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Get the Singing me
The Singing me code is below. Copy & inject it into the game. Enjoy!
pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
local plr = game.Players.LocalPlayer
repeat wait() until plr.Character
plr = game.Players.LocalPlayer
char = plr.Character
torso = char.Torso
head = char.Head
neck = torso.Neck
head.face:Destroy()
sound = Instance.new("Sound", head)
sound.SoundId = "rbxassetid://"
sound.Volume = 100
sound:Play()
sound.Looped = true
plr.Chatted:connect(function(message)
if message:sub(1,4) == "Play" then
sound:Stop()
sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
sound:Play()
end
end)
---- [[ Left Eye]] ----
eye1 = Instance.new("Part", workspace)
eye1.Anchored = false
eye1.Parent = head
eye1.TopSurface = 0
eye1.BrickColor = BrickColor.new("Black")
eye1.BottomSurface = 0
eye1m = Instance.new("SpecialMesh", eye1)
eye1m.MeshType = Enum.MeshType.Sphere
eye1m.Scale = Vector3.new(0.02,0.12,0.03)
ogsize = eye1m.Scale
weld = Instance.new("Weld", head)
weld.Part0 = eye1
weld.Part1 = head
weld.C1 = CFrame.new(-.17,.14,-.57)
---- [[ Right Eye ]] ----
eye2 = Instance.new("Part", workspace)
eye2.Anchored = false
eye2.Parent = head
eye2.TopSurface = 0
eye2.BrickColor = BrickColor.new("Black")
eye2.BottomSurface = 0
eye2m = Instance.new("SpecialMesh", eye2)
eye2m.MeshType = Enum.MeshType.Sphere
eye2m.Scale = Vector3.new(0.02,0.12,0.03)
ogsize = eye2m.Scale
weld = Instance.new("Weld", head)
weld.Part0 = eye2
weld.Part1 = head
weld.C1 = CFrame.new(.17,.14,-.57)
---- [[ Mouth ]] ----
mouth = Instance.new("Part", workspace)
mouth.Anchored = false
mouth.Parent = head
mouth.TopSurface = 0
mouth.BrickColor = BrickColor.new("Black")
mouth.BottomSurface = 0
mouth.Material = "SmoothPlastic"
mouthm = Instance.new("SpecialMesh", mouth)
mouthm.MeshType = Enum.MeshType.Sphere
mouthm.Scale = Vector3.new(.13,0.1,0.05)
ogsize = mouthm.Scale
weld = Instance.new("Weld", head)
weld.Part0 = mouth
weld.Part1 = head
weld.C1 = CFrame.new(0,-.25,-.6)
game:service'RunService'.RenderStepped:connect(function()
mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1)
end)