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Get the Turn your Roblox into 2016 Roblox
The Turn your Roblox into 2016 Roblox code is below. Copy & inject it into the game. Enjoy!
-- _____ _ _ ___ ___ __ __
-- | __ \ | | | | |__ \ / _ \/_ | / /
-- | |__) |___ | |__ | | _____ __ ) | | | || |/ /_
-- | _ // _ \| '_ \| |/ _ \ \/ / / /| | | || | '_ \
-- | | \ \ (_) | |_) | | (_) > < / /_| |_| || | (_) |
-- |_| \_\___/|_.__/|_|\___/_/\_\ |____|\___/ |_|\___/
--
-- Script made by Invisible_
-- If you want the cursor, look youtube for it
if game:IsLoaded() ~= true then
game.Loaded:Wait()
end
--Needed for nostalgia, Filtering Disabled spoof
local Workspace = game.Workspace
local old
old = hookmetamethod(game, "__index", newcclosure(function(Self, ...)
local args = ...
if Self == Workspace and args == "FilteringEnabled" then
return false
end
return old(Self, ...)
end))
--Script utils
oldrequire = require
getgenv().bakrequire = require
cache = {}
function IsCached(Inst)
for i,v in next, cache do
if v[1] == Inst then
return true, v[2]
end
end
return false
end
getgenv().require = function(inst)
CachedStatus, Result = IsCached(inst)
if CachedStatus == false and Result == nil then
result = loadstring(inst.Source)()
table.insert(cache, {inst, result})
return result
else
if Result then
return Result
end
end
end
getgenv().LoadLibrary = function(str)
return loadstring(game:GetObjects("rbxassetid://9133787982")[1][str].Source)()
end
--Delete CoreGui guis
function ExistAndDelete(str)
task.spawn(function()
if game:GetService("CoreGui"):FindFirstChild(str) == nil then
game:GetService("CoreGui"):WaitForChild(str):Destroy()
else
game:GetService("CoreGui")[str]:Destroy()
end
end)
end
ExistAndDelete("RobloxGui")
ExistAndDelete("TeleportGui")
ExistAndDelete("RobloxPromptGui")
ExistAndDelete("RobloxLoadingGui")
ExistAndDelete("PlayerList")
ExistAndDelete("RobloxNetworkPauseNotification")
ExistAndDelete("PurchasePrompt")
ExistAndDelete("HeadsetDisconnectedDialog")
ExistAndDelete("ThemeProvider")
ExistAndDelete("BubbleChat")
--Adios all CoreScript!!!
for i,v in pairs(game:GetDescendants()) do
if v.ClassName == "CoreScript" then
v:Destroy()
end
end
--Chat handler (soo people can see your messages) (YOU CAN EDIT THIS IF THE GAME YOUR PLAYING HAVE A CUSTOM CHAT)
game.Players.LocalPlayer.Chatted:Connect(function(msg)
if game:GetService("ReplicatedStorage"):FindFirstChild("DefaultChatSystemChatEvents") ~= nil then
if game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents:FindFirstChild("SayMessageRequest") ~= nil then
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents:FindFirstChild("SayMessageRequest"):FireServer(msg, "All")
end
end
end)
--Delete Chat if found
if game.Players.LocalPlayer:FindFirstChild("PlayerGui") == nil then
game.Players.LocalPlayer:WaitForChild("PlayerGui")
end
if game.Players.LocalPlayer.PlayerGui:FindFirstChild("Chat") == nil then
game.Players.LocalPlayer.PlayerGui:WaitForChild("Chat"):Destroy()
else
game.Players.LocalPlayer.PlayerGui["Chat"]:Destroy()
end
--The Health bar always on
game.Players.PlayerAdded:Connect(function(plr)
task.spawn(function()
if plr ~= nil then
if plr.Character == nil then
plr.CharacterAdded:Wait()
end
if plr.Character:FindFirstChild("Humanoid") == nil then
plr.Character:WaitForChild("Humanoid")
end
plr.Character.Humanoid.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOn
end
plr.CharacterAdded:Connect(function(charac)
if charac:FindFirstChild("Humanoid") == nil then
charac:WaitForChild("Humanoid")
end
charac.Humanoid.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOn
end)
end)
end)
task.spawn(function()
while true do
task.wait(.1)
for i,v in pairs(game.Players:GetChildren()) do
if v.Character ~= nil then
if v.Character:FindFirstChild("Humanoid") then
