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Get the Undetectable Phantom Forces ESP
The Undetectable Phantom Forces ESP code is below. Copy & inject it into the game. Enjoy!
local Camera = game:GetService("Workspace").CurrentCamera
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local FontValue = 3
local Visibility = true
local player = game:GetService("Players").LocalPlayer
enemy = ""
if tostring(player.TeamColor) == "Bright orange" then
enemy = "Bright blue"
else
enemy = "Bright orange"
end
game:GetService("Workspace").ChildRemoved:Connect(
function()
if tostring(player.TeamColor) == "Bright orange" then
enemy = "Bright blue"
else
enemy = "Bright orange"
end
end
)
local function CycleFont()
if FontValue + 1 > 3 then
FontValue = 1
else
FontValue = FontValue + 1
end
end
local function ModelTemplate()
local Objects = {
Box = Drawing.new("Quad"),
Name = Drawing.new("Text"),
}
return Objects
end
local function GetPartCorners(Part)
local Size = Part.Size * Vector3.new(1, 1.5)
return {
TR = (Part.CFrame * CFrame.new(-Size.X, -Size.Y, 0)).Position,
BR = (Part.CFrame * CFrame.new(-Size.X, Size.Y, 0)).Position,
TL = (Part.CFrame * CFrame.new(Size.X, -Size.Y, 0)).Position,
BL = (Part.CFrame * CFrame.new(Size.X, Size.Y, 0)).Position,
}
end
local function ApplyModel(Model)
local Objects = ModelTemplate()
local CurrentParent = Model.Parent
spawn(function()
Objects.Name.Center = true
Objects.Name.Visible = true
Objects.Name.Outline = true
Objects.Name.Transparency = 1
Objects.Box.Visible = true
Objects.Box.Transparency = 1
while Model.Parent == CurrentParent do
local Vector, OnScreen = Camera:WorldToScreenPoint(Model.Head.Position)
local Distance = (Camera.CFrame.Position - Model.Torso.Position).Magnitude
if OnScreen and Model.Parent.Name ~= game:GetService("Players").LocalPlayer.Team.Name and Visibility then
Objects.Name.Position = Vector2.new(Vector.X, Vector.Y + math.clamp(Distance / 10, 10, 30) - 10)
Objects.Name.Size = math.clamp(30 - Distance / 10, 10, 30)
Objects.Name.Color = Color3.fromHSV(math.clamp(Distance / 5, 0, 125) / 255, 0.75, 1)
Objects.Name.Visible = true
Objects.Name.Font = FontValue
Objects.Name.Transparency = math.clamp((500 - Distance) / 200, 0.2, 1)
else
Objects.Name.Visible = false
end
Objects.Name.Text = string.format("[%s sd] [%s] Enemy", tostring(math.floor(Distance)), Model:FindFirstChildOfClass("Model") and Model:FindFirstChildOfClass("Model").Name or "NONE")
local PartCorners = GetPartCorners(Model.Torso)
local VectorTR, OnScreenTR = Camera:WorldToScreenPoint(PartCorners.TR)
local VectorBR, OnScreenBR = Camera:WorldToScreenPoint(PartCorners.BR)
local VectorTL, OnScreenTL = Camera:WorldToScreenPoint(PartCorners.TL)
local VectorBL, OnScreenBL = Camera:WorldToScreenPoint(PartCorners.BL)
if (OnScreenBL or OnScreenTL or OnScreenBR or OnScreenTR) and Model.Parent.Name ~= game:GetService("Players").LocalPlayer.Team.Name and Visibility then
Objects.Box.PointA = Vector2.new(VectorTR.X, VectorTR.Y + 36)
Objects.Box.PointB = Vector2.new(VectorTL.X, VectorTL.Y + 36)
Objects.Box.PointC = Vector2.new(VectorBL.X, VectorBL.Y + 36)
Objects.Box.PointD = Vector2.new(VectorBR.X, VectorBR.Y + 36)
Objects.Box.Color = Color3.fromHSV(math.clamp(Distance / 5, 0, 125) / 255, 0.75, 1)
Objects.Box.Thickness = math.clamp(3 - (Distance / 100), 0, 3)
Objects.Box.Transparency = math.clamp((500 - Distance) / 200, 0.2, 1)
Objects.Box.Visible = true
else
Objects.Box.Visible = false
end
RunService.RenderStepped:Wait()
end
Objects.Name:Remove()
Objects.Box:Remove()
end)
end
for _, Player in next, game:GetService("Workspace").Players[enemy]:GetChildren() do
ApplyModel(Player)
end
game:GetService("Workspace").Players[enemy].ChildAdded:Connect(function(Player)
delay(0.5, function()
ApplyModel(Player)
end)
end)
UserInputService.InputBegan:Connect(function(Input, GP)
if not GP and Input.KeyCode == Enum.KeyCode.Five then
Visibility = not Visibility
end
if not GP and Input.KeyCode == Enum.KeyCode.Four then
CycleFont()
end
end)