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Get the Super Powers
The Super Powers code is below. Copy & inject it into the game. Enjoy!
wait(0.5)
_Gnew = true
_GClick = 0
for i, v in ipairs(game.SoundService:GetDescendants()) do
if v:IsA("Sound") then
_GClick = v
_GClick.SoundId = "rbxassetid://6706935653"
_GClick.Volume = 2
_Gsound = true
break
end
end
local Output = Instance.new("TextLabel")
Output.Visible = false
if game.Players.LocalPlayer.PlayerGui:FindFirstChild("EzExploitsFreeEnjoy") and _Gnew == true then
_Gnew = false
print("Found one")
game.Players.LocalPlayer.PlayerGui:WaitForChild("EzExploitsFreeEnjoy"):Destroy()
Output.Visible = true
Output.Text = "Destroyed old UI"
wait(5)
Output.Visible = false
end
game.Players.LocalPlayer.Character.Humanoid.JumpHeight = 100
local screen = Instance.new("ScreenGui")
screen.ResetOnSpawn = false
screen.Name = "EzExploitsFreeEnjoy"
local Tp = Instance.new("TextButton")
local BSox = Instance.new("TextBox")
local BJox = Instance.new("TextBox")
local J = Instance.new("TextLabel")
local S = Instance.new("TextLabel")
local ToP = Instance.new("TextLabel")
local HeHa = Instance.new("TextBox")
screen.Parent = game.Players.LocalPlayer.PlayerGui
BSox.Parent = screen
BJox.Parent = screen
J.Parent = screen
S.Parent = screen
Tp.Parent = screen
Output.Parent = screen
HeHa.Parent = screen
ToP.Parent = screen
BSox.Size = UDim2.new(0, 200,0, 40)
Tp.Size = UDim2.new(0, 200,0, 25)
BJox.Size = UDim2.new(0, 200,0, 40)
J.Size = UDim2.new(0, 200,0, 17)
S.Size = UDim2.new(0, 200,0, 17)
Output.Size = UDim2.new(0, 200, 0, 20)
ToP.Size = UDim2.new(0, 200,0, 17)
HeHa.Size = UDim2.new(0, 200,0, 40)
BSox.Position = UDim2.new(0.011, 0,0.305, 0)
Tp.Position = UDim2.new(0.011, 0,0.258, 0)
BJox.Position = UDim2.new(0.011, 0,0.365, 0)
J.Position = UDim2.new(0.011, 0,0.351, 0)
S.Position = UDim2.new(0.011, 0,0.291, 0)
Output.Position = UDim2.new(0.011, 0,0.406, 0)
ToP.Position = UDim2.new(0.011, 0,0.412, 0)
HeHa.Position = UDim2.new(0.011, 0,0.427, 0)
BSox.Text = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed
BJox.Text = game.Players.LocalPlayer.Character.Humanoid.JumpHeight
J.Text = "JUMP"
S.Text = "SPEED"
Output.Text = "nothing yet"
Tp.Text = "Teleport To Spawn"
HeHa.Text = game.Players.LocalPlayer.Name
ToP.Text = "Teleport To Player"
ToP.TextScaled = true
ToP.BackgroundColor3 = Color3.new(0.8, 0, 1)
HeHa.BackgroundColor3 = Color3.new(1, 0.207843, 0.937255)
HeHa.TextScaled = true
HeHa.TextColor3 = Color3.new(1, 1, 1)
ToP.TextColor3 = Color3.new(1, 1, 1)
BSox.BackgroundColor3 = Color3.new(1, 0.345098, 0.345098)
BJox.BackgroundColor3 = Color3.new(0.227451, 0.458824, 1)
Tp.BackgroundColor3 = Color3.new(1, 0.4, 0)
Tp.TextColor3 = Color3.new(1, 1, 1)
Tp.TextScaled = true
S.TextColor3 = Color3.new(1, 1, 1)
J.TextColor3 = Color3.new(1, 1, 1)
BJox.TextColor3 = Color3.new(1, 1, 1)
BSox.TextColor3 = Color3.new(1, 1, 1)
J.BackgroundColor3 = Color3.new(0, 0.517647, 1)
Output.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
Output.TextColor3 = Color3.new(1, 0.584314, 0.168627)
Output.TextScaled = true
Output.BackgroundTransparency = 0.5
S.BackgroundColor3 = Color3.new(1, 0, 0)
S.TextScaled = true
J.TextScaled = true
BJox.TextScaled = true
BSox.TextScaled = true
BJox:GetPropertyChangedSignal("Text"):Connect(function()
game.Players.LocalPlayer.Character.Humanoid.JumpHeight = BJox.Text
end)
BSox:GetPropertyChangedSignal("Text"):Connect(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = BSox.Text
end)
HeHa:GetPropertyChangedSignal("Text"):Connect(function()
game.Players.LocalPlayer.Character:PivotTo(CFrame.new(game.Players:WaitForChild(HeHa.Text).Character.HumanoidRootPart.Position) + Vector3.new(0,5,0))
end)
Tp.MouseButton1Click:Connect(function()
for i, v in ipairs(workspace:GetDescendants()) do
if v:IsA("SpawnLocation") then
game.Players.LocalPlayer.Character:PivotTo(CFrame.new(v.Position) + Vector3.new(0,5,0))
return
end
for i, v in ipairs(workspace:GetDescendants()) do
if v:IsA("Part") then
game.Players.LocalPlayer.Character:PivotTo(CFrame.new(v.Position) + Vector3.new(0,5,0))
return
end
end
end
end)
game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if BSox.Text ~= nil then
wait(2)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = BSox.Text
Output.Visible = true
Output.Text = "Speed updated. changed automatically"
wait(5)
Output.Visible = false
end
end)
game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("JumpHeight"):Connect(function()
if BJox.Text ~= nil then
wait(2)
game.Players.LocalPlayer.Character.Humanoid.JumpHeight = BJox.Text
Output.Visible = true
Output.Text = "Jump updated. changed automatically"
wait(5)
Output.Visible = false
end
end)
local Players = game:GetService("Players")
local client = Players.LocalPlayer
local character
client.CharacterAdded:Connect(function(_character)
character = _character
character.Humanoid.Died:Connect(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = BSox.Text
game.Players.LocalPlayer.Character.Humanoid.JumpHeight = BJox.Text
end)
end)