sethiddenproperty(v.Character.Humanoid, "HealthDisplayType", Enum.HumanoidHealthDisplayType.AlwaysOn)
end
end
end
end
end)
--Funny gui
local RobloxGui = game:GetObjects("rbxassetid://9139773381")[1]
RobloxGui.Parent = game:GetService("CoreGui")
--Remove kick blur
task.spawn(function()
while true do
task.wait()
game:GetService("RunService"):SetRobloxGuiFocused(false)
end
end)
--Scripts both taken from a real 2016 roblox studio
--They do the joining stuff etc
task.spawn(function()
-- Creates the generic "ROBLOX" loading screen on startup
-- Written by ArceusInator & Ben Tkacheff, 2014
--
-- Constants
local PLACEID = game.PlaceId
local MPS = game:GetService('MarketplaceService')
local UIS = game:GetService('UserInputService')
local guiService = game:GetService("GuiService")
local ContextActionService = game:GetService('ContextActionService')
local RobloxGui = game:GetService("CoreGui"):WaitForChild("RobloxGui")
local startTime = tick()
local COLORS = {
BLACK = Color3.new(0, 0, 0),
BACKGROUND_COLOR = Color3.new(45/255, 45/255, 45/255),
WHITE = Color3.new(1, 1, 1),
ERROR = Color3.new(253/255,68/255,72/255)
}
local function getViewportSize()
while not game.Workspace.CurrentCamera do
game.Workspace.Changed:wait()
end
while game.Workspace.CurrentCamera.ViewportSize == Vector2.new(0,0) do
game.Workspace.CurrentCamera.Changed:wait()
end
return game.Workspace.CurrentCamera.ViewportSize
end
--
-- Variables
local GameAssetInfo -- loaded by InfoProvider:LoadAssets()
local currScreenGui, renderSteppedConnection = nil, nil
local destroyingBackground, destroyedLoadingGui, hasReplicatedFirstElements = false, false, false
local backgroundImageTransparency = 0
local isMobile = (UIS.TouchEnabled == true and UIS.MouseEnabled == false and getViewportSize().Y 0 then
if brickCountChange == nil then
brickCountChange = guiService:GetBrickCount()
end
if guiService:GetBrickCount() - lastBrickCount >= brickCountChange then
lastBrickCount = guiService:GetBrickCount()
updateLoadingDots()
end
end
end
if not isTenFootInterface then
if currentTime - startTime > 5 and currScreenGui.BlackFrame.CloseButton.ImageTransparency > 0 then
currScreenGui.BlackFrame.CloseButton.ImageTransparency = currScreenGui.BlackFrame.CloseButton.ImageTransparency - fadeAmount
if currScreenGui.BlackFrame.CloseButton.ImageTransparency 0)
if not hasReplicatedFirstElements then
if game:IsLoaded() then
handleRemoveDefaultLoadingGui()
else
local gameLoadedCon = nil
gameLoadedCon = game.Loaded:connect(function()
gameLoadedCon:disconnect()
gameLoadedCon = nil
handleRemoveDefaultLoadingGui()
end)
end
else
wait(5) -- make sure after 5 seconds we remove the default gui, even if the user doesn't
handleRemoveDefaultLoadingGui()
end
end
function handleRemoveDefaultLoadingGui(instant)
if isTenFootInterface then
ContextActionService:UnbindCoreAction('CancelGameLoad')
end
destroyLoadingElements(instant)
end
game:GetService("ReplicatedFirst").FinishedReplicating:connect(handleFinishedReplicating)
if game:GetService("ReplicatedFirst"):IsFinishedReplicating() then
handleFinishedReplicating()
end
game:GetService("ReplicatedFirst").RemoveDefaultLoadingGuiSignal:connect(handleRemoveDefaultLoadingGui)
if game:GetService("ReplicatedFirst"):IsDefaultLoadingGuiRemoved() then
handleRemoveDefaultLoadingGui()
end
local UserInputServiceChangedConn;
local function onUserInputServiceChanged(prop)
if prop == 'VREnabled' then
local UseVr = false
pcall(function() UseVr = UIS.VREnabled end)
if UseVr then
if UserInputServiceChangedConn then
UserInputServiceChangedConn:disconnect()
UserInputServiceChangedConn = nil
end
handleRemoveDefaultLoadingGui(true)
require(RobloxGui.Modules.LoadingScreen3D)
end
end
end
UserInputServiceChangedConn = UIS.Changed:connect(onUserInputServiceChanged)
onUserInputServiceChanged('VREnabled')
end)
task.spawn(function()
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
