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Get the Place Anywhere [TDS]
The Place Anywhere [TDS] code is below. Copy & inject it into the game. Enjoy!
stepstart = false
local va = nil
local event = game.ReplicatedStorage.RemoteFunction
local library = loadstring(game:HttpGet("https://banbus.cf/Scripts/Library", true))()
local w = library:CreateWindow('Place Anywhere')
local Toggle = w:Button('Start', function()
stepstart = true
va.Text = 'Step 1'
end)
w:Section('Step 0')
w:Section('')
w:Button('Upgrade All', function()
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
event:InvokeServer("Troops","Upgrade","Set",{["Troop"] = v})
wait()
end
end
end)
w:Section('DANGER ZONE')
w:Button('Sell All', function()
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
event:InvokeServer("Troops","Sell",{["Troop"] = v})
wait()
end
end
end)
for i, v in pairs(game.CoreGui:GetDescendants()) do
if v:IsA("TextLabel") and v.Text == "Step 0" then
va = v
end
end
step = 1
local Mouse = game.Players.LocalPlayer:GetMouse()
spawn(function()
conn = Mouse.Button1Down:connect(function()
if stepstart then
if step == 1 then
loc1 = Mouse.Hit.p
step = 2
va.Text = 'Step 2'
elseif step == 2 then
loc2 = Mouse.Hit.p
local roz = loc2-loc1
event:InvokeServer("Troops","Place",getgenv().NextTower,{["Rotation"] = CFrame.new(roz.X,loc2.Y,roz.Z),["Position"] = loc1})
stepstart = false
va.Text = 'Step 0'
step = 1
end
end
end)
end)