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Get the SIMPLE AUTO DODGE SKILL

The SIMPLE AUTO DODGE SKILL code is below. Copy & inject it into the game. Enjoy!

? 2X EXP | Anime Dimensions Simulator - Auto Dodge.
_G.AutoDodgeSkill = true
_G.NameProof = true
_G.NoClipAfter = 999
_G.DodgeSize = 2.25
local list = {
name = {"telegraph"},
ping = 90,
get_ping_cd = false,
}
if _G.Rec then _G.Rec:Disconnect() _G.Rec = nil end
_G.Rec = workspace.Folders.Debris.ChildAdded:Connect(function(v)
if _G.AutoDodgeSkill and table.find(list.name,v.Name:lower()) and v.Material ~= Enum.Material.Neon then
local op = v.Material
wait(.4-(GetPing()))
local a = v:Clone()
local side = math.clamp(_G.DodgeSize,1.5,3)
local Sizeto = v.Size + Vector3.new(side,100,side)
a.Size = Vector3.new(0,100,v.Size.Z)
if v.ClassName == "MeshPart" then
a.Size = Vector3.new(0,0,100)
Sizeto = v.Size + Vector3.new(side,side,100)
end
game:GetService("TweenService"):Create(a,TweenInfo.new(0.08),{Size = Sizeto}):Play()
a.Anchored = true
a.Transparency = 1
a.CanCollide = true
a.Name = "DODGEPART"
a.Parent = v.Parent
local start = tick()
repeat
wait()
until tick() - start > _G.NoClipAfter or not v.Parent
a:Destroy()
end
end)
local Barrier = workspace.GameMap:FindFirstChild("Barrier",true)
if Barrier then Barrier:ClearAllChildren() end
function GetPing()
spawn(function()
if not list.get_ping_cd then
list.get_ping_cd = true
local PacketSend = tick()
local Packet = game:GetService("ReplicatedStorage").RemoteFunctions.MainRemoteFunction:InvokeServer("CompleteDailyQuest","DailyQuest_DungeonClear")
repeat task.wait() until Packet
local Ping = tick() - PacketSend
list.ping = Ping
delay(1,function()
list.get_ping_cd = false
end)
end
end)
return list.ping
end
function Connection(Char)
local Human = Char:WaitForChild("Humanoid")
local Root = Char:WaitForChild("HumanoidRootPart")
local Name = Char:FindFirstChild("PlayerName",true)
if _G.NameProof and Name then Name:Destroy() end
while task.wait() do
if not Root then break end
local SpawnLocation = game.Players.LocalPlayer.RespawnLocation
local CFR = Root.CFrame
if SpawnLocation.Position.Y - CFR.p.Y > 30 then
local RayParams = RaycastParams.new()
RayParams.FilterDescendantsInstances = Char:GetDescendants()
RayParams.FilterType = Enum.RaycastFilterType.Blacklist
local Ray = workspace:Raycast(CFR.p,Vector3.new(0,-100,0),RayParams)
if Ray then
Root.CFrame = CFrame.new(CFR.X,SpawnLocation.Position.Y+15,CFR.Z)
else
Root.CFrame = SpawnLocation.CFrame
end
end
Human:SetStateEnabled(14,false)
Human:SetStateEnabled(1,false)
if not Char then break end
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(Connection)
Connection(game.Players.LocalPlayer.Character)