local scriptContext = game:GetService("ScriptContext")
local touchEnabled = game:GetService("UserInputService").TouchEnabled
local RobloxGui = game:GetService("CoreGui"):WaitForChild("RobloxGui")
local soundFolder = Instance.new("Folder")
soundFolder.Name = "Sounds"
soundFolder.Parent = RobloxGui
-- This can be useful in cases where a flag configuration issue causes requiring a CoreScript to fail
local function safeRequire(moduleScript)
local moduleReturnValue = nil
local success, err = pcall(function() moduleReturnValue = require(moduleScript) end)
if not success then
warn("Failure to Start CoreScript module" ..moduleScript.Name.. ".\n" ..err)
end
return moduleReturnValue
end
--CUSTOM FUNCTION FOR SYNAPSE X
function AddCoreScriptLocal(str)
local Inject = [==[
--Get names
script.Name = script.Name..[[]==]..str..[==[]]
--FAKE SCRIPT
local script = Instance.new("LocalScript", game.CoreGui.RobloxGui)
script.Name = [[CoreScripts/]==]..str..[==[]]
script.Disabled = true
script.Source = [[print("Doin' your mom")]]
]==]
loadstring(Inject..tostring(RobloxGui.CoreScriptSyn[str].Source))()
end
-- TopBar
task.spawn(function()
AddCoreScriptLocal("Topbar")
end)
-- SettingsScript
local luaControlsSuccess, luaControlsFlagValue = pcall(function() return settings():GetFFlag("UseLuaCameraAndControl") end)
-- MainBotChatScript (the Lua part of Dialogs)
task.spawn(function()
AddCoreScriptLocal("MainBotChatScript2")
end)
-- In-game notifications script
task.spawn(function()
AddCoreScriptLocal("NotificationScript2")
end)
-- Performance Stats Management
task.spawn(function()
AddCoreScriptLocal("PerformanceStatsManagerScript")
end)
-- Chat script
task.spawn(function() safeRequire(RobloxGui.Modules.ChatSelector) end)
task.spawn(function() safeRequire(RobloxGui.Modules.PlayerlistModule) end)
task.spawn(function()
AddCoreScriptLocal("BubbleChat")
end)
-- Purchase Prompt Script (run both versions, they will check the relevant flag)
task.spawn(function()
AddCoreScriptLocal("PurchasePromptScript2")
end)
task.spawn(function()
AddCoreScriptLocal("PurchasePromptScript3")
end)
-- Backpack!
task.spawn(function() safeRequire(RobloxGui.Modules.BackpackScript) end)
task.spawn(function()
AddCoreScriptLocal("VehicleHud")
end)
task.spawn(function()
AddCoreScriptLocal("GamepadMenu")
end)
if touchEnabled then -- touch devices don't use same control frame
-- only used for touch device button generation
task.spawn(function()
AddCoreScriptLocal("ContextActionTouch")
end)
RobloxGui:WaitForChild("ControlFrame")
RobloxGui.ControlFrame:WaitForChild("BottomLeftControl")
RobloxGui.ControlFrame.BottomLeftControl.Visible = false
end
do
local UserInputService = game:GetService('UserInputService')
local function tryRequireVRKeyboard()
if UserInputService.VREnabled then
return safeRequire(RobloxGui.Modules.VR.VirtualKeyboard)
end
return nil
end
if not tryRequireVRKeyboard() then
UserInputService.Changed:connect(function(prop)
if prop == "VREnabled" then
tryRequireVRKeyboard()
end
end)
end
end
-- Boot up the VR App Shell
if UserSettings().GameSettings:InStudioMode() then
local UserInputService = game:GetService('UserInputService')
local function onVREnabled(prop)
if prop == "VREnabled" then
if UserInputService.VREnabled then
local shellInVRSuccess, shellInVRFlagValue = pcall(function() return settings():GetFFlag("EnabledAppShell3D") end)
local shellInVR = (shellInVRSuccess and shellInVRFlagValue == true)
local modulesFolder = RobloxGui.Modules
local appHomeModule = modulesFolder:FindFirstChild('Shell') and modulesFolder:FindFirstChild('Shell'):FindFirstChild('AppHome')
if shellInVR and appHomeModule then
safeRequire(appHomeModule)
end
end
end
end
task.spawn(function()
if UserInputService.VREnabled then
onVREnabled("VREnabled")
end
UserInputService.Changed:connect(onVREnabled)
end)
end
end)