("Players").LocalPlayer
rs = game:GetService("RunService")
loadstring(game:HttpGet("https://talornoob.000webhostapp.com/noclip"))()
setfflag("HumanoidParallelRemoveNoPhysics", "False")
setfflag("HumanoidParallelRemoveNoPhysicsNoSimulate2", "False")
rs:BindToRenderStep("w", Enum.RenderPriority.Camera.Value, function()
if _G.noclipsyn == true then
lp.Character:WaitForChild("Humanoid"):ChangeState(11)
rs.RenderStepped:Wait()
end
end)
local e = Instance.new("Part", game.Workspace)
e.Parent = game.Workspace
e.Name = "FLOATPART"
e.Transparency = 1
e.Anchored = true
if lowgraphics == "On" then
local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = false
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for i, v in pairs(g:GetDescendants()) do
if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("MeshPart") then
v.Material = "Plastic"
v.Reflectance = 0
v.TextureID = 10385902758728957
end
end
for i, e in pairs(l:GetChildren()) do
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
e.Enabled = false
end
end
print("Low Graphics Enabled!")
end
--locals for Attack!
local StandUser = game.Players[StandOwner]
local Player = game.Players.LocalPlayer
local Players = game.Players
local StudLimit = 75
local MainEvent = game:GetService("ReplicatedStorage").MainEvent
--locals
local Player = game.Players.LocalPlayer
plr = game.Players.LocalPlayer
killed = false
killnear = false
follow = false
noclip = false
bring = true
evolvefollow = false
barragepos = false
barragepunch = false
vanish = false
bind = false
aura = false
mimic = false
Block = false
mimicpunch = false
killtheplayer = false
function Hit()
if Attack == 'Heavy!' then
if Player.Character:FindFirstChild('Combat') then
Player.Character:FindFirstChild('Combat'):Activate()
else
Player.Backpack:FindFirstChild('Combat').Parent = Player.Character
end
else
if Attack == 'Light!' then
if Player.Character:FindFirstChild('Combat') then
Player.Character:FindFirstChild('Combat'):Activate()
Player.Character:FindFirstChild('Combat'):Deactivate()
else
Player.Backpack:FindFirstChild('Combat').Parent = Player.Character
end
end
end
end
function GetNearest()
local ClosestPlayer
local ClosestDistance = math.huge
for _,v in pairs(Players:GetPlayers()) do
if v.Character and StandUser.Character then
if v.Character:FindFirstChild('BodyEffects') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('Defense') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('BreakingParts') then
if v ~= StandUser and v:FindFirstChild('DataFolder') and v:FindFirstChild('DataFolder'):FindFirstChild('Information') then
if v.Character:WaitForChild('BodyEffects')['K.O'].Value == false then
if v:FindFirstChild('DataFolder'):FindFirstChild('Information'):FindFirstChild('Crew') then
if v.Character:FindFirstChild('HumanoidRootPart') then
if v.DataFolder.Information.Crew.Value ~= StandUser.DataFolder.Information.Crew.Value or not v.DataFolder.Information:FindFirstChild('Crew') then
local Distance = (v.Character.HumanoidRootPart.Position - StandUser.Character.HumanoidRootPart.Position).Magnitude
if Distance < ClosestDistance then
if Distance