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Get the sauravware

The sauravware code is below. Copy & inject it into the game. Enjoy!

Prison Life (Cars fixed!) - im too lazy to write the features but its for prison life idk
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
 local Window = Library.CreateLib("sauravware", "Ocean")
 local Tab = Window:NewTab("player")
 local Section = Tab:NewSection("movment")
 Section:NewSlider("sauravspeedy", "toofastforu", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
Section:NewSlider("sauravfrog", "hes a frog", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
    game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
end)
Section:NewToggle("infjump", "stfu", function(state)
_G.infinjump = true
 
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
Humanoid:ChangeState("Jumping")
wait(0.1)
Humanoid:ChangeState("Seated")
end
end
end)
 
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(k)
k = k:lower()
if k == "f" then
if _G.infinjump == true then
_G.infinjump = false
else
_G.infinjump = true
end
end
end)
end)
Section:NewButton("fly", "buggy", function()
repeat wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
  local plr = game.Players.LocalPlayer
  local torso = plr.Character.Torso
  local flying = true
  local deb = true
  local ctrl = {f = 0, b = 0, l = 0, r = 0}
  local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  local maxspeed = 50
  local speed = 0
 
  function Fly()
    local bg = Instance.new("BodyGyro", torso)
    bg.P = 9e4
    bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
    bg.cframe = torso.CFrame
    local bv = Instance.new("BodyVelocity", torso)
    bv.velocity = Vector3.new(0,0.1,0)
    bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
    repeat wait()
      plr.Character.Humanoid.PlatformStand = true
      if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
        speed = speed+.5+(speed/maxspeed)
        if speed > maxspeed then
          speed = maxspeed
        end
      elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
        speed = speed-1
        if speed < 0 then
          speed = 0
        end
      end
      if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
        bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
        lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
      elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
        bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
      else
        bv.velocity = Vector3.new(0,0.1,0)
      end
      bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
    until not flying
    ctrl = {f = 0, b = 0, l = 0, r = 0}
    lastctrl = {f = 0, b = 0, l = 0, r = 0}
    speed = 0
    bg:Destroy()
    bv:Destroy()
    plr.Character.Humanoid.PlatformStand = false
  end
  mouse.KeyDown:connect(function(key)
  if key:lower() == "e" then
    if flying then flying = false
  else
    flying = true
    Fly()
  end
elseif key:lower() == "w" then
  ctrl.f = 1
elseif key:lower() == "s" then
  ctrl.b = -1
elseif key:lower() == "a" then
  ctrl.l = -1
elseif key:lower() == "d" then
  ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
  ctrl.f = 0
elseif key:lower() == "s" then
  ctrl.b = 0
elseif key:lower() == "a" then
  ctrl.l = 0
elseif key:lower() == "d" then
  ctrl.r = 0
end
end)
Fly()
end)
local Tab = Window:NewTab("extra")
local Section = Tab:NewSection("extra")
Section:NewButton("extra gui", "admin cmds", function()
loadstring(game:HttpGet("https://pastebin.com/raw/wMagw9Cn", true))()
end)
Section:NewButton("extragui2", "utitliy gui", function()
local s = loadstring(game:HttpGet(("https://raw.githubusercontent.com/kiko200000000/ME/main/README.MD"), true))()
print(s)
end)
Section:NewButton("extragui3", "updated gui", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Hypious/Marine-Hub/main/Main"))()
end)

Section:NewButton("extragui4", "sauravware admin", function()
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/jLn0n/scripts/main/game-scripts/pl-cmds.lua"))()
end)








-----guns tab
local Tab = Window:NewTab("guns")
local Section = Tab:NewSection("sauravs strapped")
Section:NewButton("Remington-870", "idk", function(v)

local args = {
    [1] = workspace.Prison_ITEMS.giver:FindFirstChild("Remington 870").ITEMPICKUP
}

workspace.Remote.ItemHandler:InvokeServer(unpack(args))

end)
Section:NewButton("AK-47", "idk", function(v)
local args = {
    [1] = workspace.Prison_ITEMS.giver:FindFirstChild("AK-47").ITEMPICKUP
}

workspace.Remote.ItemHandler:InvokeServer(unpack(args))

end)
Section:NewButton("M9", "broidunno", function(v)   


local args = {
    [1] = workspace.Prison_ITEMS.giver.M9.ITEMPICKUP
}

workspace.Remote.ItemHandler:InvokeServer(unpack(args))

end)